The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

MFT and Hope need to be nerfed already

And i mean both, not the combo only.

Hope's large speed boost was justified due to its limited duration, which was removed, making it a permanent buff during endgame, on its own its already strong, add MFT and its just unfair, it should be 5% max.

MFT is a problem on its own, the 3% often makes the difference in getting hit or not, and you even add a Endurance effect for healing someone, making even stronger, the mere fact that Dark Theory A BOON totem gives only 2% while this gives 3% just for being injured is downright insulting.

MFT in particular hurts several killers significantly, Slinger, Doctor, Legion, Trickster, Pig, etc, hell even Blight can be hurt by this perk, and im sure Blight players can confirm this by how they likely missed a hit by an inch.

Its hard to say how this perk could be reworked, but it definitely has to lose the 3% or if you wanna keep it needs to have a different, rarer, trigger, like it only triggers when in Deep Wound, Broken or Oblivious, could potentially remove the Exhaustion thing if that were to happen, but the best option is to remove the 3%, maybe replace it with something that fits better with the Endurance effect, like a sprint after finishing a heal on someone, it would work similar to Background Player, that it doesnt immediately trigger, but you have a small window to use it.

Comments