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Pig feedback/ideas

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Comments

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    Wraith, Demogorgon, Hillbilly and the obvious m1 oriented killer like Plague without power, Ghostface, Myers and Oni without power.

    I feel correct about this due to my experience and knowledge about this character and the tile design of dbd.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    I know. Thats why i pointed out the MAYBE. It be an obvious nerf to her mem potential.

  • Archol123
    Archol123 Member Posts: 4,634

    Ok so first things first, m1 killers don't count, because that's not a chase power like... What is even the point to mention them xD Technically Myers power is to basically have no heartbeat and get the hit before the survivor can react to that, but when you are already in chase you have nothing but the shorter vault.

    I think Demogorgons and Hillbillys chase abilities are far better than Pigs dash, not even close. Sure around round loops Demos dash cannot be used as easily but still works fairly well to get a fast pallet drop.

    With Wraith it is rather hard to tell, it feels like the increased lunge is almost comparable to pigs dash without addons, similarly you can use it around most shorter loops and even some medium sized ones... But yes they are somewhat comparable.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    You seem a little passive aggressive towards me. Did i give you any reason? You corrected my morphology earlier. Thats not nice my friend. I dont do that if i want to have a logical argument with somebody.

    And again, you portray perfectly why nobody in this community believes anything without video proof thrown at their face.

    The moondash works, it throws off a ton of survivors. I had some "tournament" 1v1 survivors play against me on tiles. They knew it was coming. I hit them regardless. Why? I switch up my game. I mindgame. Sometimes i go for a double, sometimes for a triple. I sadly cant show you this. So you wont believe me. Guess we have to disagree because i cant offer you video proof. SORRY.

    Amanda interacted with test subjects. She however never rigged the game directly in front of them. That is a difference from the movies. You are correct there. She rigged them without the subject knowing of her existance. She, however, did interqact with test subject during their trail, changing it up in the process. The Amanda in DBD is the Amanda at the end of SAW 3. This is an Amanda that has lost her trust into the teachings of jigsaw and just wants to torture people that she sees fit. Thats means people that have sinned. She cares for John but is definitely a killer. Therefore, in DBD, she punishes survivors while using Johns teachings and killing them using his tools of reawakening as tools of death. Therefore her adaption in DBD is 100% faithful.

    Now to the ambush out of stealth part.

    How can you say that this would be fine from a gameplay standpoint? What killer do we have with a dash - like power?

    • Wraith
    • Hillbilly
    • Pig
    • Demo
    • Oni
    • Blight
    • Wesker
    • Chucky

    Now think about all of them.

    Finished? Good. Let me clarify.

    • Wraith has to be cloaked to use his power, therefore having to uncloak before using his dash (which got nerfed because it was deemed too opressive).
    • Hillbilly has to charge his chainsaw, making him extremely slow in the process. On top of that, he has to deal with an overheat mechanic. The sprint is also very limited in steering.
    • Demo also has to charge up his power making a loud noice in the process. The shred, similar to Billy, is also very limited in steering.
    • Oni has to collect his power before being even able to use it. Making him a pure m1 killer before hitting a survivor. The power also has a duration, that is being reduced for each hit.
    • Blight has 5 rushes. The first one is not able to injure people. All of the rushes are limited in steering.
    • Wesker has two bounds that can be performed one after another. They have a sound clue and are also limited in steering.
    • Finally we have Chucky, who has one dash. It is locked behind a power that has to recharge for multible seconds after use of one dash but has a lot of steering.

    What are their difference to the pig? None of them have a power that delays survivors for several minutes during a trial. Some killers even lose time if they want to use their whole kit ( Demogorgon setting up portals). Some of these powers are already very restricted in comparison to the Pigs ambush in terms of steering. The pig on the other hand is held back by the crouch -> charge -> attack proceedure. Giving the pig amazing chase potential outside of stealth/crouch without any drawbacks is making her kit not only overloaded but also overtuned in terms of strenght.

    So lets focus more on her chase and less on her traps, right???

    The Pig is designed to be a stealth - slowdown killer. The traps are the main focus of the SAW - franchise, therefore being the main part of Amandas power in DBD.

    I want her chase to be buffed, dont get me wrong. However, i want her to be better while staying true to her original design.

    Another point i like to add is the part that some of the suggestion would massivly overload her kit. I dont know what BHVR things about Amanda in terms of accessibility. They mentioned Trapper being a killer they want to keep as simple as possible to make him more accessible for newer players. The Nurse on the other hand is harder to learn for newer players. I feel like the pig is supposed to be simpler for newer players.

    She already has a loaded kit. Stealth, Traps and Ambush. Thats a lot, even if you dont feel like it is. Adding more mechanics and abilities, maybe even cooldowns to her, might not be in the direction, BHVR wants her to be. Maybe a mod @Rizzo could clarify how compex she is supposed to be for newer players. And i specificly speak of newer players because shes licensed and brings in people liking the SAW movies. Therefore making her the first killer for a specific audience.

    Last but not least: the traps. Survivors can definitely use different directions. Even with a 4 search trap. They can NOT however heal up, safe a teammate off hook, get chased away, crouch in a corner, go for a flashy safe, open a chest, bless or destroy a totem, do a glyph, finish or work on a generator, walk to preserve sprint burst or other chenanigans. With addons, i agree. When used, survivors are on time and can oly walk in one direction straight. Im all for nerfing the gear addons, the jigsaw sketch or the tempered timer. I dont mind them at all.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    I said. Im all for buffing the ambush in charge time, crouch time, speed and distance. Im against a dash out of Amanda being crouched. Period.

    Other killers that struggle with connected tiles... This is gonna be fun.

    • Wraith
    • Hillbilly
    • Myers
    • Doctor
    • Bubba
    • Freddy
    • Ghostface
    • Pyramid head
    • Nemesis
    • Sadako
    • Dredge

    Maybe more.

    Interconnected tiles are a problem. Not just for pig. Killers with long charge ups have similar problems. Not just Pig. Especially Wraith and Dredge face similar problems.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    Disagree.

    First: of course the Clown has a better chase than pig. BY FAR.

    Second: Myers also has a lunge. That combined with the faster vault make him more than just a normal m1 killer. He can close distances faster. Ghostface can theoretically crouc mid loop to get cheeky double back hits. Demogorgons power cant be used at round loops. Fact. The Pigs ambush can. Facts. Does that mean that the Demogorgons shred is weaker than the Pigs ambush? Never said that. Fact.

    I said that the Pig can get hits at tiles other killers cant get hits that reliably. Therefore i mentioned Demo and Billy. Both have better chase abilities than the pig. They are better in most situations. But not in some. In these situations, the ambush outperformes both.

    Wraith hant steer the uncloak ambush as good as pig. The duration of the ambush of pig is also longer. Whats the biggest difference? Similar to Chucky, the Pig doesnt collide with objects during ambush. The Wraith does. Sure they are similar in some aspects, but definitely different in execution.

  • Archol123
    Archol123 Member Posts: 4,634

    A statement given without evidence/arguments or prove can be disregarded without such, it is pretty simple.

    If the dash works so well I wonder why we never see anybody play Pig in tournaments? It is very situational and works on not too man tiles therefore not being a reliable tool rendering Pig mostly an m1 killer and typically m1 killers cannot perform anywhere near decent in tournaments.

    Wraiths lunge did not get nerfed, only the duration of his post uncloak speed boast did get decreased by 0.25 seconds I think it was? That however did not in any way affect the duration or distance of his lunge, it just made it so you needed to start the lunge slightly faster.

    The uncloaking with Wraith to use his speed boost and increased lunge around tiles works somewhat similar to pigs dash, you take pallet controll and then start the process, so yeah those two might be somewhat similar, like I said before.

    Hillbilly is not extremely slow, he is like 92% or so? Sure a lot slower, but not extremely slow. The overheat as it currently is barely effects him unless you want to go for longer sprints, his steering in the first 0.75 seconds or what it is is actually quite high, otherwise with certain addons his map traversal becomes quite good, however he has engravings and lopro which make it possible to curve or get hits through pallets, which is the reason why I think his chase is way stronger than pigs dash, sure his curving does not work around tiles of all sizes and what not, but I would say it is definitely usable at more tiles than Pigs dash. Besides that it insta downs and can go through pallets, with lopro. (I think we are taking all addons into account considering how terrible pigs dash is without at least increased dash speed + combat straps or the addon that makes the dash charge faster.

    Demos shred has a longer range than Pigs dash, it travels more than double the speed at 480% movementspeed and it has a charge up of only 0.65 seconds min. or around 1 second max for a max range shred, pig takes longer than that to even crouch, besides that he can kind of slides around some corner, for example the cars on bedham, sure his steering is limited, but he has quite a big hitbox, big range, zoning potential, basically no downside for the zoning and can easily cancle it, it is viable at man loops and can render even safer tiles like jungle gyms, shack or stronger pallet loops way less strong. His shred is great and many people seem to underestimated how good it actually is.

    Onis power is probably the strongest in the entire game, high mobility, up to 180° flicks, insta down and what not, regulated only by time limitation, I have no clue why you would bring him up here.

    Blights limited steering does not really hinder him because of the high speed and amount of bounces, bump logic gives you the possibility to hit someone around basically every tile in the game, there is a reason it is argued whether he or nurse is the strongest killer in the game, once again no clue why you would bring him up.

    You could argue that wesker brings quite some game delay with the reverse bear traps, sure probably not even close to as much as Pig, but then again he is not limited in the amounts he can apply his game delay unlike pig, but the survivors have limited amounts of sprays.

    Pig would be like around B tier at best with the changes to the crouching or standing dash, there is no way it would be overtuned... Especially if we reduce how effective the bear traps are... Besides that the changes would be so minimal it is hardly believable to talk about her kit being overloaded.

    That's basically guessing, it is not like behaviour states that at any point, if you look at how every other killer with build in slowdown works they all have a power to get hits in chase besides that. Pig is basically the only one where most of the addons only revolve around the slowdown part however, besides that when playing a video game the main focus is and has always been the gameplay, you doing stuff, we seem to disagree at that part, but I truely think that what sets killers apart is how you play them, the main focus should be on the different gameplay, and the traps just don't add anything relevant to them in the way chase powers do.

    I really could not care less about her original design, I want her to be a fun character to play as and against, in the best outcome she would be strong/above average with a fairly high skill ceiling that somewhat gets mirrored in how hard she is to play from a mechanical standpoint. And I basically want this as a general norm for killers, killer is hard to play, therefore he should be strong. The aspect of having something thematic in the game always tends to fade away when the gameplay does not really live up to it, I have seen some forum posts and people complaining about pig in the sense of her being so weak compared to other killers and them not seeing a reason to buy or play her, which is kind of sad, considering how fun her dash is to use and I always hoped they would make it stronger and focus less on the boring aspects of her kit like the beartraps, sure head pops can be fun, but it gets old after some time. When Chucky released I was somewhat disappointed because his power is what I basically hoped for Pig to be, not that long in range and all, but just a stronger ability while still being the same concept basically.

    I don't really think that people still get attracted by her these days, she has been in the game for ages, but unless we can find some numbers of purchases for the chapters we can only guess. I really don't think making her dash longer in crouch and giving it to her while standings makes her that much more complicated, it is the same ability, all you need to learn about it is that it is more powerfull when you crouch, it really does not make her more complicated.

    Sure but they tend to go the shortest possible way, just because you sometimes cannot afford to go the long way or because most maps are shaped in a way that doe not really offer many options to traverse.

    Well at least we can agree on nerfing those things.

  • Archol123
    Archol123 Member Posts: 4,634

    If you are playing Myers correctly you will down them before they reach anything, you are already making a mistake if you chase someone normally when not in T3. You sneak up on someone pop t3 insta down them and then use the rest of the duration to chase normally. Ghostface is basically the same.

    I don't really see how it is supposed to be problematic for Nemesis and Pyramid head?

    I think we might have misunderstood each other here... What I meant was basically connected tiles where you just get chase away from the tile without using its ressource, the pallet, like Dredge does... Obviously if tiles are chainable that is generally really rough on most killers, but that is something completely different.

  • Archol123
    Archol123 Member Posts: 4,634

    Aaahhh ok now I see, I read the last few killers as without power, which is why I was only taking into Account ghostface without shroud and Myers in T2 basically. Yeah sure both are true, but at their core they are not that different from basic m1 killers, the lunge increase is really not that much, I think only like 10% or so? Maybe less? not entirely sure.

    I'm not completely sure that there are tiles where Billy cannot get a hit but Pig can, both excell at rather short loops, maybe medium sized, most loops offer a way for him to use the chainsaw, right now I can only think of some loops on Eyrie where he might not be able to get a hit but she can, however I cannot think of many more, so please enlighten me.

    I think Wraiths lunge might be shorter but faster, I'm not entirely sure on that and his steering is basically something you need to care about as the player. Pig can still get stuck on some things similar to Wraith it just does not end her dash, it will probably still not end up in a hit.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    Again, the difference is the collision. Both Billy and Wraith end their attacks immediately if they collide with any hitbox. The Pig does not. This enables the moondash. The getting stuck is not what i meant. Sure, the Pig can get stuck. But we are not talking about misplays now, are we? She can also hit invisible ambush hitboxes, ending her ambush immediately. But that another story.

    Due to the collsion missing, the pig can curve and moonwalk around tiles much like a blight or Chucky. This is something a Billy can only dream at. Btw... I happen to know a good Hillbilly/ Curvebilly main.... I summon you @Xernoton for your Hillbilly insight and knowledge about the difference between the ambush and the chainsaw sprint!!!

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    If you dont care about the Pig and what she resembles, maybe consider creating your own dash - based killer?

    She is the SAW - killer. She will stay the SAW - killer. Like it or not. The breatraps, boring or not, are the main focus of her power and should remain that way.

    I asked a Mod. Does that not implay that i assume what the devs think about the Pig?

    Again: shes a stealth - slowdown killer. Not a chase oriented - mechanical killer. She presents a certain playstyle and thats fine. We need variety.

    To those in your posts: The pig is not weak. Not by a long shot. Shes a good killer. Just not a strong chaser.

  • Archol123
    Archol123 Member Posts: 4,634

    Sure but avoiding to collide with things is part of the skill cap to those killers in that sense, sure there are ridiculous twigs you can get stuck on for example on eyrie or on Yamaoka, but as far as I know those also make you stuck on lunge attacks...

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    But it is not possible to moonwalk / hug tech with them due to the collision.

    I hope they will finally fix the problems with collision, Billy has. But i dont think its gonna happen realistically.

  • Archol123
    Archol123 Member Posts: 4,634

    I would say the Pig is in the bottom 30% of killers when you rate them by strenght. She is pretty weak. How would you rate her then if you think she is good?

    Why would I create my own dash based killer when all I want is a better Dash on Pig? How does this make any sense?

    Doesn't change my point that it is bad game design to have something be the main focus that does not really involve gameplay in that sense.

    For me that only implies that you think this would be important enough for them to waste their time on this, which I would find rather odd...

    She is probably the worst stealth killer in the game, and even her "ambush" attacks don't really come as a surprise considering that you roar before the dash and make a sond when you stand up... So I'm sure we could do some polish there, to improve her stealth. Slowdown is not really a playstyle... So I guess we can argue on the stealth part, she does not really work properly as a stealth killer because moving in her stealth is way too slow and you not necessarily get an easy first hit like the other stealth killers do.

  • Archol123
    Archol123 Member Posts: 4,634

    Fair, but then again the day billys collision is fixed is probably the day hell freezes over.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    I think you should suggest your own dash - based killer because you clearly want to change her in a drastic way. Going away from her trap based gameplay and to a more chase oriented killer.

    To this i will say: She will not change in her core design. Her core design are the traps. DBD is still a celebration of horror. SAW is a big part of that. What makes SAW, SAW? The traps.

    Pig in my opinion is mid c - tier. A good killer. Perfectly fine. Not awful, not great. Probably around Doctor. Better than Wraith. Shes alright. This, i say out of experience in the game and the over 2000 hours i have on her only. I have my reasoning and am not biased. This conslusion comes from discussions i had with others and is based on many aspects regarding multible killers kits.

    What makes you so know what is objectively good or bad game design? I dont think shes designed badly at all. Also, where does she not involve gameplay? She even enables gameplay, other killers have not. A secondary objective. Survivors have to interact with jigsaw boxes during the trail. Thats gameplay. What you mean is direct killer survivor interaction. Sorry to break it to you, but in the "highest level" matches, the killer has almost no interaction with all 4 survivors at all. DBD isnt about interaction between survivor and killer. Its about the survivors finishing the gens as fast as possible to make them not having to interact with the killer too much.

    This is the reality. A sad reality. For me the best part about DBD is the chase. Seeing the games direction in balance makes me a bit sad. More gen speed, more tunneling and less interaction. But thats how it is until it gets addressed accordingly.

    You havent seen the saw movies at all.... She roars before attacks. Thats also adapted from the movies. If thats bad concerning gameplay is debatable. Im all for putting the sound effect on the attack itself and not on the charge up, despite the loss of memes.

    I would not say, that shes the worst stealth killer in dbd. Dredge in nightfall, Myers and Skull merchant are worse in that regard in my opinion.

    Of course her stealth is subpar. THATS WHY I USE COMBAT STRAPS AND JOHNS MEDICAL FILE ALL THE TIME AND SUPPORT FASTER CROUCHING SPEED AND STEALTH MOVEMENT SPEED ALL THE TIME.

    Sorry, i hate to repeat myself again and again.

    Her stealth should get buffed.

  • Xernoton
    Xernoton Member Posts: 5,842

    You summoned me. I came.

    Demogorgon and Billy both suffer from the same issues. There are loops where their powers do not work, simply because they have the wrong shape. Both can only go in straight line (with Billy having 0.75 seconds to do a turn). So any filler loop that is not a rectangle or triangle is not going to allow you to get hits.

    Then, there are also loops where it's not the shape, that counters your power but the proportions. If the longer wall of a loop is too short, then the survivor makes it around the next corner before you can hit them. If it's too long, there is a chance for them to just react to your power and dodge you that way. Not to mention, in Billy's case you'll also have to mindgame to even get into a position where you can curve that survivor.

    I have seen first hand what loops a pig ambush can get you hits in and I'm jealous. Like that weird car loop in the corner of GoJ with the vault and the pallet. Curving that thing without Engravings is pretty much no use because you are just too slow and with Engravings it's still a matter of how well you can mindgame and execute the curve perfectly (else you might bump into the rear view mirror). Pig's ambush works very well in somewhat secluded loops. If the survivor cannot leave, then things get ugly real quick.

  • skylustv
    skylustv Member Posts: 223

    Traps search should always be 2/2/4/4 or 3/3/4/2 or 4/4/2/2, i'm saying that with this survivors could never remove in the first try, but keeping the total search as 12

  • Archol123
    Archol123 Member Posts: 4,634

    I don't think the changes I proposed are really drastic, but whatever.

    How is C tier good? C tier ist somewhat average, and I would even argue that Wraith is probably a better Killer than Pig, because of his map traversal and the lunge around tiles. But then again I think Wraith is way better than people give him credit for.

    Secondary objectives are great on paper, but then again they tend do not really be different than generators... You do the same skillchecks you do on gens and are basically more vulnerable while doing them because you might just get your head popped if something goes bad, but it is not really interactive, gens are the most boring thing to do on survivor side and chase interaction is basically the most fun part, when I talk about gameplay I mean actually doing something that is fun and interactive, if the trap removal had a variety of interesting mini games then maybe we can consider that, but otherwise it is the same boring stuff we have been doing since forever... Skill checks on generators...

    I mean when you think about comp the reason for that is because of how efficient the survivors are and that the game would simply be over if the killer played differently, is that good? Not really, but it is how it is... However those guys are really competetive and have so many hours and honed their skills in 1v1 and scrims, they still care about actually playing I would say, because they don't get paid enough to live off of it, so it is not really a job either. When you look at the 1v1 comp survivors, those guys are basically only in for the chase and not for the macro of the match, so I would not really go in that direction with your point... Because in the end the interaction is forced that way because of how efficient survivors can be and that there is not really a way to win and play nice with that good players.

    Great the most fun part is the chase, so why exactly is it a bad thing to give players the option to play a killer in either a stealth or chase way? Same with Wraith you can play hit and run or you can play chase... I think both should be viable and I don't think by adding more chase power you will necessarily destroy the other half of her kit...

    Yeah so? I mean for a stealth killer having such a loud notification that does not really look stealthy to me, the other stealth killers have more subtle hints... Yeah it is quite nice for the whole boop the snoot thing, but like I said it contradicts the stealth theme... You can defend it with the lore all you want, but if you bend the gameplay because of the lore you will need to admit that it does not necessarily fit in with the theme of the gameplay.

    I definitely would say she is the worst stealth killer by far... Myers can basically have a 6m heartbeat in t2 which is so small it is neglectable, it gives the survivors no reaction time at all to reach a tile before he whips around the corner and hits you, sure Pig is smaller in her stealth mode but also way slower and she cannot attack out of it without giving a warning, the sound of the blade unsheathing or the roar before her dash. If you are in a open map without line of sight blockers you will have a tougher time to sneak up with Myers for sure, but then again even while crouched she would be spotted from survivors from a distance... If you get blood lodge and try to play stealth you will have a miserable time no matter which one of the two, but on other maps with line of sight blockers I think Myers has the better stealth.

    I have never considered Dredge to be a stealth killer, just because of how loud he is during nightfall... But sure, if you count him in he would be last, however he plays mostly around the teleport during nightfall and not so much with sneaking up to people... So I would find that debateable... Skull Merchant apparently works really well as a stealth killer, because unlike the others she has no sound cue whatsoever if she is close, not Myers or Wraith breathing, no Ghostface shroud sounds and so on... Apparently she works really well for gen grab builds, if we believe Hens at least, I don't know, let's just say she does not suffer from those minor sound cues but her stealth is unreliable and also a little bit weird considering she is supposed to be area control and not really stealth?

    You only ever use those two addons and tell me the dash is alright? xD I find it really horrible without last will and maybe even Workshop grease... Half of the effects should be base kit just so the dash is not as bad anymore.

    Yeah agreed, her stealth is horrible and there should be some things that need to get added...

    I would say faster crouch speed, combat straps basekit and some changes to her dash either in speed or duration or whatever...

  • Archol123
    Archol123 Member Posts: 4,634

    At least the long side of most filler loops usually have a form that lets you curve or use the shred on, I think? I remember Ormond being a bit rough for Demo, I stopped playing Billy when they butchered him, I only used to play without addons back then, but overheat was just too much...

    Unless you can slide off of the tiles the same demo does, does Billy still glide along some car loops?

    I mean curving without engravings is generally speaking rather tough isn't it? I have never seen a Billy without them try to curve so I though it was basically a given these days to at least run Doom.

    I mean fair, you cannot curve that GoJ tile, or most of the tiles because the bush collision is so terrible... But because the pallet is so close I don't really thing your odds are that good to get a hit there with Pig either, you because you should be somewhat consistantly able to switch between pallet and window car, once she takes pallet control you can just go to the other tile and the other way around, so in my mind I don't think that tile is particularly good for pig either?

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    Im fine with that. Some of the combinations are really problematic. Especially the 1-3-4-4 one. Not that it is bad for the pig, but because it is extremely deadly for the survivors.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    Yes, I only use these two addons. Yes, the ambush works fine. I dont know what's so funny about me performing really well without the addons. I played enough to perform well without the grease or last will. John's file and combat straps are even way better in my opinion, due to it punishing survivors for running away.

    Myers is really bad in terms of stealth. It's only made better with addons and monitor. On top of that, he is a huge killer with a big WHITE mask. You can see him coming from everywhere.

    Dredge becomes undetectable during nightfall. He's technically a stealth killer.

    Skull merchant is just awful. Let's put it that way.

    I "defend" the lore, because she's licensed. BHVR needs to pay money to lions gate to use her character. If she doesn't fit their ideas, they can't do it. Therefore I'm certain, that she will remain trap focused.

    Wraith hit and run is only good for public games and uncoordinated survivors. Chase wraith is only viable against weaker survivors or with addons.

    Please don't use YouTubers to back up your arguments. I can't take most of them seriously. I want however to take you seriously.

    If adding something to her chase is not destroying her balance with the slowdown provided with the reverse bear trap, I'm fine with it. I'm however more for a pallet break on the ambush to punish pre dropping. I'm also all for your idea of adding little mini games to Amanda's jigsaw boxes. Maybe similar to how they added a new game for skull merchant. It would definitely mix things up.

    Gameplay in terms of morphology describes everything you DO in a video game. It's not related to it being interactive in a multiplayer situation.

    I'm also for playing more interactive. I think I made that clear. But I'm afraid, that dbd is not balanced around much interaction. You dont have to be a tournament survivor to bomb rush gens and get out in 5 minutes. You also don't have to be a tournament killer to tunnel someone out at 5 gens with nurse. Everyone can do that with a 4man swf or good experience on Nurse.

  • Archol123
    Archol123 Member Posts: 4,634

    I mean sure it is nice for pushing people away, but I would rather just get the hit... And I feel like the two addons I mentioned make her ambush viable on more tiles, you still get bamboozled if they just run away, which is one of the reasons why I would like a standing dash, so just running away from the loop when you use your power isn't an easy way out and you need to work on your positioning instead.

    Yeah sure he is, but if you are behind a wall while doing a Gen and not in the open you don't, and obviously we are taking addons into account, even a 12 m heartbeat with only dead rabbit is mostly good enough, when you hear the heartbeat you have 3 seconds to realize, find out from where he is coming from and run to a tile, which is hardly possible in those situations in addition to the install down following I think he is a weaker but still viable stealth killer.

    I guess you could argue that way for dredge, but considering that his nightfall appears like 2-3 times a game and besides that he is not I don't know if I would agree, because stealth is not really his playstyle, but sure if we only go by undetectable...

    Are we all talking about comp here or what? I was thinking we were only talking about public matches, and sure the hit and run has its strength and weaknesses and excells when you are going against solos, but even chase Wraith can work well, he is a very decent killer.

    I mean as long as the element of traps is there I don't really think they would mind about the concrete balancing and what is the main focus, it is a video game after all... You need to allow player interaction and skill expression so you actually feel like doing something, and bear traps don't really add much in that regard. When talking about additional gameplay it obviously has to be something substantial that adds different things, it does not really matter if you hit skill checks on a totem a generator or a jigsaw box, the gameplay stays the same, sure technically speaking it is still gameplay but it is not really something new or fun.

    I used Hens as an example because he explained why she works in that specific playstyle of Gen grabbing, the guy is obviously really good at game but I'm sure we can agree that it is somewhat of a click bait to call Skull Merchant the best stealth killer.

    Yeah exactly, I heard some ideas about the merciless storm skill checks, maybe the skull merchant mini game and what not, maybe even 2-3 other new things. I would however make it so the impact of the minigame is rather little, because otherwise some of them would destroy weaker players, maybe just make it so you have to do the minigame for X seconds and every successful turn of the minigame cuts some time off, however you don't need to start over when you fail one, it only doesnt cut off time or maybe adds very little or something in that direction? Pig already has a very high kill rate against weaker players, I don't think we need further increase it by adding such things.

    Sure I guess but you are not forced to play that way, you can still play in a more chill way if the games allow it, and by the matchmaking being how it is you can do it most of the time.

    A little side note, in Otzdarvas latest video about the road map for the first half of 2024,his assessment towards the changes for pig is basically that she will get nerfed because of the rather high kill rate she overall apparently has because of her traps and addons for them... It would be kind of funny if they went with the "we nerfed the pig" meme, but also somewhat tragic.

  • jonifire
    jonifire Member Posts: 1,437
    edited December 2023

    I think the kill rate isn‘t high, because of the traps killing people. She has just such a good slowdown, which makes people do no gens and sometimes you get a free hook from people that refuse to leave the jig saw box in front of you.

  • radiantHero23
    radiantHero23 Member Posts: 4,231

    Definitely. That and the usual soloq problems in coordination.