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It's time to buff weaker Perks with number changes.
I like the Dev's current trend of reworking weak perks to make them more usable, and I'm not against that, but reworking a perk obviously takes more time than increasing their numbers and calling it a day.
So I would like to talk about perks that I think could be buffed with simple numerical buffs (and they could probably be implemented quickly into the game) to make them more usable and give casual players more builds to play around.
I will start with a clear example of what I mean: Rebecca Chambers' perk "Better Than New" :
Right now, this perk reads as follows:
"Upon completing a healing action on another Survivor, the targeted Survivor gets a 12/14/16% speed boost to healing, opening chests, cleansing and blessing Totems.
Survivors keep the bonus until they lose a health state."
The problem with this perk is that it's outclassed by Dwight Fairfield's perk "Leader":
- Leader's Bonus Speed is 25% compared to Better Than New's 16%.
- Leader's Bonus Speed also affects Unhooking, Sabotaging and Exit Gate Opening.
- Leader's Bonus Speed is applied inmediately compared to Better Than New, that needs you to heal someone before you apply it to them.
I know that Leader's effect has a limited range of effect, but the positives outweight that fact.
My solution is really simple: To increase Better Than New's Bonus Speed from 16% to 25%.
It's an easy change to make while we wait for the Dev Team to work on a rework or any other changes they decide to do to this perk. Of course this is not a change that would make the perk good enough to become a problem or solve the other problems people might have with the perk, but at least it would make the perk a little stronger for the casual players that like to try out different builds.
What other perks does the forum think could receive numerical buffs that would be easy to implement? Keep in mind that I would prefer if you recommend changes small enough that would not break this game's meta/balance.
Comments
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I think the biggest problem with Better than New is that the one who benefits from perk is healed one, not the perk user. I want to see this perk to affect the perk holder.
There are countless perks that can be in much better state like Hex: Ruin and Thanatphobia and etc(too many to say) by number changes, but it takes years for BHVR to buff those perks.
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I agree. A lot of perks would be WAY better if they received a numerical buff which should be easy to do.
I also had a discussion with some perk buff ideas that would make some situational perks significantly better.
https://forums.bhvr.com/dead-by-daylight/discussion/392841/perks-that-could-use-a-buff#latest
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Perks like Hex: Ruin and Thanatophobia are a little harder to buff number wise because they can become problematic if tuned incorrectly. Thanatophobia specifically can go out of hand because it's a perk that's stronger on certain killers (Plague and Legion) while not good enough on everyone else, so the Devs probably need to rework it in the future.
But I agree that it would be interesting if they could buff Hex: Ruin a little bit.
In your thread you also add some extra effects (Quick Gambit: The user sees the aura of survivors affected by the perk and vice versa) or remove some negatives (Teamwork: Power of Two AND Teamwork: Collective Stealth: Getting injured no longer deactivates the perk) which might take longer to implement. It's way easier to change numbers than to add or remove effects of a perk.
You have good ideas about some quick number changes that could happen without creating any extra balance problems for the game:
- Lower Cooldown for both of the "Teamwork" perks
- Small increases for Generator perks like "Friendly Competition" and "Quick Gambit"
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