Dead Hard shouldnt be considered an exhaustion perk anymore...
Whats the first thing that comes to mind when someones talking about an exhaustion perk? Its usually how abusable it would be if it didnt have exhaustion right? Well.in the case of Dead Hard where it currently is in the game right now id hardly say the perk can be abused. That being said they should remove the exhaustion debuff from dead hard to allow an iron will combo with the perk once again. If i can only use DH in a match two times how is that considered an exhaustion perk? Dead Hard is an anti tunnel perk now and should be treated as such instead of thinking its still out of control like it used to be before it required a hook to activate.
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exhaustion is designed prevent another exhaust perk from being combined.
Example is Sprint burst & Dead hard. Removing Dead hard exhaustion allows the user to use Sprint burst to gain speed and then dead hard to gain speed again. Dead hard is still exhaustion perk worthy. It just cannot be spammed as previous iterations. They do not want survivors to stack speed-boost effects. Lithe+Dead hard, Balance landing+Dead hard in same chase, etc.
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Oh yes, great idea! I can't wait for someone to tank a hit with DH after a 30 second chase and then go flying through a window with Lithe just after!…
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Honestly, wouldn't be opposed.
Perks that are as restricted as DH are never good. Plus, there's the whole ping thing; if the Killer has ping over 90 ms, good luck
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But Dead Hard is still good? Maybe not absolute top of the meta like it was for half a decade, but still powerful.
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It isn't.
In a total vacuum, it's good, not in actuality.
You either need to make a read, which is extremely difficult or react to an attack which is even more difficult. You also need to have been hooked, you can't be Exhausted, it can't be against certain Killers, you can't be in Deep Wounds and if the Killer has ping over 90 ms it won't work.
So yes, the perk is strong in a vacuum, but it's highly restrictive nature kneecaps it's consistency causing it to be bad.
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I'm curious what you would consider a "bad" perk? A very experienced player like Otzdarva considers it the 12th strongest survivor perk. Would you argue he's completely wrong, or is any perk outside of tippy top tier bad in your eyes?
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Dead Hard is still good, because it can save you in situations that no other perk can. But overall you get more value from other exhaution perks during the match with less risk of counterplay from the killer.
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Ayrun is also a super experienced player (who plays survivor mainly, unlike Otzdarva the killer main). He says DH kinda sucks now… and he can actually use it. So who wins?
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dead hard sucks compared to his old version, extra health state per chase is still strong
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It's just that it's no longer a perk you can use if you're brain dead. This is a very powerful perk that is exclusive to survivors who can play short loop mind games. Therefore, although it is still preferred by advanced players, it is probably not worth using for beginners.
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Because Otz isn't ranking based off of usefulness in an average match. He's basing it off of his own experiences, which, fair enough.
To your point,
Is Hyperfocus OP when used correctly? Yes, but it's inconsistent and difficult to use, so it ranks below a perk like Dramaturgy. Dramaturgy is not weak, it's not strong; it's consistent. That's how I view DH, strong in its ideal perfect world, but not worth it over safer options.
I do not agree with a lot of the perks on his list. I'd drop Deli and UB and put in FTP, Buckle Up and Background Player, for example.
Post edited by Pulsar on3 -
It's a perk that gives you a health state when timed correctly (which doesn't take much) and a sprint burst afterward WHILE putting the killer in hit cd basically giving you sprint burst/lithe levels of distance. It should remain an exhaustion perk.
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The fact that so many killers are still required to take care of DH speaks to its usefulness. I just don't use it because of stability, and when I was using it, it was quite useful. Any player familiar with the game knows how powerful having one more choice in a loop is. It is of no use to those who mistakenly think it is a dead zone perk.
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Ahhh yes the god and lord savior otz darva who is terrible at survivors tier list lol… The reason dead hard sucks is because of server stability its like 99% rng.
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No, I feel combining this with other exhaustion perks would be too strong. Dead Hard is fine as it is. It was a problem as an exhaustion perk already before it was nerfed, so removing it entirely would make it ridiculous.
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It's still strongest when it pulled off, we don't need four health state in a chase.
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That's like saying that NOED sucks now because it is an Hex and shows its aura to survivors.
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I get tired of people going off of what’s Otzs thinks as if his opinion is “the all say in DBD.” I’m not saying otz doesn’t have good valid feedback because he does at times…..but some people hold his words like it’s the DBD bible. Like please stop.
He’s one person. They’re people out there with just as much as “experience” as him.1 -
Believe it or not but there exists a ton of distance between “perk sucks” and “one of the best in the game.”
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Correct! DH is still one of the best perks in the game, but if you compare it to its previous iterations, obviously it "sucks".
That's the point.
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If current DH is one of the best survivor perks in the game the bar is extremely low. Next?
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Stop living in 2020, dead hard may not be as strong as before, but it is by no means useless. It just isn't free anymore, but it's still widely one of the more popular survivor perks for good reason. Survivors do not just pick perks that offer no value whatsoever they typically go for perks that are fairly strong same as killers.
To pretend like it doesn't have much value is just silly. If you are trying to make it out like it's a useless wasted perk then you should have done so when people thought it was dead. Beforehand it was simply the height of survivor perk strength in all honesty your reaction towards this just showcases just how strong dead hard was to begin with.
It was not the bar being set extremely low it was the bar being set so high that realistically most perks could never even achieve the strength of this perk. Even in its altered state, it remains a viable option. Its ability to still make an impact showcases its continued relevance in the survivor meta whether you choose to believe this or not.
I just don't get why people choose to pretend when everything was so overpowered that there was no balance in the game that it was fun and good. For one I am glad it's a shadow of its former glory because it's genuinely miserable having the same meta for 6 years straight. This goes for both survivor perks and killer perks btw, so miss me with the us vs them.6 -
The only reason I am against this is because I really don't want to go back to DH being the most used (or even one of the most used) survivor perks. Which could very well happen, if it lost the exhaustion part.
This perk can burn in hell. I have seen enough of it for the next 10k games.
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I’m not reading your dissertation. Lol. I said what I said.
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No wonder your takes are so god-awful. You’re clueless.
To activate Deadhard requires: Getting a successful unhook, getting hooked yourself, not being exhausted, not being in Deep Wound, timing the perk, the killer having better ping than you, and you having good ping as well. Those are the actual activation requirements. Not just getting hooked.
I couldn’t care less about the rest of your comment. It’s irrelevant.
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Old DH:
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
· Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.
New DH:
Dead Hard activates after being unhooked or unhooking yourself:
· When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
· Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.
That's it. That's the only "activation requirement" that is different between the version that supposedly "didn't suck" and this one. Everything else you said can be applied to the older version, too.
So, I guess the takeaway here is that you think that the old version of DH sucks because you need to "not being exhausted, not being in Deep Wound, timing the perk, the killer having better ping than you, and you having good ping as well" to use it, right?…
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To be fair, I can't count the time people claimed dead hard is a bad perk because "you'll be on ground exhausted".
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