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Dead Hard shouldnt be considered an exhaustion perk anymore...

DontTouchMyGenz
DontTouchMyGenz Unconfirmed, Member Posts: 1
edited March 29 in Feedback and Suggestions

Whats the first thing that comes to mind when someones talking about an exhaustion perk? Its usually how abusable it would be if it didnt have exhaustion right? Well.in the case of Dead Hard where it currently is in the game right now id hardly say the perk can be abused. That being said they should remove the exhaustion debuff from dead hard to allow an iron will combo with the perk once again. If i can only use DH in a match two times how is that considered an exhaustion perk? Dead Hard is an anti tunnel perk now and should be treated as such instead of thinking its still out of control like it used to be before it required a hook to activate.

Post edited by Rizzo on

Comments

  • Pulsar
    Pulsar Member Posts: 20,783

    Honestly, wouldn't be opposed.

    Perks that are as restricted as DH are never good. Plus, there's the whole ping thing; if the Killer has ping over 90 ms, good luck

  • Ayodam
    Ayodam Member Posts: 3,117

    Ayrun is also a super experienced player (who plays survivor mainly, unlike Otzdarva the killer main). He says DH kinda sucks now… and he can actually use it. So who wins?

  • xltechno
    xltechno Member Posts: 1,026

    It's just that it's no longer a perk you can use if you're brain dead. This is a very powerful perk that is exclusive to survivors who can play short loop mind games. Therefore, although it is still preferred by advanced players, it is probably not worth using for beginners.

  • Pulsar
    Pulsar Member Posts: 20,783
    edited March 29

    Because Otz isn't ranking based off of usefulness in an average match. He's basing it off of his own experiences, which, fair enough.

    To your point,

    Is Hyperfocus OP when used correctly? Yes, but it's inconsistent and difficult to use, so it ranks below a perk like Dramaturgy. Dramaturgy is not weak, it's not strong; it's consistent. That's how I view DH, strong in its ideal perfect world, but not worth it over safer options.

    I do not agree with a lot of the perks on his list. I'd drop Deli and UB and put in FTP, Buckle Up and Background Player, for example.

    Post edited by Pulsar on
  • xltechno
    xltechno Member Posts: 1,026

    The fact that so many killers are still required to take care of DH speaks to its usefulness. I just don't use it because of stability, and when I was using it, it was quite useful. Any player familiar with the game knows how powerful having one more choice in a loop is. It is of no use to those who mistakenly think it is a dead zone perk.

  • Hexling
    Hexling Member Posts: 657
    edited March 29

    Ahhh yes the god and lord savior otz darva who is terrible at survivors tier list lol… The reason dead hard sucks is because of server stability its like 99% rng.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,314

    No, I feel combining this with other exhaustion perks would be too strong. Dead Hard is fine as it is. It was a problem as an exhaustion perk already before it was nerfed, so removing it entirely would make it ridiculous.

  • fulltonon
    fulltonon Member Posts: 5,762

    It's still strongest when it pulled off, we don't need four health state in a chase.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,478

    I get tired of people going off of what’s Otzs thinks as if his opinion is “the all say in DBD.” I’m not saying otz doesn’t have good valid feedback because he does at times…..but some people hold his words like it’s the DBD bible. Like please stop.


    He’s one person. They’re people out there with just as much as “experience” as him.

  • Ayodam
    Ayodam Member Posts: 3,117

    Believe it or not but there exists a ton of distance between “perk sucks” and “one of the best in the game.”

  • Ayodam
    Ayodam Member Posts: 3,117

    If current DH is one of the best survivor perks in the game the bar is extremely low. Next?

  • Xernoton
    Xernoton Member Posts: 5,839

    The only reason I am against this is because I really don't want to go back to DH being the most used (or even one of the most used) survivor perks. Which could very well happen, if it lost the exhaustion part.

    This perk can burn in hell. I have seen enough of it for the next 10k games.

  • Ayodam
    Ayodam Member Posts: 3,117
    edited March 29

    I’m not reading your dissertation. Lol. I said what I said.

  • Ayodam
    Ayodam Member Posts: 3,117
    edited March 30

    No wonder your takes are so god-awful. You’re clueless.

    To activate Deadhard requires: Getting a successful unhook, getting hooked yourself, not being exhausted, not being in Deep Wound, timing the perk, the killer having better ping than you, and you having good ping as well. Those are the actual activation requirements. Not just getting hooked.

    I couldn’t care less about the rest of your comment. It’s irrelevant.

  • Batusalen
    Batusalen Member Posts: 1,323
    edited March 30

    Old DH:

    When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

    · Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.

    New DH:

    Dead Hard activates after being unhooked or unhooking yourself:

    · When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

    · Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.

    That's it. That's the only "activation requirement" that is different between the version that supposedly "didn't suck" and this one. Everything else you said can be applied to the older version, too.

    So, I guess the takeaway here is that you think that the old version of DH sucks because you need to "not being exhausted, not being in Deep Wound, timing the perk, the killer having better ping than you, and you having good ping as well" to use it, right?…

  • fulltonon
    fulltonon Member Posts: 5,762

    To be fair, I can't count the time people claimed dead hard is a bad perk because "you'll be on ground exhausted".