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Non-Random Offering Order Enables Information for Griefing and Tunneling

There's (infamously) an extreme amount of toxicity in Dead by Daylight, and I think being able to deduce which other players who are not playing in a playstyle that you enjoy serves as a tool for unkind players to make the game unfun for others.

A couple patches ago, Offerings were presented both on the pre-match screen and in the pause screen in a random order.

I think this obfuscation was great, as it allowed players to play however they wished without fear of getting tunneled or griefed by other players for the choices they make.

Since the Offering order has been restored to match 1:1 with the players that brought the Offering, this gives players precise information on who is modifying the match in a way that they do not enjoy, providing these players with the precise information to deduce who they would like to tunnel out of the game, or which teammate to grief out of the game.

Ever since the Masquerade has begun, this has been particularly rampant - for merely bringing a map offering to play on a map that I enjoy during the event or otherwise not bringing a Screech Cobbler offering on a character that I don't have one on, I have been incessantly tunneled, and in many matches I have teammates who go out of their way to reveal me to the killer, body block me, or stand next to me on hook as they watch me die, shaking their heads.

I know this behavior is intentionally aligned with the Offerings, as often they will either say so in endgame chat, or if they are streaming they will check who brought what and then proceed to grief/tunnel me (or whoever the perpetrator is).

I think it would create a better overall experience for all players to minimize access to tools that can be used for griefing (the tool in this particular question being 1:1 Offering matchups). Please consider re-randomizing Offerings.

Comments

  • VomitMommy
    VomitMommy Member Posts: 2,257
    edited June 24

    Why should teammates suffer for one survivor's choice?

    I think it would create a better overall experience for all players

    No, only to players who want to be selfish or use map offerings.

  • Archol123
    Archol123 Member Posts: 4,634

    The problem is if I as the killer don't know which of those little rats decided to send me on eyrie or the game for the 10th time now I need to be mean to the entire team, instead of just getting rid of that one guy... If the killer tunnels you out because you send him on bedham, eyrie of crows, the game or some other stupid map with busted setups then you cannot really complain when he plays like that...

  • HolyDarky
    HolyDarky Member Posts: 783

    and in many matches I have teammates who go out of their way to reveal
    me to the killer, body block me, or stand next to me on hook as they
    watch me die, shaking their heads.

    I'm so sorry to hear that. In case you don't know it, you can report these players because this is working with the killer together which is against the rules

    GRIEFING: INTENTIONAL GAMEPLAY ABUSE

    Working with the opposite team to gain an advantage or grief teammates

    Ever since the Masquerade has begun, this has been particularly rampant -
    for merely bringing a map offering to play on a map that I enjoy during
    the event

    nicely put when the enjoyable map is always the one that gives you the most advantage. Tunnling is part of the game and has nothing to do with griefring. If the killer wants to tunnel a survivor then they can do this - according to the rules it's okay. If the reason for the tunnel is the map offering then the survivor has only theirself to blame. If the killer cannot see which survivor brought the map offering then the killer will tunnel or slug a random survivor. In my opinion, the devs should either rework or remove (thus difficult due to all these stupid achivements) from the game because they make the game much more unhealthy and they are also part of the toxicity. Just because something is in the game does not mean it is good for the game or community.

    I cannot understand the cake part because the problem on the survivorside is that the cake shares the same spawnplace like the three eventitems (which only look fancy but nothing special besides that), which is really sad.

  • NotJared
    NotJared Member Posts: 468
    edited June 25

    This is the precise type of harassment that I'm calling out. Players should be free to play the way that they want without being shamed for what others may perceive as "being selfish" or what you personally deem "unfun"

    I am aware that behavior such as this is against the rules, but I am advocating removing the tools used to grief in the first place so nobody's experience can be ruined to begin with - prevent the problem before it's a problem.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    This is the precise type of harassment that I'm calling out.

    I am not hiding it and I will keep doing it.

    Players should be free to play the way that they want without being shamed for what others may perceive as "being selfish" or what you personally deem "unfun"

    No, actions have consequences. You are doing it fully aware it's going to annoy other players. You just want to hide it.

    When it was random, basically whole team paid for one survivor's choice and I treated everyone as SWF whenever map offering was around. That doesn't sound fair for other survivors to me…

  • TheRealConsent
    TheRealConsent Member Posts: 248

    Killer main here. Here's the summary of what will happen if I KNOW and DON'T KNOW who brought a map offering for Badham:

    No info:

    • I make everyone's life as miserable as possible, tryhard and make sure to call out the person that brought the offering in the end game chat.

    Full info:

    • The survivor that tried to make my day miserable has his day made miserable instead. The others might even get the escape gifted to them since I was so busy tunneling one guy. I don't want them to think I just tunneled because I'm a bad sport, of course. And they don't deserve the punishment either.

    Conclusion:

    • It's good for 4/5 players when a Killer knows who brought the map offering.

    Have a nice day.

  • Archol123
    Archol123 Member Posts: 4,634

    Does this argument not go both ways? So one side can play as unfun as they want to, but if the other side wants to the same that is harassment and bad? What kind of weird double standard is that? Either both ways to play are fine or neither is.

  • SoGo
    SoGo Member Posts: 1,383

    With all due respect, I like it the way it is.

    I like it when I know which survivor is poor and didn't put on a cake bringing me to Eyrie instead. So I can Tombstone them.

    Also, there is a way to avoid this, if anyone doesn't bring anything, it doesn't work. So, if 3/4 survivors bring things and the last doesn't, there is no info.