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Using key to open hatch uses incorrect button assignment
When I use a toolbox to work on a gen, it uses the "Use Item" button. When I use a medkit to heal, it uses the "Use Item" button. When I use a key to open the hatch, it uses the "Pick up item/Interactions" button.
WHY?!?!
That's the same button that's assigned to Self-Care. It's not the button you'd expect to be used for using an item. If I have Self-Care equipped, it defaults to Self-Care over and over again; it makes using a key when injured very difficult. (Just like trying to get through the hatch when I'm in the dying state and it keeps trying to recover even when I can't recover anymore instead of escaping).
This keeps getting me killed. I'm so sick of it. Why aren't all interactions that utilize an item consistently tied to one assigned button? What happened to consistency being paramount? Using a key should be like using a toolbox or medkit or map or flashlight, those should all be assigned to the same button.
Comments
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I'd stick this in the bug reports section tbh
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Last time I complained about something that seemed like a bug but was by design (they removed the hot key to accept a SWF invite, why would devs do that on purpose?) they just closed it and I had to create a new post in Feedback. This seems along the same lines of "you devs did this on purpose and it makes no sense."
… but I could be wrong. 🤔
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Worth a try at least.
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