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Trapper quality of life buffs
For a killer whose the image of the game he’s incredibly weak so he’s just some suggestions to make him more viable
BASE BUFFS
-Trapper can hold up to 3 traps, he still begins with 2
Base setting time 2.5s → 1.5
Base disarming time 3.5 → 8s
Base escape attempt 1.8s → 4.5s
-increase total traps around map by 2
NEW MECHANIC
Base chance to escape a trap will be altered to be favored around the 3-5th attempt rather than 1-3rd
Similar to Billy’s overdrive, if the trapper successfully gets a survivor in a trap, they will enter a “bloodlust” state to help them catch up to the trapped survivor
ADDONS REWORK
Padded jaws- will not damage survivors who step in a trap, but will double the escape attempt times.
Tar bottle- will change the color variation of trap based off position, rather than darken it
Oily coil- will automatically reveal the aura of the last survivor who disarmed a trap when said trap becomes resetted, whether than being manually or from addons (previously only worked by manually resetting trap)
Trapper sack- you can spawn with all your traps and still replace them
it would make trapper SO MUCH MORE VIABLEEEE PLEASE ADOPT SOME OF THE BUFFS FOR THE 4 TRAPPER MAINS OUT THERE (quietkills, random console player, me, and whoever read this)
Comments
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This would help Trapper a lot and I like the changes. However, Trapper gets more encouraged to play around basement with the increase of Traps and Trap removal time. I would add the change to require a distance between traps to nerf trapping basement. Maybe 8 meters?
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Yeah, im fine with that; basement trapper was never fun to play against
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