We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The sudden enhancement of Thrill of the Hunt further widened the gap between PT and solo.

tyantlmumagjiaonuha
tyantlmumagjiaonuha Member Posts: 596
edited December 11 in Feedback and Suggestions

The meta in the latest patch can be dealt with by using voice chat to prioritize certain people for treatment or creating a member in charge of totem destruction, but I feel this is unhealthy because it is very difficult for a solo player to deal with.

If you play Killer, you will feel intense stress when a player who could have been dismissed with one more hook suddenly isn't & OtR is used again, and if you play Survivor, dealing with totems and slugging is difficult and stressful if you don't have VC on.

Post edited by Rizzo on

Comments

  • SidneysBane1996
    SidneysBane1996 Member Posts: 805

    It doesn't actually appear to be an oversight, and besides - Hexes needed OSMETHING to make them viable. This does that. Are we seriously complaining that Killers aren't using gen regression besides Ruin to make games not be 10 minutes of gens popping to and fro? Is this really how low we've stooped, complaining about Hexes of all things?

    Are Killers allowed to have anything good and strong? Ever? Let Killers have Hexes be strong for all I care, if Survivors can have their strong perks so can Killers. Besides, you get points for the cleansing anyway.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,052
    edited December 1

    hex can also be gen defence. you can run ruin+Hex:plaything+Hex:penti+Thrill of the hunt and get a lot of game-delay out of your perks.

    i don't think it's oversight because it is somewhat coincide to buff thrill of the hunt to indirect buff devour hope, a perk that ignores hook states while also releasing a perk called shoulder of burden to allow survivors to free juggle hook-states outside of killer's control. it might be that they buffed the perk so that devour hope can counter shoulder of burden because previous iteration of hex perks is garbage/too weak as survivor could freely removes hexes very quickly without little to no thought process resulting the killer having 0 perks in the trial. Like there is reason why hex perks are 1 time cleanse effects. they're like…. suppose to powerful and difficult to remove. The dev were balancing hex perks as if they were survivor boon perks that you can freely remove and infinitely replace as killer. now they're game-changing perks like developer intended the perks to be.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,953

    Even for the average pub swfs it's difficult to counter this as the time required to simply cleanse one totem is more than half of a gen. For soloq it's nearly impossible. This buff literally reintroduce the same problem that old undying had. Totems are becoming essentially unbreakable unless the entire team is throwing the game to focus solely on totem cleansing.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 805

    My question is why does it matter when the Devs clearly want this game to be not about winning all the time anyway? In fact I bet if you boosted Surv BP gains and just fixed issues like slugging (Killers hate doing it, Survivors hate being it) instead of nerfing perks AGAIN as a bandaid fix?

    Your matches are 5 minutes you say? Well then, you should be supporting perks that make them last the intended 10-15 minutes. Perks like this one.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 374
  • SidneysBane1996
    SidneysBane1996 Member Posts: 805

    It doesn't seem to be an oversight.

    Yes, quite frankly I do. Whether or not that's a good decision remains to be seen and will probably get fixed in a hotfix. Just use anti-hex perks for now.

  • danielmaster87
    danielmaster87 Member Posts: 9,655

    And they've had weaker arguments before, for nerfing weaker stuff, so why should we listen to them now? It just seems like another anti-killer rallying cry. People just need to learn how to counter stuff instead of instantly jumping to the nerf hammer for safety. They still don't have a refute to the simple fact that killers can't be everywhere at once. How is he defending a totem all match? Do you just not do gens in the meantime? Are you pressuring him at all, or just letting him do whatever he wants? Because if that's the case, they would have lost to any killer/build anyway.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 805
  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 596

    Totem cleansing builds are on the rise to counter the meta. If its handlers are dealt with, the entire game is balanced against it because it can be destroyed with no problem. The problem is that survivors who have become the top meta and are not aware of it are still lurking in online matches.