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Survivor is no longer fun

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Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,863

    Many people like seeing lopsided matches when it's survivor sided. Some of the popular content creators gets millions of views when they post a video of them stomping all over killers.

    How many views to do think content creators get when they post fair and balanced gameplay footage? Do you really think that is what gets the most viewers?

  • Equinox_One
    Equinox_One Member Posts: 254

    What do you mean 'source?'.

    Do a quick forum search. People would complain about survivor queue times constantly.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,863

    People want lopsided games where they win. People don't actually want to have more games that end in a draw. That isn't exciting, that isn't memorable.

  • solarjin1
    solarjin1 Member Posts: 2,233
    edited December 25

    They have became complacent with the survivor role because the new killer every 3 months formula works well. The only time we seen any urgency to change the survival base gameplay was in the second iteration of 2v8 (Many abilities). It's understandable that they sticking to the drop pallet/vault window gameplay loop but it time to spice things up. Why can't pallets have different degrees of strength or entirely different properties? A pallet made of sand that when threw it crumble into quicksand and slow down whoever go through it. What about a weaker version of a normal pallet that take way less time to break. You could replace some god pallets with those and make these loops that can't be mind game more reasonable to catch up. At the bare minimum at least give survivors new items.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 95

    All of what you are saying here is anecdotal evidence because that's not my experience at all. I do agree that most public lobby solo queue survivors don't play perfect but the thing is that they don't have to be considering how many second chance perks have been added over the years. That's your mentality when it comes to playing killer but i like winning because i consider that to be a fun aspect of playing DBD and that thought process has solidified itself more into my brain ever since they added SBMM into the game espeically with kills and escapes being the determining factor whether or not i gain or lose MMR. Not carrying whether i get a 3k or 4k is your mindset when it comes to killer and personally that doesn't sound like a Killer main in my ears, just like i'm not a survivor main (where i don't care whether i win or lose because a lot of it is just determined by what kinda teammates i get) but i switched to it because i think in my personal opinion that it is less stressful. A lot of these things are subjective, anecdotal and can't really be discussed especially since our MMR is hidden, i genuinely believe if they made MMR visible it would be a lot easier to have discussion like this cause you would know which players you would listen to and not listen due to where they are in MMR bracket. It would also expose a lot of these content creators since you would know if they actually have an idea of what they are talking about or if they are just at low MMR and beating on 10 hour survivors that just bought the game.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,117

    No I totally get it, I try very hard to not be one of 'those' survivors or killer but as survivor I feel like I need to run OTR/DH/DS lately as I get tunnelled very often and as killer, if I actually wanted to win I would have to run tedious gen perks or I would struggle (I rarely play killer now anyway).

    I tried to change people and discourage bad conduct (like tea-bagging) and playing for fun over sweating but I realised its a hopeless task trying to change people and I just have to do what I can to enjoy the game for my own sanity.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896

    You are the Killer I at 1.6k hours am struggling to be more like. It's so hard to train myself out of this endless need to perform and look good, and it's so stressful. Bottom line is, I don't have fun trying to force 4ks especially if it's clear the Survs just wanna win really hard. I want it to be breezy and simple and a nice back and forth, or I don't want it anymore, because as you said - the more you win, the more annoying the game gets, and the more needlessly difficult you make it on yourself. After a while - AS EVERY SINGLE KILLER I don't care where in the Tierlist they fall - you find yourself fighting upstream and maybe even feeling nauseous or sick at the idea of playing Killer, and it's just like… what is the point? I have everything, I have no more people to prestige, I got all the perks, I've hit Iri I a few times, I have nothing left but cheevos maybe, I have the cool photos, I HAVE almost everything - so why am I bothering to pursue pips and stuff instead of just playing the game?

    And I think most people who play Killer secretly want that - an easy nice back and forth - but they're either too proud or too caught up in the winstreak high to admit it, if they haven't done it already.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896
    edited December 26

    Oh all of this, and especially your point about long winstreak chains and stomping a lot. It's soooooo so boring. So boring. I know for I get bored when I am getting stomped, that's boring and demoralizing. But I also usually turn the game off when I am the one who is doing the stomping, because that is also boring. In fact I have been on an off and on hiatus from the game for a bit because the results I got were either, I stomped, I had to sweat super hard to barely win, or I got stomped. None of which were fun to me, and all of which were stressful.

    I want an experience that is more like, I have space to choose how hard I wanna stomp. Give me some breathing room, just a little please and thanks. Play the round, do the round, but let me BREATHE slightly and I will let YOU breathe. The more complex the Killer I find the more difficult it is to get that breathing room and orient. I just don't enjoy that.

    Why do people play and Main M1 Killers? Why do people Main TRAPPER of all Killers especially? Why do I Main someone like Ghostface who has very little power and is somewhat map dependent? Why do I play M1s that have to Mindgame more often than Killers that can hit over pallets really easily? For good reason - there's challenge there. I can show skill there. I can have a fun interesting interaction there.

    So when people say, "[M1 Killer] is so weak. [M1 Killer] is so bad. You will not win against good Survivors with [M1 Killer]. Why do you Main [M1 Killer]?"

    I just go, "Because it's more fun."

    And it is. It is more fun. There is no joy in a battle that isn't slightly frustrating, because a battle that's frustrating makes you think. It has stakes. It makes you adapt.

    It makes you learn.

    And that's why people Main M1, C tier, D tier, and less powerful Killers.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,863

    I'm saying people enjoy it when they stomp on their opponents. But in order for that to happen, the game needs to have lopsided game that are both for and against each player, so that everyone has the opportunity to stomp over their opponents.

    The game currently allows lopsided games, and is between a 30% and 70% win rate, so it's already following your math equation. The game currently allows everyone to have their turn at stomping their opponents.

  • radiantHero23
    radiantHero23 Member Posts: 4,499

    Well put together. From my experience, the way I play just happened over time. You will most certainly get there eventually!

    Don't stress yourself too much while playing. You can't, and shouldn't, win them all and that is ABSOLUTELY FINE. The less serious you take the game, the more you will enjoy it and funnily enough, the better you will often perform.

    Have nice holidays ^^

  • TheSubstitute
    TheSubstitute Member Posts: 2,554

    But that's simply not true for the majority of people. If it were true then gankers and twinks would be the majority in MMORPGs and they're not. And you still haven't directly answered my question; do you enjoy it when you get stomped by Survivors? Or is it you only enjoy it if you get to stomp?

  • TheSubstitute
    TheSubstitute Member Posts: 2,554

    Yes, definitely. That's why games that are less snowbally are better for player retention and enjoyment. Overall, people enjoy that more in the long run.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,863

    Your question isn't worded correctly. This isn't a "people only have fun if they win 100% of their games" situation.

    This is a "DBD needs to be allow lopsided games to occur, so that everyone has their turn at having memorable games that were lopsided in their favor". I'm putting a lot of stress on the EVERYONE GETS TO HAVE THEIR TURN part.

    It's the same concept as Roguelite games, where some of the most memorable games, was when all the RNG stars aligned, and the game offered a player everything they wanted, and that player just stomped through that entire game. Of course, these games are purposely designed so that every game isn't a stomp-fest, because that would be too boring. The games are carefully designed so that JUST ENOUGH of the games are stomp-fests, that they become memorable experiences.

  • radicalboons
    radicalboons Member Posts: 21

    honestly maybe the whole emblem and pipping system needs a massive overhaul its clear it just makes people want to sweat more.