We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Survivor is no longer fun

13»

Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,946

    Many people like seeing lopsided matches when it's survivor sided. Some of the popular content creators gets millions of views when they post a video of them stomping all over killers.

    How many views to do think content creators get when they post fair and balanced gameplay footage? Do you really think that is what gets the most viewers?

  • Equinox_One
    Equinox_One Member Posts: 290

    What do you mean 'source?'.

    Do a quick forum search. People would complain about survivor queue times constantly.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,946

    People want lopsided games where they win. People don't actually want to have more games that end in a draw. That isn't exciting, that isn't memorable.

  • solarjin1
    solarjin1 Member Posts: 2,256
    edited December 2024

    They have became complacent with the survivor role because the new killer every 3 months formula works well. The only time we seen any urgency to change the survival base gameplay was in the second iteration of 2v8 (Many abilities). It's understandable that they sticking to the drop pallet/vault window gameplay loop but it time to spice things up. Why can't pallets have different degrees of strength or entirely different properties? A pallet made of sand that when threw it crumble into quicksand and slow down whoever go through it. What about a weaker version of a normal pallet that take way less time to break. You could replace some god pallets with those and make these loops that can't be mind game more reasonable to catch up. At the bare minimum at least give survivors new items.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120

    All of what you are saying here is anecdotal evidence because that's not my experience at all. I do agree that most public lobby solo queue survivors don't play perfect but the thing is that they don't have to be considering how many second chance perks have been added over the years. That's your mentality when it comes to playing killer but i like winning because i consider that to be a fun aspect of playing DBD and that thought process has solidified itself more into my brain ever since they added SBMM into the game espeically with kills and escapes being the determining factor whether or not i gain or lose MMR. Not carrying whether i get a 3k or 4k is your mindset when it comes to killer and personally that doesn't sound like a Killer main in my ears, just like i'm not a survivor main (where i don't care whether i win or lose because a lot of it is just determined by what kinda teammates i get) but i switched to it because i think in my personal opinion that it is less stressful. A lot of these things are subjective, anecdotal and can't really be discussed especially since our MMR is hidden, i genuinely believe if they made MMR visible it would be a lot easier to have discussion like this cause you would know which players you would listen to and not listen due to where they are in MMR bracket. It would also expose a lot of these content creators since you would know if they actually have an idea of what they are talking about or if they are just at low MMR and beating on 10 hour survivors that just bought the game.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,179

    No I totally get it, I try very hard to not be one of 'those' survivors or killer but as survivor I feel like I need to run OTR/DH/DS lately as I get tunnelled very often and as killer, if I actually wanted to win I would have to run tedious gen perks or I would struggle (I rarely play killer now anyway).

    I tried to change people and discourage bad conduct (like tea-bagging) and playing for fun over sweating but I realised its a hopeless task trying to change people and I just have to do what I can to enjoy the game for my own sanity.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896

    You are the Killer I at 1.6k hours am struggling to be more like. It's so hard to train myself out of this endless need to perform and look good, and it's so stressful. Bottom line is, I don't have fun trying to force 4ks especially if it's clear the Survs just wanna win really hard. I want it to be breezy and simple and a nice back and forth, or I don't want it anymore, because as you said - the more you win, the more annoying the game gets, and the more needlessly difficult you make it on yourself. After a while - AS EVERY SINGLE KILLER I don't care where in the Tierlist they fall - you find yourself fighting upstream and maybe even feeling nauseous or sick at the idea of playing Killer, and it's just like… what is the point? I have everything, I have no more people to prestige, I got all the perks, I've hit Iri I a few times, I have nothing left but cheevos maybe, I have the cool photos, I HAVE almost everything - so why am I bothering to pursue pips and stuff instead of just playing the game?

    And I think most people who play Killer secretly want that - an easy nice back and forth - but they're either too proud or too caught up in the winstreak high to admit it, if they haven't done it already.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896
    edited December 2024

    Oh all of this, and especially your point about long winstreak chains and stomping a lot. It's soooooo so boring. So boring. I know for I get bored when I am getting stomped, that's boring and demoralizing. But I also usually turn the game off when I am the one who is doing the stomping, because that is also boring. In fact I have been on an off and on hiatus from the game for a bit because the results I got were either, I stomped, I had to sweat super hard to barely win, or I got stomped. None of which were fun to me, and all of which were stressful.

    I want an experience that is more like, I have space to choose how hard I wanna stomp. Give me some breathing room, just a little please and thanks. Play the round, do the round, but let me BREATHE slightly and I will let YOU breathe. The more complex the Killer I find the more difficult it is to get that breathing room and orient. I just don't enjoy that.

    Why do people play and Main M1 Killers? Why do people Main TRAPPER of all Killers especially? Why do I Main someone like Ghostface who has very little power and is somewhat map dependent? Why do I play M1s that have to Mindgame more often than Killers that can hit over pallets really easily? For good reason - there's challenge there. I can show skill there. I can have a fun interesting interaction there.

    So when people say, "[M1 Killer] is so weak. [M1 Killer] is so bad. You will not win against good Survivors with [M1 Killer]. Why do you Main [M1 Killer]?"

    I just go, "Because it's more fun."

    And it is. It is more fun. There is no joy in a battle that isn't slightly frustrating, because a battle that's frustrating makes you think. It has stakes. It makes you adapt.

    It makes you learn.

    And that's why people Main M1, C tier, D tier, and less powerful Killers.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,946

    I'm saying people enjoy it when they stomp on their opponents. But in order for that to happen, the game needs to have lopsided game that are both for and against each player, so that everyone has the opportunity to stomp over their opponents.

    The game currently allows lopsided games, and is between a 30% and 70% win rate, so it's already following your math equation. The game currently allows everyone to have their turn at stomping their opponents.

  • TheSubstitute
    TheSubstitute Member Posts: 2,600

    Yes, definitely. That's why games that are less snowbally are better for player retention and enjoyment. Overall, people enjoy that more in the long run.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,946

    Your question isn't worded correctly. This isn't a "people only have fun if they win 100% of their games" situation.

    This is a "DBD needs to be allow lopsided games to occur, so that everyone has their turn at having memorable games that were lopsided in their favor". I'm putting a lot of stress on the EVERYONE GETS TO HAVE THEIR TURN part.

    It's the same concept as Roguelite games, where some of the most memorable games, was when all the RNG stars aligned, and the game offered a player everything they wanted, and that player just stomped through that entire game. Of course, these games are purposely designed so that every game isn't a stomp-fest, because that would be too boring. The games are carefully designed so that JUST ENOUGH of the games are stomp-fests, that they become memorable experiences.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120
    edited January 1

    1. 100 % agree with that, it also doesn't help that the matchmaking is all over the place meaning you either can stomp most of your survivors 1 day and the other day get teams 24/7. "The higher your mmr becomes the more dbd shows it's nasty side." That's why i stopped playing killer, 24/7 stress fests is not my idea of fun.

    "Therefore I stopped trying to win by all means and just played. I went into the match with the mindset to just have fun. Believe it or not, but I've been enjoying the game a lot more since then. I also won a lot more. A calm and collected mind that focuses on playing well wins more than someone forcing wins by any means while being in the verge of smashing their monitor the moment the next dh hits. That's just my experience though." 2. I agree with that but the skill ceiling with both Freddy and Pig is very low and getting to that ceiling doesn't take that much time to get to meaning the only thing you can hope for at that point is to face bad/new players which thankfully there is a lot of in DBD. 3. I agree to some extent but once again, all of this is just subjective opinions. my whole mindset when i go into a solo queue match is " i wonder what kinda teammates i get in this match". 4. A lot of people within the community already knew that a SBMM system based on kills/escapes is only going to drive the game into a very "unfun" meta for both sides that includes slugging, bming, tunnelling, constant sweat, More SWF's, meta builds etc etc.

  • radiantHero23
    radiantHero23 Member Posts: 4,551

    Dont be fooled, Piggy has a pretty high skill ceiling. Its a strategic one though. Memorizing box spawns, invisible ambush hitboxes, moondashing, rng-usage are all things you can master as piggy. I have 2k+ hours on her and am still learning new stuff. Even when facing very strong groups, I never felt powerless as Pig. Obviously this does not include your comp 4man with 10k hours each. I consider these groups to be the rrarest thing in dbd though, therefore…

    Freddy on the other hand… Lets hope the best for his rework.

  • TWS001
    TWS001 Member Posts: 261
    edited January 2

    Today just sums it up why it isn't fun at the moment. Playing against the most unfun killers to face, that just tunnel and camp hook. People instantly give up and the whole thing is an entire waste of time.

  • Atom7k
    Atom7k Member Posts: 371
    edited January 2

    Trust me, Killer isn't particular fun either. To summarize it. Dbd isn't fun anymore. And I think it's because too many people think it's a competitive tournament game, sweating like hell on every match and rubbing it into the opposite side's face. It's so toxic and boring lately

  • TWS001
    TWS001 Member Posts: 261

    I'm hoping after this event finishes, things will settle down and return to normal. This event has been the worst time I can remember on DBD since I started playing in 2021. Matches are consistently awful, more than likely someone gives up within the first minute and it's a complete waste of time for both sides after that. This event has been shockingly bad.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120
    edited January 3

    If you think Freddy requires less skill than Pig, i would implore you to look up Survival Horror Entertainment on Youtube, He has been a Freddy main since the beginning and i'm starting to think he is the best Freddy player out there. 2K hours is not a lot in DBD imo. Especially since most of the veterans have atleast 6k hours in this game or more at this point. The reason why you are not seeing those 4-man "comp" teams with 10 k hours each depends entirely on the region and the time you play which means a lot of balance discusssions in this game is pointless imo because we don't know the timezones of each player and which time they play their matches. I really wish your MMR was visible, it would make a lot of balance discussion easier cause you would know which people you should listen to and which people not to listen to. It's not just at the highest MMR that the core balance issues are taking place either, that's another assumption a lot of people in the community are still going of off. SWF's can exploit the balance without being "comp" level because the game is that unbalanced.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120
    edited January 3

    "I dont like mmr to be shown. Everyones opinion matters. We all play this game. We all bought it. Just because someone has a bad take, or does not have a specific amount of hours / mmr doesnt mean their opinion is not worth being listened to." That's the number 1 reason imo why BHVR won't implement it because they don't want the most tryhards people in the community to have the loudest voice and expose how bad the balance is especially if their voice have more credibility than the Devs themselves. Just have look at last years Stats on the killrates. 61 % killrate on Pig as a whole across all MMR behind Freddy who has a 63 % killrate.

    He has a ton of videos on his channel and i don't know tbh if you are allowed to post links to videos without it getting removed but here is a full stream that was an experiment between using Bloodwarden or Remember me on his Endgame build. https://www.youtube.com/live/IcFHB7ZGXKc?si=rLs09---dsN2ARby

    I don't know if Freddy is getting a rework tbh Dvveet, a prominent leaker had this to say in one of his tweets recently "BHVR is working towards established key terms regarding gameplay changes. This is partly to manage expectations when talking abt upcoming content. An upcoming one for example are the Freddy changes being a Killer Update, not just a Tweak but also not a full Rework.KEY TERMS -• KILLER TWEAK: Number changes, for example increasing / decreasing something by a few seconds or percentage. Ex. The Mastermind’s cooldown change or The Shape’s various changes in December update. KILLER UPDATE: Changes or new additions that stay within the realm of a Killer’s existing abilities and interactions.Ex. The Singularity receiving Slipstream aim assist and Biopod lock-on.KILLER REWORK: Changes that fundamentally modify a Killer’s abilities or interactions.Ex. The Hillbilly losing Overheat and instead receiving Overdrive (Power Rework) alongside a complete add-on changes and tweaks." So it's obviously not a rework, they stated as much in their latest survey.

  • radiantHero23
    radiantHero23 Member Posts: 4,551

    He is getting something big. That much is certain. Hes the main focus of the update and pretty much everyone want to see him changed. Sadly old Freddy will not make a return much to many of our forum veterans disappointment.
    Hopefully its gonna be a Sadako-like situation, where they combine the first and second iteration. I hope he gets what he deserves. He desperately needs it.

    The devs have credibility. They do some wonky stuff from time to time, but theyve shown over the last few years, that they do understand and listen to feedback on top of pushing the game in the right direction. It happens slowly, but it happens. DBD egoing is some of the most nasty stuff ive seen in online games. Id rather not have to deal with that thx.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,167

    I fell in love with the Rift portals from Halloween. It spiced up the survivor dynamic well enough for me.

  • solarjin1
    solarjin1 Member Posts: 2,256

    yyeah the portals was nice so was the smoke bomb. I just wish some new things would be introduce outside of a limited game mode. Behavior been cooking with all the extra game modes and events though so i don't wanna sound ungrateful.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120

    "The devs have credibility. They do some wonky stuff from time to time, but theyve shown over the last few years, that they do understand and listen to feedback on top of pushing the game in the right direction. It happens slowly, but it happens. DBD egoing is some of the most nasty stuff ive seen in online games. Id rather not have to deal with that thx." I doubt a lot of people in the community are going to agree with that, the last 3 months eveyone has said that the game both on the survivor and killer ends are miserable. The biggest issue right now on the survivor end are survivors killing themselves on hook and on the killer end is using the same killer with the sam perks over and over again to stand a chance against teams. I agree that BHVR has improved in a lot of areas but the core issues have not been fixed such as map RNG, SWF's or tiles in general.

  • Rage_In_The_Cage
    Rage_In_The_Cage Member Posts: 39

    I feel the same way about killer. All I have gotten lately are bully sabo or flash bang squads. At least if I see four flashlights I have the option of Lightborn. There’s no way to tell that they are all running flash bangs and WGLF and all the other nonsense.

  • Massquwatt
    Massquwatt Member Posts: 455

    I think don't realize that their actual problem with survivor is that it's an incredibly binary role. As a survivor, you're usually doing one of three things:

    Repairing generators

    Healing or healing others

    Being chased by the killer

    Only one of those interactions actually have any skill expression/interactivity involved. Outside of being chased, you're just watching a bar fill up over time so you can implement all these conditions and mechanics to give yourself an easier time during survivors but at the end of the day, you're still doing the same things over and over. So if you're playing survivor most of the time it's gonna get stale and to that I would say mix it up with killer matches.

  • Massquwatt
    Massquwatt Member Posts: 455

    I feel like the comparison is very disengenous. Great survivors can do extremely well but it all depends on the map, the killer and how much the killer decides to commit chasing said survivor. I don't think you can do much in regard to map design and tiles to make it any better than it is now. A lot of the maps are pretty fine? Like a lot of the more aggregious maps aren't really a problem anymore and unless you're just advocating for more god pallets there isn't a lot else that can be done other than tweaking tilesets.

  • radiantHero23
    radiantHero23 Member Posts: 4,551

    Just may I ask, for how long have you been following dbd on any form of social media? These complains have been there for years. Survivors giving up has been common snce 6.1.0. While it has gona up a bit, the wave of giving up when that match came out was monstrous.

    The devs have been doing a lot better over the last few years if you look at the broader picture. Compare it to the first 4 years and you WILL know what I mean. Tiles, maps and the gap between swf and soloq has already been adressed multiple times. They know its an issue and are looking into it. You have to understand, that these are difficult problems to fix without any clear solutions. Therefore it takes time.

    Complaining about swf, loadouts and a stale meta is absolutely nothing new. Its the reason 6.1.0 happened in the first place.

  • Nick
    Nick Member Posts: 1,246
    • Unsafe pallets discourage looping or more in-depth strategic play

    Super interesting take I feel? So you're saying safe pallets encourage looping or more in-depth strategic play?

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120
    edited January 6

    I've been following DBD on their Twitter page for 4 years now, started in 2021. I joined their Reddit page in 2020 so that's 5 years. Survivors giving has been there since day 1, it's been excarberated by the implementation of a SBMM system based on kills and escapes. "The devs have been doing a lot better over the last few years if you look at the broader picture. Compare it to the first 4 years and you WILL know what I mean. Tiles, maps and the gap between swf and soloq has already been adressed multiple times. They know its an issue and are looking into it. You have to understand, that these are difficult problems to fix without any clear solutions. Therefore it takes time." I would certainly hope so as a consumer that the product i bought 2 year after the initial release has had improvements especially if it's 9 years old. What does the 6.1.0 update got to do with the "give up" epidemic?

  • MechWarrior3
    MechWarrior3 Member Posts: 2,977

    To the OG post, it sounds like you are just burnt out?

    There is a lot that can be done for this game for sure. It feels like it takes for an eternity though for stuff to get done.

  • radiantHero23
    radiantHero23 Member Posts: 4,551

    If you followed dbd on multiple forms of social media, you should know.

    6.1.0 introduced the Gen kick meta, which alone was a reason for people to give up already. On top of that, it nerfed a lot of the perks that people grew accustom to over 4+years. Community favorites like dh and ds where first deemed unusable, which resulted in many players loosing faith in the game. Was this mentality justified?

    I my opinion, no. Doesn't change what happened though.

    As you acknowledged, dbd has gotten better over time it just takes well, time. Best to do is to provide constructive criticism and hope for the best. That's why we are here.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120
    edited January 6

    The same Update that Corrupt, Ruin, Noed, PGTW, Pain Res and Tinkerer got nerfed, yeah i remember that update but yeah it was also the gen kick meta but guess what? Those perks that started the gen kick meta have been nerfed so badly that they are not worth using anymore not to mention that Killers have gotten a limit to how many times that they can kick a generator. DH and DS being unusable? They got nerfed sure, but they are still part of the survivor meta meanwhile Killers meta nowadays have been reduced to Pain Res, Thrill, Ruin and Pentimento, very drastically different to where the meta was 3 years ago except for Pain Res being the only meta perk that has seen consistent use ever since it got itroduced with Artist chapter. Now 3 years later the meta has only changed on the killer side regarding perk usage whereas on the survivors they are still using meta perks like DS, DH, OTR, Adrenaline, Deliverance, Lithe, Sprint Burst, Unbreakable and Resilience. My point is that the meta didn't really change on the survivor side but on the kiler side it did.

  • JonahofArk
    JonahofArk Member Posts: 56

    What made my survivor games better is by playing killer tbh.

    When you play killer, you get a sense of what the survivors are doing. You might even run into a survivor who is really good and loops you for 3 gens, but thats where you learn. And for me, i love going against good survs who know how to loop cause you learn how to be a good survivor from their gameplay.

    Also, playing killer teaches you how a killer thinks. Since you have a general idea of what you'd do as a Killer, 9/10 that's what the killer you're facing is thinking too, so there's mind game potential. I think alot of people only play one side mostly, and that's where the frustration comes from. Now, to address the issue of slugging.

    If i encounter a slugging killer, it's usually the lobby's fault for giving the killer that option. In every slug match ive encountered, this is always the case. People play too altruistically, going for saves too soon or too late (timing is everything). Or someone is waiting for the flash save, not doing gens at all (this is how slugging starts in most of my games). Or not resetting (opting to play injured when they could have healed). The killer punishes the misplay. Think of it like a fighting game. If one side makes a mistake, the opponent counters and starts to combo.

    Or the killer is having a bad day and is trying to slug (you punish by gen rushing which deletes their slug pressure). Well then, you could always go next and/or dc :) (which is an epidemic rn and people who do this need to be cured).

    After reading this, if you don't think there's room for you to improve your gameplay, you just wasted your time reading my post.

    Have a good day. Stay safe in the fog ;).

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 120

    What are you talking about? There are so much perk variety as a survivor compared to killer variety, now obviously this is dependant on the killer you are using( for instance i main Freddy but i can't use terror radius perks since Freddy makes survivors oblivious in the dream world so terror radius perks is out, same with Wraith using stealth builds or terror radius perks since he is undetectable when he is cloaking or Huntress using perks that activate on M1 attacks or a Nemesis using Brutal Strength) but most of them has to run gen regression or some form of perks that stop gens from being completed. Whanever i go and start up a solo queue match, every single killer uses the same perks over and over again because everything has gotten nerfed so bad that it's not even worth using anymore. Using a "fun" build is usually considered throwing, you are giving up strength to use a gimmick or a memey build, you might win here and there but it's not going to be consistent, now if are in low MMR you can run whatever you want since the survivors are not gonna know what they are doing at low MMR