Survivor perk design philosophy needs re-evaluation. Too many downsides are being placed.
This has been something going on for a while. Adding restrictions to weak perks just seems backwards to me. I do not understand this at all.
Wake-up - why did it need survivors to be alive- your punishing the survivor using the perk for teammates dying.
calm spirit - why is there unnecessary downside to have totems take longer
Cut loose - How are you even supposed to use this perk with the number of restrictions and while quick and quiet exists
Friendly competition - after prove thyself nerf this bad perk was left in the gutter you have to use negative gen efficiency to get a measly +5% for a short time
Invocations - these are always a massive wasted time investment for perma-broken????
potential energy - a potentially mediocre perk gatekept by the fact its too risky to use. Its already a negative time investment why does it need to lose everything on injure
Technician - for the love of new players why is the training wheels perk so punishing? do they really need to be punished for using this perk? Most players would rather run any other perk then the one that makes their missed skill checks even more punishing.
This is just some of the problems. Please consider not adding so many downsides to the least used perks in the game. Anyone else have perks i missed?
Comments
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Technician needs it's downside removed. Consoles have way too much input lag for skill checks.
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I feel like these kinds of things are being fixed now, we've had kinda a renaissance where a lot of perks are being made a lot better now.
Build diversity right now on both sides is probably the best its ever been.
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Not really, many of the newer packs have lots of restrictions and/or downsides. I made this post because they took 1 step forward then 2 steps back buffing wake-up then also nerfing it with downsides.
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Well yes for new perks, though I'd personally prefer BHVR err on the side of caution rather than make another MFT, DH or H:TotH situation.
We've had so many perks buffed to be really good now, such as DS, Resurgence, Babysitter, Blood Rush, WGLF, Grim Embrace, etc, etc.
I see potential for Invocations, and Weaving Spiders is good if you use it properly, however Treacherous Crows badly needs an Overhaul to the entire concept of Invocations.
Shoulder the Burden is also good if you use it properly, problem is people tend insist on getting the value even if it's not a good time to use it, which I myself am guilty of. If you've been hooked already and you StB, that's a bad time to use it... you should only use it if you are 0 hook stages and another player is at 2. I'd combine it with something like Vigil and Sprint Burst if it were me, maybe Camaradarie or Blood Rush.
Honestly the big issue I have with StB is killers don't tunnel enough in my games, which I can only assume is because either I am so lucky to always get the nicest killers, or because I observe good unhook/gen discipline, I make it very unprofitable for the killer to tunnel. 🤷
Anyway I'm an off meta player, and the number of good perks available to me for builds now is quite long.
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The issue with Technician and Calm Spirit come from perk tiers. Percentage changes like that are easy to adjust and there needs to be things that change to justify having to level up a perk.
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…What are the downsides to Cut Loose and Friendly Competition? It sounds more like you just don't like how those perks are designed, which is fair but a different criticism to the rest of the examples.
To the wider point, I think some perks being upside/downside is appropriate, but there are a few that don't need to be. Something like Rapid Brutality or Botany Knowledge being upside/downside is completely reasonable, in my opinion, but something like Calm Spirit probably doesn't need the downside and Technician has always been held back too much by its downside.
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At first I though it was just me and am like to my friend how am i hitting great skill checks no problem on pc( still using controller) yet on ps5 its far harder and yeah it was input lag which is weird as its not like ps5 runs dbd bad runs it very well.
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