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General Discussions

Updated: Important Update Regarding BOTS in 2v8 📅

Member Posts: 2,686
edited February 19 in General Discussions
Post edited by CountOfTheFog on

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  • Member Posts: 8,338

    Seems like a good approach to me.

    Personally I never much cared that the bots were in 2v8, but I definitely noticed it didn't really do much to help killer queue times, they're still excessively long. Can't say for sure if any of this will help, but we won't know until they try, so good call to do it.

  • Member Posts: 198

    This seems like the right approach. The only thing that seems odd is giving 1v4 Surv a 400% bonus when the queue times for surv right now (NA) are instant and the killer queues are a few minutes. Don’t think that 1v4 survs need any incentive…

  • Member Posts: 6,152

    I suspect that's what theyre trying to figure out with the two bot-free days next week - whether the bots themselves are keeping people from queuing up for survivor.

  • Member Posts: 7

    Hopefully their data just straight up tells BHVR they're wrong and that incentives outweigh ruining match quality.

    I pretty much exclusively play survivor and dumped a massive amount of time into the game during 2v8's. I tried a few matches then didn't even bother past that due to them. >_>

  • Member Posts: 1,878

    I was happy to see this announcement. I really wish I could play both sides of the event, but it takes so long to queue for killer that I end up playing mostly survivor games. Getting bonus XP makes that feel more worthwhile to me.

    I'm also glad they're testing stuff to see what works.

    I still wish they had done the solution where you get queue priority for playing both sides.

  • Member Posts: 103

    THANK YOU!!! ❤️

  • Member Posts: 1,596

    Well I'll play if I can get enough friends on to get a full 8 swf. Still won't solo queue as long as bots are involved

  • Member Posts: 562

    Nice.

    Incidentally I also really enjoy survivor in the 8 player mode.

    It honestly feels there are just a ton of killer players wanting to see what happens when they gain a friend.

  • Member Posts: 1,012

    Giving survivors in 1v4 +400%BP is in fact a really awkward decision since BP wise this mode is much better as you can drop cakes and BPS on top of it.

    If you look for the grind aspect, 1v4 is now much better and provides more variety than 2v8.

  • Member Posts: 818

    For the bot-free days, I wonder if we'll still get bots when someone DC's…

  • Member Posts: 869

    Sweet for once I may spend my entire weekend on dbd and play some 1 v 4 to try get my trevor to 100( currently 56 so i can get back on my main since my wish of his re 6 skin is here woohoo) am personally sad ada re 6 skin was not pick over her re 4 remake one, since she already has og 4 skin…oh well least her face finally fits with now with it.

    I barely been playing lol the highest i hit was gold rank 3 as survivor before this month reset which usually I always hit iri but stop caring do to how unfun survivor became.

  • Member Posts: 320

    Give some iridescent shards (few if u will) during the event to see if it gets better. No amount of BP will fix it, many players have no use for BP once they have unlocked every perk, since prestige means nothing and gives no rewards, plus they are extremely easy to get with all the events, offerings and free codes.

    I'm glad they're addressing bots.

  • Member Posts: 10,361

    The issue is with bots. Survivor is fine. Just because people would rather play killer, because it's a rare chance at co-op, doesn't prove that there's something wrong with survivor.

  • Member Posts: 818

    So I guess iri shards aren't enough (More XP = Faster Leveling = More iri shards)?

  • Member Posts: 1,399

    Phew, I mean, yes in principle a good approach - but how likely is it really that those who're fed up by the bots will actually return?

  • Member Posts: 321

    Survivor doesn't need a buff, they need to fix the bots coding in order to make having two ai players acceptable compensation for queue times

  • Member Posts: 1,012

    May I ask you why pipping in the 2v8 mode is disabled? You give us +400% BP as well as tripple XP (= more iri shards) but no pips for the 2v8 mode. Is there a special reason since in the game modifier we can rank-up - it is just this gamemode

  • Member Posts: 8,332

    Bot lobbies deactivated on Monday? Looks like I'll be playing DBD then.

    Not sure how triple XP bonus to "ALL players" helps to encourage people to play the role that needs more players. It should apply only to the side that needs players if it's to help queue times.

  • Member Posts: 321

    It gets a bad wrap because of bots, which are not the problem with the gamemode. The problem is the lack of mmr and the fact that you can get paired with random people across the world rather than your own region. Because of this, no one has any hope of escaping, even though its really not that hard at all to beat two low mmr/high ping killers that likely play Wesker and Nemesis Free To Play (trial machanic) which itself is another problem.

    Letting people play a killer they have no idea how to play, in a gamemode where your power is heavily relied on, was a terrible idea. Most RE killer teammates i get barely get infections or can't hit tier 3 within the first few minutes, which shouldn't be happening since its a target rich environment

    The gamemode is obviously survivor sided. A single gen at the start can be popped within 15 seconds, due to gens taking only 80 seconds in this gamemode and the fact that guide is overpowered if you can hit greats with multiple people stacking, which happens to two gens every game

    You can also now heal yourself and lose cage stages completely for free, with the very common herbs found in the trial

    Healing is already super quick, which makes some of the current roster, completely useless, since they can't make back their progress as fast after losing a survivor briefly. This includes; Legion and trapper, the two worst killers in 2v8 right now.

    The only killer that makes the gamemode somewhat more balanced, is wesker, since he forces a secondary objective onto survivors. Unless they want to risk going down way faster to either killers. Also running both RE killers is a huge nerf since you can relieve yourself of both infections with one of 3 charges out of the 8 sprays. the secondary objective that should be there for both killers, is gone

    The bots do as they're intended, but play lore accurately to how dbd was intended to be played. They do gens, help teammates, and thats it. They're not supposed to be good in chase, even though they're great at robbing LOS and spam vaulting out of chase due to their wall hacks on all interactables and players. They also don't stealth as often as people think, they don't run right when the terror radius is hit, they run at abt 12 meters and crouch beside the objective or interaction they were doing, which is completely, mid experienced player behavior

    People need to stop complaining abt survivor, when in the second variation of 2v8, it was perfect. It only got better, so stop begging on your knees for buffs when your lack of enjoyment is likely a skill issue. Not ruling out anyone, there are alot of factors, but likely its a skill issue

  • Administrator, Dev, Community Manager Posts: 23,607

    2v8 is so very different than regular DbD that the pipping system that we have in game, does not carry over onto the game mode. There's no plans for this to change in the present time on this mode, given that the perametres as so different.

  • Member Posts: 321
    edited February 14

    Can it be made a thing? Or can rank reset be pushed when events like this arise? Ik ending the monthly grade on the 13th is more of a theme sorta thing, but people want their bloodpoints, and because of this gamemode no one in normal queues can find a match to increase their grades

    One of the best parts abt grade reset is you get a high bp count instantly, rather than spending your bp for long periods of time when close to max or hitting max. This is also why the bp cap should be removed, so people don't have to take time away from the game to spend bp. If you made bp so that it was like a bank of sorts, that increased with everygame and your grade, we could get all of it at the beginning of a new month with no cap, and spend it accordingly. I feel like most people would prefer a larger amount at once than smaller amounts they have to spend ti get more

  • Member Posts: 653

    The gamemode is obviously survivor sided. A single gen at the start can be popped within 15 seconds, due to gens taking only 80 seconds in this gamemode and the fact that guide is overpowered if you can hit greats with multiple people stacking, which happens to two gens every game

    gens take 70 seconds to be completed, not even 80

  • Member Posts: 321

    Do they? I swear they just said the base speed is just 80 like before 6.1.0

  • Member Posts: 321

    Since the first variation, gens were said to have been reduced to 80 seconds base speed. Feels like even less though since doubling and machanic skill checks reduce the time you spend on gens considerably

  • Member Posts: 2,375

    let nessmiss start off in tier 2 and give his zombie all the speed addons (including the irl that activates after a gen completed).

    I think trapper not that bad in this mode honestly. he's solid support

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