Phase 2 balance

sanees
sanees Member Posts: 846
edited February 2025 in Feedback and Suggestions

As we know, during this year there should be large-scale changes including anti-slug, anti-tunneling, anti-camp, as well as changes to items

This thread is about what it might look like.

Survivors:

Anti list:

Anti-slug:

When a survivor in a dying state, in addition to the normal recovery bar, a second one appears (like a new deep wound hud) this bar fills up when a survivor holds m1 if the bar fills up the survivor will be able to stand up, it takes 110 seconds to fill completely and this cannot be sped up with perks

Note:

since this bar does not interact with perks, bhvr don’t have to waste time on changing them, and also because of the long time, it cannot be abused, so it will only help in 1v2 slug situations or if other survivors ignore you

Anti-camp:

When a survivor is hooked, all survivors see each other's auras, if the killer is within the radius of the anti-camp for 7 seconds and is not being chase, all survivors see his aura

Note:

I'm convinced that kindred, one of the best perks for solo queue, these changes will make solo play much easier and will not punish the killer who briefly passed near the hook

Anti-tunneling:

New status effect "Protection", When a survivor is removed from a hook, he receives "Protection" status for 80 seconds, while this status is active, if the survivor is hooked again, he receives +20 seconds to hook stage and third health condition (like Mettle of man) During a chase, the protection status lasts x1.25 longer, and if the survivor is in a dying state then x1.5

When is the last generator left or if a survivor uses conspicuous actions this effect disappears

Note:

thus, if the survivor is truly tunneled and game is not nearing to the end, the survivor will remain in the game much longer, and if you add anti-tunnel perks to this, the survivor will be incredibly durable

Item changes:

Map:

A new passive ability, within a radius of 8 meters shows auras of pallets and windows (addons to increase reading range also work on this passive)

addon change:

Glass Bead:

Old - Press the Secondary Action button while using the Map to use the Glass Bead to place a Pillar of Light at your current location that can be seen by all Survivors.

New: Passively reveals your aura to other survivors

Note:

Now maps help not only against totems, but also in chase

Key:

Passive ability - shows the aura of all survivors within a radius of 24 meters (addons to increase the radius are applied to this passive)

Active ability chest - key can be applied to a chest to speed up its opening x1.5 times

Active ability gate- key can be used to open gates 20% faster

Note:

Now the key is not only a tool for sandbag allies, but also an opportunity to more easily coordinate actions, and also help not only self escape into the hatch, but also help the team in opening the gates

Changes for killers:

Killers will face not only nerfs, but also encouragement of healthier play

Anti-slug:

Survivor hook stage time reduced from 70 to 60 seconds

If all other survivors are dead or on the hook and at stage 2, killer can Mori last survivor

Note:

The shorter hook stage, less effective the slug is for the killers

Anti-camp:

When the killer hangs a survivor on a hook, he sees the aura of the furthest survivor.

After the killer hangs a survivor to hook, killer get 5% haste for 20 seconds (dont work if killer hook survivor with "protection" status effect)

Note:

If the killer sees the survivor aura, he will be more likely to leave the hook, and the haste on the timer will also encourages leaving form a hooked survivor

Anti-tunneling:

When a killer hangs a survivor without "Protect" status on a hook, 1 generator with the most progress loses 10% (does not trigger a regression event)

Сonspicuous actions change:

Body blocking, protection hit and using a flashlight are now conspicuous actions

Killer adept:

Adept requirement changed from 4k to 9 hooks

Note: This ensures that survivors will not use their defenses to attack, and killers will receive rewards for not tunell, and will also not tunnel so much for adept

Anti-genrush:

Basic:

30 seconds of Corrupt Intervention at the start of the match

Toolboxs:

disabled increase chance of skill checks

Worn-Out Tools:

Repair speed bonus decrease from +50% to +25%

Commodious Toolbox/Anniversary Toolboxes:

Repair speed bonus decrease from +50% to +25%

Decrease charges from 32 to 24

Mechanic's Toolbox:

Repair speed bonus decrease from +75% to +50%

Engineer's Toolbox:

Repair speed bonus decrease from +100% to +75%

Toolbox addons:

Clean Rag: Repair speed bonus decrease from +20% to +10%

Scraps: Decrease charges capacity from +8 to +4

Socket Swivels: Repair speed bonus decrease from +30% to +15%

Wire Spool: Decrease charges capacity from +12 to +6

Perk:

Hyperfocus:

Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 3 (was 6) Tokens

Increasesthe Skill Check Trigger odds and Pointer Rotation speed by +4 % per Token each, up to a maximum of +12 (was +24 %)

From: Increases the Skill Check Bonus progression 10/20/30% of its base value per Token

To: Increases the Skill Check Bonus progression 5/10/15% of its base value per Token

Note:

Repairing the generator can take either 90 seconds or 50 seconds (hyperfocus + toolbox)In such conditions, the killer must act proactively, reducing the genrush options will allow killers to rush kills less often, and will also encourage survivors to use new maps and keys more often

Both sides changes:

Manual:

Add a manual to the game with short explanations of the game, which can be read even during a match, for example, while a survivor is hanging on a hook, he can quickly read how a new for him killer works, etc.

Manual sections:

HUD Icons: Description of all the main HUD elements

Status effects: description of all status effects

Mechanics: Brief description of mechanics such as anti-camp, etc.

Killers: A brief description of the killers powers by like: "Legion: during a frenzy, having hit a survivor inflicts a deep wound and sees with killer instinct all survivors within the terror radius inflicting 4 consecutive hits, 5 will knock out the survivor, if legion miss, timer expires, stunned or legion hit survivor with a deep wound, frenzy ends"

Note: These small references will help new players play dbd much easier

Conclusion:

I am absolutely sure that in order to solve the tunneling of camping, slug, it is necessary not only to limit them, but also to give killers healthy alternatives

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