Mirrored Illusion Suggested Tweak

Ok so Mirrored Illusion is not the BEST perk in the game and this idea will no doubt not change that at all. I've been running it pretty consistently over the past few weeks and I gotta say, I think a lot of the clunkinesscould be solved by one little detail: hiding scratch marks.

Whether it's done one time at activation or it hides them within a range around the illusion, I think this change would make the perk a LOT easier to use. Having to place it and slowly walk out of sight when you hear the terror radius feel so clunky! And yes, this would allow survivors to hide much quicker as they are able to run instead of walk away but you'd still not be able to do it right in the killers face. Plus the perks is just not all that good anyways.

In conclusion, this would be a very welcome QoL change to make a low tier perk just a little easier to use! Thank you!

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Comments

  • Mazoobi
    Mazoobi Member Posts: 1,609

    Agreed.

  • SoGo
    SoGo Member Posts: 4,477

    I support this change.

  • bleep275
    bleep275 Member Posts: 645

    This would be a really good change.

    Mirrored illusion is great for meme builds. I like to watch them smack my illusion, get blast mined, then see their reaction as i play my guitar as the mad hatter

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    That's honestly a really good idea!

    To add to it, I'd love to see it expanded to include a couple more props that it could be placed on. Hooks (which would have the sabotage animation) and Lockers (which would have the early part of the slow entering animation) would be cool to see.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 478

    I know its too much work but if Mirrored had tokens example
    Mirrored illision
    Start with 0 tokens
    Gain tokens for X gen progress
    Consume all tokens to create a mirror illusion if you have 1 you get the visual, 2 you get sounds, 3 it copies and replaces your aura until Mirror ends.