Perk buffs I would really like to see

Langweilig
Langweilig Member Posts: 2,028
edited March 20 in Feedback and Suggestions

Hex: Two can play (no longer a hex)

  • Survivors who stun or blind you are blinded for 3,5s (was 1.5s). This does not affect carried survivors.

Tinkerer/Merciles storm

  • Can trigger on the same generator after 50s again (was only only once)

Hex: Retribution (no longer a hex)

  • When survivors enter (was cleansing or blessing) a 4-6m radius around any Totem, they suffer from the Oblivious Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a (was hex) Totem the Auras of all Survivors are revealed to you for 15 seconds.

Insidious

  • Standing still for 0,5s (was 2s) grants you the undetectable status effect until you move or act again.
  • Undetectable status effects linger for 3-6 seconds (new)
  • Starts to play the chase music 3-6 seconds delayed (new)

Scourge hook: Hangman’s trick (no longer a scourge hook perk)

  • While carrying a Survivor, see the aura of any survivor within 9m (was 12m) of a normal hook and within 14m of a scrounge hook. This effect persists for 8 seconds after hooking the survivor (new).
  • When a survivor starts to sabotage a hook, they scream and become exposed for 20-40 seconds. (new)

Tanatophobia

  • Each injured survivor gives you 4% of its effects

Thrilling tremors

  • Removed the 60s cooldown
  • While carrying a survivor, all generators not being repaired are blocked by the entity. This effect lingers for 16s. Affected generators are highlighted by a white aura. (Activated after picking someone up)

Undone

  • Gain 6 tokens by survivors missing skill checks, 1 for hitting good ones, 2 for hitting great ones
  • Removed 60s cooldown

Call of brine

  • Regression increased to 150-170% (was 125%)
  • Can be active on multiple generators
  • As long as the perk is active on a generator, that generator starts to regress again as soon as survivors stop working on it. (New)

Territorial imperative

  • Removed condition to be further away than 24meters from the basement
  • Permanently see the aura of survivors in basement (was for 6 seconds after entering)
  • Survivors become oblivious in the basement (new)
  • Those effects linger for 3 seconds after leaving the basement. (New)

Distressing

  • Your Terror and lullaby (new) Radius is increased by 12m (was 20/25/30%).
  • Whenever a generator gets completed, survivors hear the close proximity terror and lullaby radius map wide for 30s. (new)
  • The longer survivors stay in the terror radius, the more closer the killer’s terror radius sounds. (new)

Hexes

  • are camouflaged as dull totems for the first 30 seconds in a match and stay that way until their effects are triggered (exception Hex haunted ground becomes visible after those 30 seconds)

Boons

  • are a lot more silent and have 32 meter radius (was 24m)

Overwhelming presence

  • Your terror/lullaby radius becomes map wide for the first 30 seconds of the trial. (new)
  • Survivors within your terror/lullaby radius (was only terror radius) suffer from inefficiency. Affected survivor’s items consumption rates are increased by 100%. The aura of survivor’s gets shown to the killer when they consume charges from their items (new), this effect lingers for 7s (new).

Wicked

  • Removes struggle skill checks while being hooked (new)
  • Grants you 3 self unhook attempts when on death hook (new)

Technician

  • Makes generators and your repairing noises silent while you repair it.

Small game

  • When it activates and you are in the killers terror radius, see the killer’s aura for 6 seconds. (New)

Dark sense

  • Whenever you see the killer with a clear line of sight, their aura is revealed to you and any survivor within 8 meters of your location. (new)

Edit: Beast of prey

  • Removes the red stain permanently (new)
  • Grants the undetectable status effect after reaching bloodlust one. The status effect is lost once you lose bloodlust.
Post edited by Langweilig on
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