Perk buffs I would really like to see

Hex: Two can play (no longer a hex)
- Survivors who stun or blind you are blinded for 3,5s (was 1.5s). This does not affect carried survivors.
Tinkerer/Merciles storm
- Can trigger on the same generator after 50s again (was only only once)
Hex: Retribution (no longer a hex)
- When survivors enter (was cleansing or blessing) a 4-6m radius around any Totem, they suffer from the Oblivious Status Effect for 35/40/45 seconds.
- After cleansing or blessing a (was hex) Totem the Auras of all Survivors are revealed to you for 15 seconds.
Insidious
- Standing still for 0,5s (was 2s) grants you the undetectable status effect until you move or act again.
- Undetectable status effects linger for 3-6 seconds (new)
- Starts to play the chase music 3-6 seconds delayed (new)
Scourge hook: Hangman’s trick (no longer a scourge hook perk)
- While carrying a Survivor, see the aura of any survivor within 9m (was 12m) of a normal hook and within 14m of a scrounge hook. This effect persists for 8 seconds after hooking the survivor (new).
- When a survivor starts to sabotage a hook, they scream and become exposed for 20-40 seconds. (new)
Tanatophobia
- Each injured survivor gives you 4% of its effects
Thrilling tremors
- Removed the 60s cooldown
- While carrying a survivor, all generators not being repaired are blocked by the entity. This effect lingers for 16s. Affected generators are highlighted by a white aura. (Activated after picking someone up)
Undone
- Gain 6 tokens by survivors missing skill checks, 1 for hitting good ones, 2 for hitting great ones
- Removed 60s cooldown
Call of brine
- Regression increased to 150-170% (was 125%)
- Can be active on multiple generators
- As long as the perk is active on a generator, that generator starts to regress again as soon as survivors stop working on it. (New)
Territorial imperative
- Removed condition to be further away than 24meters from the basement
- Permanently see the aura of survivors in basement (was for 6 seconds after entering)
- Survivors become oblivious in the basement (new)
- Those effects linger for 3 seconds after leaving the basement. (New)
Distressing
- Your Terror and lullaby (new) Radius is increased by 12m (was 20/25/30%).
- Whenever a generator gets completed, survivors hear the close proximity terror and lullaby radius map wide for 30s. (new)
- The longer survivors stay in the terror radius, the more closer the killer’s terror radius sounds. (new)
Hexes
- are camouflaged as dull totems for the first 30 seconds in a match and stay that way until their effects are triggered (exception Hex haunted ground becomes visible after those 30 seconds)
Boons
- are a lot more silent and have 32 meter radius (was 24m)
Overwhelming presence
- Your terror/lullaby radius becomes map wide for the first 30 seconds of the trial. (new)
- Survivors within your terror/lullaby radius (was only terror radius) suffer from inefficiency. Affected survivor’s items consumption rates are increased by 100%. The aura of survivor’s gets shown to the killer when they consume charges from their items (new), this effect lingers for 7s (new).
Wicked
- Removes struggle skill checks while being hooked (new)
- Grants you 3 self unhook attempts when on death hook (new)
Technician
- Makes generators and your repairing noises silent while you repair it.
Small game
- When it activates and you are in the killers terror radius, see the killer’s aura for 6 seconds. (New)
Dark sense
- Whenever you see the killer with a clear line of sight, their aura is revealed to you and any survivor within 8 meters of your location. (new)
Edit: Beast of prey
- Removes the red stain permanently (new)
- Grants the undetectable status effect after reaching bloodlust one. The status effect is lost once you lose bloodlust.
Comments
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Pretty good suggestions.
Do you like this suggestion for Better Together?
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I like most of those suggestions. Would bring some valid perks to use.
Insidious would be hilarious to use in chase.0 -
The buff for better together is fine, but it wouldn’t change much about the perk’s strength. It would still be very bad even with those things getting added.
That are two things I would add to this perk:
- While you are repairing a Generator, the Auras of all other Survivors are revealed to you (was for 8/9/10s whenever the killer downs someone).
- While repairing a generator together with another survivor, you and they see the aura of the killer within 22-32 meters of your location. (new)
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I like the first one but the second one feels more like Wiretap with a slightly longer range.
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Better together encourages people to come to you, but when they are finally with you, it doesn’t do anything. So I came up with seeing the killers aura if others work on the generator with you.
You have to keep in my mind that repairing generators together is not a smart move. There needs to be something to make it worth over splitting up.
It would be different to Wiretab in the way, that you have to work on a generator with a teammate to get it. Wiretab on the other hand can just be placed and used for looping while with BT would only alert you.
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