Feedback and Suggestions

Feedback and Suggestions

My absolute worries about 3.0 skull merchant (favorite killer)

Member Posts: 332
edited March 25 in Feedback and Suggestions

There has been a lot of discourse about this skull merchant rework

Some people love the concept, others not so much and don't advocate these changes

And as you know I'm very much against the concept we were just given as she's pretty much way too different of a killer to my liking, taking away so many hours in why I love playing this killer

She essentially has become another dash type ability, she's pretty much like pinhead with engineers fang as basekit but with a lackluster radar detection with the removal of her lock on stacks and clawtraps

Speaking of which, The removal of clawtraps lock on stacks removed so much of her gameplay, the clawtrap removal made her radar detection essentially useless especially with the changes to her detection range, the whole red light green light concept is fine but the clawtrap just had more depth in my opinion

And her lock on stacks had a fun niche which is her double tap, very difficult but feels so good to pull off, very disappointed that it was getting removed

Now I argue that the only good change she got were the removal of haste and hinder effect from her kit, as it was just a bonus effect that really didn't need to be there from her kit, though I would've preferred to give a whole new effect that can hinder survivors in some way if current skull merchant is kept the way she is currently

These are my thoughts and to be quite honest, I'm very much worried about this entire discourse

Now do I think she's fine currently and doesn't deserve a rework? No I don't and I advocate that she did needed changes in some way

But the changes she got removes a lot of aspects I've loved so much about her that I'm straight up worried that she'll be a whole different killer with a power that I don't even like playing

If we're going for a rework, keep the things people love about skull merchant, not remove lots of things about her

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Comments

  • Member Posts: 8,943

    Isn't this going to be 4.0 now?

  • Member Posts: 332

    I don't really consider current skull merchant 3.0 since it's just nerfs from her 2.0 variant

  • Member Posts: 104

    I really hope BHVR doesn't listen to SM players because you are the ones to blame for all the anti-gen perks nerfs, the introduction of anti-triangle that hit Trapper and Hag, and you want to keep the version that made survs go next.

  • Member Posts: 104

    spend 3 minutes and learn how to counteract her power? dude, what version of her are you talking about? the first and second versions were badly designed from the start, multi-level maps were at her mercy. i would leave this killer in her current state so she never comes back with her terrible gameplay, where the killer doesn't even need to use her brain, just place drones over generators.

  • Member Posts: 515

    I always thought the thing people disliked on both sides was "stationary drones". Like being able to just plop things on generators and loops and not have to worry about it anymore like traps. I figured her drones could be more of an ai minion like zombies roaming around searching for people. While making her get an m2 that makes that big claw feel like a powered claw lol. But that was just an old idea i had.

  • Member Posts: 251
    edited March 26

    Every time somebody says "Doesn't have to use their brain" I'm in awe of their show of ignorance.

    You can 100% tell when a Skull Merchant is being "Brainless" with their power and not doing anything but holding w.

    Skull Merchant's have to micromanage the Drone, place it in a spot that they don't actively disrupt by walking through, actually HIT A SURVIVOR 3 TIMES TO GET FULL VALUE, know and understand the Haste Values and when to commit or move on to tag someone else, the List is endless.

    "OH MY GOD, I got hit and now she's faster! This is so unfair"

    Meanwhile you have a Killer that ignores every gameplay mechanic (Nurse), A killer that has Haste and Hinder in his immediate disposal instead of a limit to 3 strikes (Clown), a Killer that can spam a grapple dash (Houndmaster), a killer that permabreaks you (Plague), and a killer that tosses invisible beach balls disquised as hatchets at 60 mph at you for full health damage and IT GOES ON.

    And Any killer can be played brainless, youre just grasping straws and pulling yet another expired coupon for your moot point.

  • Member Posts: 809

    If you didn't notice, AI in DBD is not working well.

    With Huntmaster, Knight and Nemesis AI is often making that part of their power completely useless.

    I would definetly prefer drones to be stationary focused on giving me information.

  • Member Posts: 600

    To be fair, i think the majority of Skull Merchant Mains do not played for 3-gen style - at least those who really like her power.

    Singularity, Trapper, Hag, Unknown… there are many killer in the game right now that can hold a 3-gen besides Skull merchant.

    We as community and consumers should be concerned on how one character is being removed from the game basically in her current state and hope the best that she can be brought back in a healthier state.

  • Member Posts: 314

    How people keep getting it in their head that this is anything like engineers fang is beyond me

  • Member Posts: 251

    It's the fact that it is an injuring projectile from the perspective of the Killer-as-power thus making it a DASH attack akin to Victor's Pounce, Engineer's Fang Chain, CHucky Slice & Dice, Pig Ambush and then the whole slew of projectile killers. It's Getting OLD to have the same types of attack over and over and OVER when a more diverse roster would allow for different playstyles instead of a stale and trite meta/

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