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Killer Suggestion Thread

Me personally, I think we should get a Jurassic World crossover. My idea would be the Indoraptor, in-game name being The Hybrid


Weapon: Brutal Claw
The Hybrid's Claw


Power:
Hybrid Instincts:
The Hybrid can enter 3 states;

- Tracking where he'll get visual(scent trail) and audio(arrows similar to Ghost Face's arrows when being detected, however, the Hybrid only sees these arrows of where the survivors are when looking away) cues of survivors sprinting and up to 40m, with a walking animation similar to the Xenomorph's crawler mode, but taller, but the Hybrid cannot attack in this mode, and is slightly slower than normal at 4.4m/s

- Stalking - Similar to Myer's where the Hybrid will crawl, only a bit taller than a crawling survivor, be undetectable, and be slowest at 3.85m/s, and will build a stalking meter, which will mark survivors temporarily after filled, revealing them for 10 seconds after exiting Stalking mode and grant the Hybrid 2% haste

- Hunting - The Hybrid's default state, and the fastest of the 3, at 4.6m/s, the Hybrid has a lunge attack similar to Demogorgon and can vault pallets, similar to Wesker and Legion. It also sprints on it's hind legs in this mode

Rage Meter: After getting stunned for a total of 6 times, the Hybrid enters its enraged state, where it cannot exit Hunting mode, but is faster at 4.8m/s and has a longer lunge distance and leap attack distance. It sprints on all fours in this mode and roars consistently with a red glow in it's eyes

Special Item(s):

Tranquilizer Rifle:
Spawns once per trial, survivors can find a Tranquilizer Rifle in an gun locker
Acts similar to Deathslinger's "Redeemer" where the survivor aims at The Hybrid, if hit 2 times will inflict a similar effect as when a survivor wiggles and slows The Hybrid down to 3.9m/s, can also be used to calm an enraged Hybrid

Doors:
Interactable by both Survivors and the Hybrid, this replaces all breakable doors with doors that can be locked and opened. Survivors have an option to pick the lock which will do a series of rapid skill checks which if failed alerts the Hybrid, but if successful does not, on a door, or kick open the door quickly which counts as a Rushed Action and alerts The Hybrid. The Hybrid can also rush through a door(Hunting or Enraged), and pick locks(Stalking only)

Add-Ons:

Iridescent Add-Ons:
Torn Bedcurtain:

A torn piece of a young child's bedcurtain
Tracking - Arrows are replaced with footfalls, and the scent trail changes color depending on how close you are to a survivor

Stalking - Survivors are paralyzed when you both look at each other, and your movement speed is reduced by 5%.

Hunting - Doors that are charged through are broken on impact

Janitor's Skull:

A janitor's skull who was sent to clean the Hybrid's cage, never to be found again
The Stalking meter does not mark survivors' auras, but makes them exposed and instantly enrages the Hybrid, only when the enraged Hybrid calms are they unexposed

Green Add-Ons:


Tooth Necklace:
Tracking Detection Range Increased to 50m

Tranquilizer Dart:
Reduces effects of Tranquilizer gun by 45%

Giant Tooth:
Lunge cooldown reduced by 45%

Scratched Floorboard:
Movement speed in Tracking increased to 4.5m/s

Yellow Add-Ons:

Broken Cage Hinges:
Tracking Detection Range Increased to 45m

Raptor Blood:
Lunge Cooldown Reduced by 25%

Bloody Tie:
Reduces effects of Tranquilizer gun by 25%

Torn Skirt:
Movement speed in Tracking increased to 4.45m/s

Broken Glass:
Movement Speed in Stalking increased by 0.25m/s

Brown Add-Ons:

Severed Arm:
Tracking Detection Range Increased to 42m

Broken Clothing Hanger:
Reduces effects of Tranquilizer gun by 10%

Broken Dinosaur Taxidermy:
Movement speed in Tracking increased to 4.425m/s

Crushed Bullet:
Movement Speed in Stalking increased by 0.15m/s

Cow Prod:
50% More Bloodpoints in Deviousness category
Increased effects of Tranquilizer gun by 20%

Perks:

Genetic Modification - Your genetic modification allows you to track your prey better. Scratch Marks are closer together by 50%, grunts of pain are louder by 75%, and blood pools last for 45% longer.

Hex: Heightened Intelligence - Your above-human intelligence allows you to adapt and learn rapidly. Upon the first generator completed, a dull totem is ignited as a Hex totem. For every generator completed, Hex: Heightened Intelligence gains a token

1 Token: No effect
2 Tokens: Survivors suffer 15% slower action speed
3 Tokens: Killer gains 4% movement speed when bloodlust is active
4 Tokens: One survivor is selected and is permanently exposed and able to be killed by the Killers hand
5 Tokens: The Hex Totem is blocked and exit gate has a 30% chance of exploding, injuring a survivor on the gate

Obsessive Rage: You know what you want, and you don't want anything but it. At the start of the trial, one survivor is selected as Obsession. The Obsession suffers the oblivious status effect every 60 seconds for 5 seconds and their aura is revealed for 1 second. All other survivors get a 5% repair and healing speed when within 8 meters of obsession

Map:
Lockwood Estate

if someone wants to make survivor for this, go ahead

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