Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Chapter Concept ~ Division of Tortured Genetics

IzofinChoyzei
IzofinChoyzei Member Posts: 62

Please give me some feedback it is much appreciated.

Maps The Holdenville sanctuary is a place where many animals once roamed all of them now dead. The cursed fields: An open field with a few fallen trees and a small cave system beneath, wrecked cars can be found on the surface. The tortured station: Research station #32 was run by a geneticist before it was abandoned, features a ground floor, observation area, large supply storage, and a secret basement.

Killer ~ The chimera Dr. Keri Mortaer can only remember her name. But she knows that she needs to eat to satiate her hunger. Appears like a mix of many animals Power: Instable biology as this killer you have access to two stingers which have one of four effects, the effect is your choice. (One effect at a time) You regain stingers when survivors get rid of their effects. #1 anaphylactic shock: when you sting a survivor with this, they slowly build bee venom in their system until they are incapable of interacting with pallets and vaults, bee venom goes away if the survivor interacts with an EpiPen. #2 Paralysis: when you sting a survivor with this, they gain a 3% hindered for the duration of the effect. #3 Necrosis: if you stand still for too long you get moried, can be outlasted. #4 Anticoagulant: if you get stung twice, you become broken until the killer uses the stingers again.

Killer Perk #1 ~ Hex: ugly mind; they look at your psych and can't understand the truth. If a survivor looks at you, they get oblivious for 10/15/20 seconds.

Killer Perk #2 ~ Biological hijack; I am Evolution When you hit a survivor they get one token of this effect, if a survivor gets three tokens, they get 1% hast for the rest of the trial but they are exposed if they are not being chased for the remainder of the trial.

Killer Perk #3 ~ Unstable body You always gain or lose a token Max of 5 Tokens, when a survivor finishes an action The chance to gain a token is 25%/75%\50%/50%\75%/25% per token you have gain 1% hast.

Survivor ~ Balto Jones After being bit by an otter back in the woods of his home, I found myself turning into a Kushtaka, basically a Were-Otter who keeps his mind but can't undo the transformation once finished. so, I went and found the lab rumored to study genetic therapy on animals in hopes of finding a cure before it was too late. Now its way is too late.

Survivor Perk #1 ~ Inhuman reflexes You start with 4/6/8 tokens, you may when getting chased spend 2 tokens to vault 5% faster, you may also spend 1 token to use a pallet 10% faster while getting chased.

Survivor Perk #2 ~ Invocation: New Blood; My blood improves yours. Finish this invocation you become broken, everyone else gets 1/2/3 tokens. When the killer starts chasing the obsession, the obsession loses one token and becomes no longer the obsession. the obsession gets a 10% increased healing speed for the rest of the trial

Survivor Perk #3 ~ Frozen heart; a frozen heart protects you from emotional pain. When you are 10/20/30 meters from another survivor who gets injured, you get endurance for 8 seconds.

Comments

  • Sudzer
    Sudzer Member Posts: 26

    I can see the map in my head being a very cool and unique location!

    I like the idea of the stingers. They provide a varied way to control survivors that can counter various playstyles. Perhaps you could have one that causes an infected survivor to intermittently scream, revealing their location, although the necrosis one works against stealth builds too. Maybe reduce it to a constant deep wound that will put them into the dying state if they don’t heal it, but not necessarily mori them. Or leave it as is! You have options to deal with stealth, running + looping, and the broken one kind of effects them all but without immediately changing their danger level (aside from the fact they can’t heal.)
    I do think you should streamline it to where all stingers can be countered by survivors in the same way - like you did with the bee venom. This will give survivors a clear objective after getting stung. In exchange you could make the effects more substantial - e.g., only one anticoagulant stinger leaves them broken until they use an anti-venom You could have the anti-venoms slowly develop with a slow respawn rate, or you could make the number limited entirely (with maybe a large number of them per trial, as the effects could be pretty severe)

    I don’t fully understand killer perk 2. Is it essentially designed so that if you catch survivors fully off guard after hitting them three times they go down instantly? I think this has potential but maybe rework it a little bit because your killer doesn’t really have any natural stealth so this doesn’t synergize super well with its abilities which I think is important. The other two killer perks are pretty cool but I would add a cool down to Hex: Ugly Mind. Unstable Body is neat and unique.

    The survivor perks are all quite unique. I think making New Blood an Invocation is quite extreme as that will cause the Broken status effect. Maybe you can give it some other activation condition, kind of like Lara Croft’s Hardened? I do like the idea of denying the killer access to the obsession and think limiting it by tokens is smart.


    Overall very fun stuff and you should continue to come up with creative ideas. I look forward to seeing what you do in the future!

  • IzofinChoyzei
    IzofinChoyzei Member Posts: 62
    edited April 4

    Thanks for your input.

    What I wanted was a reason to be forced to keep moving, that's what the necrosis is for. I do like the idea of making them all be curable with the EpiPen, concerning killer perk #2 I can see why you would say that, however I cannot think of any good changes that work for the perk. I forgot to specify a cool down for Hex: Ugly Mind it would have a cooldown of 10 seconds. I wanted to have new blood as a way to force killers who have obsession-based perks to have less control, it is kind of meant to be a hail Mary. Unrelated question, have you ever heard of a Kushtaka? PS. Their actually two different maps.

    Post edited by IzofinChoyzei on