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Chests/Chest Perks need to be buffed.

6yXJI0
6yXJI0 Member Posts: 632
edited March 2025 in Feedback and Suggestions

With the current Bloodpoint economy, chests and chest-oriented perks are somewhat obsolete due to how affordable it is to bring the best items with best addons into each trial.

I would love to see some buffs to basekit chests and some of the chest oriented perk, so here are some of my ideas:

Chest Buffs:

Chest and Rummage interaction now takes 6s from 10s.

4 Chests on the map by default.

Items from the chest now have the minimal rarity of Yellow.

Chest item will always have a 1 random Yellow or Grey addon.

Perks:

Plunderer's Instinct - Additional Effect: You keep Plundered item if you die.

Ace in the Hole - Additional Effect: If you are last survivor standing, you can Rummage through a chest to get a guaranteed Dull Key or Skeleton Key.

Appraisal - Instead of Tokens, the perk has a flat cooldown of 30 seconds after rummaging. No rummage limit per chest. Other rummage perks take priority over this and can be used infinitely (Only with Appraisal)

Pharmacy - Gets a guaranteed Ranger Medkit with additional Green Addon.

Residual Manifest - Rummage to get a Utility Flashlight with additional Green addon.

Scavenger - Rummage to get a Toolbox of Green Rarity or Higher with additional Wire Spool addon.

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Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,222

    I'd love more changes to the item gameplay to make it more rewarding to go through chests and add more to that survival horror gameplay

    I personally think Plunderers should grant the aura reading to the whole team for dropped/found items