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Chests and Totems need buffs.

Orthane
Orthane Member Posts: 617
edited March 30 in Feedback and Suggestions

Chests should guarantee at least a yellow quality item with 1 brown quality addon at the LEAST. With chances for anything below Iri to appear in chests, and then rework things like Luck to benefit the rarity, and Ace in the Hole spawning 1 iri addon in 1 chest per person who brings it. This would be a blanket buff to both sides, Survivors get better items, Killers will get a bit of pressure taken off gens (hopefully), and perks that impact chests on both sides will instantly become stronger.

Totems should have a 45 second block on them from being cleansed at the start of the match, that way even if a Survivor spawns right next to a Hex Totem they can't just instantly cleanse it, they have to either choose to wait it out doing nothing or remember its placement and go do something else, risking getting chased before being able to cleanse it. Boons can bypass this 45 second block by adding 10 seconds to the bless time however, which would make them a lot more viable as well.

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Comments

  • SoGo
    SoGo Member Posts: 4,258

    Yeah, chests should be worth opening. I would make Plunderer's effect basekit and increase the overall rarity.