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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Up The Ante Rework

You could just increase the stack limit or my second idea.

For every time you Escape The Trial, you gain +1 Token. (First perk introduced that carries on to the next game)

Adds a stackable 1% haste to your other perks. Max 8/9/10 tokens.

You can't go under 1 token but if you don't Escape The Trial by any means, you lose 1 token.

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Comments

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    Would this just snowball perks which leads to more wins which leads to more Haste which leads to lasting longer and more wins, etc, etc?

    On top of that, the balance behind this perk does not make sense. Like yes you would have to win 10 games in a row as Survivor, but youd get 10% Haste, and 110% Killers wont be able to catch you without Bloodlust, and 115% Killers cannot catch you at all if you bring Hope.

    Idk, the numbers would have to change, but as it stands, that is a severely unbalanced idea.

  • T1MEXII
    T1MEXII Member Posts: 35

    Yeah I guess I didn't think about the design too well. I just wanted to create a very unique perk. I still like the idea of introducing a perk that carries on next game, haste probably not the best one though.