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Ghoul Needs another nerf/people keep quitting

RavenBirb
RavenBirb Member Posts: 520
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Comments

  • daikaimon
    daikaimon Member Posts: 70

    One thing I can say is that it is best not to get too emotional when making these kinds of suggestions.

    You don't seem calm now....

  • Neaxolotl
    Neaxolotl Member Posts: 1,787

    Oh no, we need to stop people from quitting, time to make penalty harsher and remove the self sacrifice!

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    While I can't personally predict whether further nerfs are coming, I wouldn't be surprised if they do happen.

    What's more concerning, though, is the extent of mental gymnastics some people try to pull off to justify the clear power creep.

  • lord_of_dogs
    lord_of_dogs Unconfirmed, Member Posts: 54

    Survivors are just crybabies. Get better. The only changes ghoul needs is his range back to 16m and a nerf to enraged vault speed.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 329

    Only thing ghoul needs, is a killswitch until the "wall passing" grab attack is fixed, bc that attack is bugged and goes through walls when it clearly shouldn't (unless jts over a low enough wall like a pallet or a loop wall that isn't as tall as a door way)

  • UndeddJester
    UndeddJester Member Posts: 4,971

    A lot of Ghouls say he needs his enraged vault to function, and it's not that strong.

    I personally disagree, but the narrative is without his enraged vault he's a worse Legion... even when seeing Kaneki's fly around tiles with some insanely good cutoffs of paths, windows and pallets...

    Now he's probably quite hard without the enraged vault admittedly, but considering he loses tokens for breaking pallets he does have weaknesses at pallets... even though the enraged vault basically makes it a moot point in a lot of locations, that's a weakness he does have.

    Personally I think he needs Kidnap tech removed, then he can be reassessed, I think he may well be fine with that change... but as it stands accounting for Kidnap tech just makes mind games something you lose most of the time.

  • Callahan9116
    Callahan9116 Member Posts: 393

    Ghoul isn't that hard

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 757

    How many more Skull Merchants do you need to produce to be satisfied?

  • RavenBirb
    RavenBirb Member Posts: 520
    edited May 7

    I wish they'd just Kill Switch him permanently or re design him like Skull Merchant with Kill switch included. I'm tired of facing him, his kit is annoying buggy garbage

  • XDgamer018
    XDgamer018 Member Posts: 695

    they probably wont kill switch him since hes a new killer + hes licensed

  • korrok
    korrok Member Posts: 76

    People keep quitting against Skull Merchant and she's the weakest killer of the game now.

  • Neaxolotl
    Neaxolotl Member Posts: 1,787

    They almostnever killswitch anything unless it outright crashes the game, they didn't even used killswitch to disable boil over when there was many unhookable exploit

  • RavenBirb
    RavenBirb Member Posts: 520

    i remember they've only disabled a few for bugs and i can't even remember which killers

  • TheTom20
    TheTom20 Member Posts: 676

    You could place these players next to an open exit gate an they still DC in a rage

  • RavenBirb
    RavenBirb Member Posts: 520

    because he's unbearable, another killer that's gonna be nerfed and not used because of design flaws

  • Langweilig
    Langweilig Member Posts: 3,135

    The only thing that should be nerfed is his hitscan injury. It feels very bad to get hit by that and knowing there isn’t much you can do. Everything else is fine even tho I‘d want the minimum required distance for a leap to get lowered to 3 meters.

  • RavenBirb
    RavenBirb Member Posts: 520

    i hope they get rid of that teeth locator or change how it works

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Remove the kidnap "tech" and he should be good. Anything else is just a skill issue at this point

  • Elan
    Elan Member Posts: 1,427

    People don't quit because Ghoul is strong, but because he is not very fun to play against.

    Let me explain few situatutions:

    1. Open space: Ghoul hits you while you are healthy with basic attack, then immidiately cancels, land on top of you and hit you in no time.
    2. Hitscan through solid objects been nerfed a lot but still causes a lot of unfair hits.
    3. Pallet - you don't drop the pallet = you get hit, you drop the pallet and he vaults it, while he vaults it he either gets hit on you before you are able to run around or you try to outplay him but there is kidnap mechanic that automatically detects you and down you.
    4. He can get from hook in the corner of the map to the gen on the other side of the map insanely quickly, making every second of healing, repair etc. even harder to pull off.

    Despite that, I think he's ok in current state. The thing is that killer can't be fun to play, balanced and strong at the same time. And this is assymetrical game, so killer primary identity shouldn't serve as entertainment to survivors.

  • Fix_Killers
    Fix_Killers Member Posts: 59

    Ah yes. Let's nerf Killers just because Survivors DC against them. That's in no way abusable!

    Survivors will DC against literally anything they don't like. From 'I was found first' to 'I am not having fun at this very moment' to 'I personally don't like that Killer/Perk/Map'.

    Allowing them to control what gets axed by them being salty would be horrid.

  • RavenBirb
    RavenBirb Member Posts: 520

    I see what you're saying but at the same time if a majority don't find it fun they will most likely do something to make it fun instead of miserable

  • Senaxu
    Senaxu Member Posts: 488

    Ghoul clearly need some buffs. double the range and instant downs. thats some start