Map Offering Imbalance Between Killer/Surv
The survivor team FULLY controls the map you go to and it's a problem that has been in the game forever.
Not only do survivors acquire 4x more map offerings per team average (4 people doing bloodwebs individually for a tremendous% chance map offering)
They can also use a sacrificial ward on only 1 out of 4 members of the team and invalidate a killer map (killer gets 4x less map offerings than the survivor side got from their webs)
Killer sacrificial ward can still be invalidated by 4 survivors using 4 of the same map offering. Sorry? Why does the survivor side get this luxury among all the others?
4 of the same map offering is equivalent to 1 killer map offering ANYWAY due to the cost of bloodpoints and the fact there are 4 survivors acquiring them each game.
This means:
- Survivor map offering should only count for 25% of the chance of a killer offering due to them having the ability to offer 4 of them and acquire almost 4 times more due to having 4 players acquiring bloodpoints to spend each game.
- Sacrificial ward cannot be invalidated by 4 of the same map offerings as the killer cannot do that to the survivors sacrificial ward.
- Killer map offering should remain at a tremendous chance as appropriate. It should not be an equal chance with all 4 others players WHO ARE ON THE OPPOSING SIDE. That makes it 100*% vs 400*%chance.
Comments
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Y'all survivors are voting it down but I didn't stutter. This post is factually correct and a problem.
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Only for a little while longer. The devs have map offering reworks on the roadmap. Once that goes live, one map offering will only increase the chance of being sent to that map by 20% (and no, they will not stack, so four survivors bringing the same offering will not increase the chances of getting that map).
I'm not sure what effect Sac Wards will have once this goes live. They'll probably need a rework as well.
That's probably the reason people are voting it down, is your lack of awareness on this upcoming change, which renders the complaint moot.
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Did you check the recent Dev update?
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Yes. It is a mere indication that I am correct and that the downvoters are fools as usual. However it does not address the actual issue which is that survivors as a team acquire 4x more offerings - it does not reduce the effectiveness of their sacrificial wards compared to the killer - it does not reduce the chance of survivor offerings compared to killers which should be 25% compared to 100% or the equivalent since survivors can produce a total of 4 offerings; even if these do not stack they can bring 4 different survivor maps that favour them - the killer can only bring 1
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There is still an imbalance between killer/survivor since the survivors can produce 4x 20% chance offerings to 4 survivor-sided maps and the killer can only produce 1 - therefore the killer needs a higher % chance
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Did you miss the part where I said they don't stack? Even if all four Survivors brought the same offering, it would only be one 20% chance.
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It's irrelevant. They can bring 1x Eyrie, 1x Autohaven, 1x Pied Piper
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