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Could "M1" Killers break a pallet 5% more faster?

Jtflorencio
Jtflorencio Member Posts: 240
edited May 25 in Feedback and Suggestions

There are 4.4 - 4.6 Killers
There are tall and short Killers
Why not Killers who are faster at breaking pallets or jumping windows?

Which killers could receive this buff to break pallets faster?
(Killers who can't insta-down and are considered M1)

Pig - GhostFace - SkullMerchant - Wraith - Hag (another one-Should we remove anyone?)

"5%" is an example, Behaviour will already know what to do with that.

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Version 2: If that's not possible... BUFF THIS PERKS And that Blight/Spirit/Wesker/Chucky receive the same treatment as Kaneki and have a cooldown when breaking a pallet (obviously with different and insignificant cooldowns)
Justice for M1 killers

Brutal Streght —> 25%
Fire Up —> 6% / 12% / 18% / 24% / 30% / 36% (Start with 1 token) 5% / 10% / 15% / 20% / 25% / 30%
Knock Out —> 6% Hindered

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Comments

  • Falcao
    Falcao Member Posts: 214

    There are Freddy and Trapper perks for pallet breakage speed.

  • Jtflorencio
    Jtflorencio Member Posts: 240

    Could you at least read the full post? Those perks are severely limited because of other killers. I recommend you read the full post.

  • Langweilig
    Langweilig Member Posts: 3,139
    edited May 26

    They could do that, 5% would just not matter. (I know you only picked it as example but still)

    They will probably not do it. Behavior is against giving killers different numbers on actions when it isn‘t power related. It was already a wonder they decreased ghosty’s, pig’s and SM terror radius. The only characters I can see behavior do that, are killers with a level up mechanic or a power that isn‘t permanent. Myers, ghost face, xeno, ghoul (just as example), wraith (already has), …

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited May 26

    To help show your point, here is me vs a Myers who went all in on exposing perks when pallet stunned and everything and still couldn't touch me.

  • Lexilogo
    Lexilogo Member Posts: 788

    Myers kinda already does this, with Evil Within levels providing faster vaults as a basekit feature.

    Personally… I'm iffy on it. I love my M1 Killers, but the more of these inherent differences we pile onto characters, even minor ones like 5%, the harder the fundamentals of the game become to learn for new players. Getting taken for a deluxe tour of every pallet in the map is very frustrating for sure, but there's probably better solutions. (eg. should Bloodlust provide a pallet break speed increase?)

  • Jtflorencio
    Jtflorencio Member Posts: 240
    edited May 26

    Read my full post. The Killer stats say running speed (3.8-4.4-4.6) or height (low-medium-high). Why not a separate stat that tells you if the killer breaks faster than others? That wouldn't affect anything...
    It's like Anatomy Superior it only works 1x the perk is totally useless because the survi knows that killer jump fast

    It won't be a problem if it's in the killer stats. (and even if it weren't there, it doesn't matter, 5% is insignificant)

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  • Lexilogo
    Lexilogo Member Posts: 788

    I did read it, yes. There is totally room in the UI to fit in differences like it, but I'm still a bit worried on how it changes the experience of learning chasing. Movement speeds aren't tied to M1 Killers and the Terror Radius just means you are starting chases at a shorter distance. If things like faster pallet break speed, different vault speeds, basic attack cooldown, lunge distances and etc started to get varied up (outside of the realm of Power stuff, I mentioned Myers does these subtle boosts to M1 gameplay already, but it's kind of his whole thing) it starts to disrupt the transferable skills of the game between characters.

    It's kind of like the idea of making Trapper a 120% Killer. It could make Trapper good, but it's not great for new players.

  • Jtflorencio
    Jtflorencio Member Posts: 240
    edited May 26

    Hmmmm, I still think it's not a problem. New players will usually play with the 5 original killers, and even if they face a new killer, they'll surely get used to the killer after 1 or 2 games. They'll understand that it has a smaller terror radius or that it breaks faster from the start. Also, Behaviour could make tutorials instead of forcing new players to understand the game or figure things out on Twitch.

    Low MMR isn't an excuse for these changes; people are capable of adapting, and if Behavior is willing to help, it would be easier for them to adapt with tutorials or, as I said, I explained it to them in the killer's info.

  • Jtflorencio
    Jtflorencio Member Posts: 240

    After seeing this PTB, surely Stringtrap and Plague also need this…..