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New achievement "Jump Scared" seems to take forever

HexPectoPatronum
HexPectoPatronum Member Posts: 38
edited June 18 in Feedback and Suggestions

With Springtrap as new killer you added an achievement called "Jump Scared":

"Playing as The Animatronic, interrupt a Survivor moving through the Security Office 15 times in public matches."

In my opinion you overestimate how often survivors really would use the Security Office for traveling. I played a few matches today against Springtrap (like 6 or 7) and it doesn't happen once that a survivor got interrupted by moving through the Office and I hardly noticed a survivor using it at all.

Maybe it has something to do with the new sound bugs you get when you use the Office as survivor, so people avoid to use it. But I still think "interrupting 15 (!) times" is way too much. Decrease it to 3-5.

I don't see any advantages to use the Office as survivor. You don't need to watch the cameras and traveling from one point to another is much safer by walking.

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Comments

  • scoser
    scoser Member Posts: 599

    Yeah, I've been playing Springtrap all night and only got two ticks for this achievement, once I'm pretty sure was just for the lulz, since they used the door just as they were about to get downed. It might be a month or so straight of Springtrap games otherwise just to get this achievement.

  • Sully21
    Sully21 Member Posts: 11

    I mean maybe if he wasn’t bugged and didn’t trash your audio the rest of game more people would use the doors and cams

  • PolarBear
    PolarBear Member Posts: 1,947

    This achievement seems so odd. It requires that a survivor makes a huge mistake and travels through the security office while the killer is unoccupied. I haven't got a single grab yet and have even started to throw some matches hoping to grind for the achievement. This should definitely be changed or at least reduce the amount significantly.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I cheesed this achievement by hanging out at edge-of-the-map doors or traveling through a couple low-visibility doors over and over again. It took a lot of matches, but it's done.

    Maybe survivors will use the doors more when the audio is fixed on all platforms.

  • HexPectoPatronum
    HexPectoPatronum Member Posts: 38

    Yeah, I hate quests or achievements where you are dependent on the other side's mistakes and you can't influence them yourself.

  • HexPectoPatronum
    HexPectoPatronum Member Posts: 38

    I know it's not the most heroic way and a bit pathetic, but I farmed the achievement in 3 matches of the Twisted Masquerade event with the help of the survivors and ended up letting them all escape. I was only able to interrupt 2 survivors in all my previous matches playing the normal way (far from 15 times).

  • Memesis
    Memesis Member Posts: 729

    Survivors are definitely using the office teleport every match I've witnessed so far, they're just doing it when the killer is busy, like chasing or carrying.

    To get a higher chance of making a grab, try dropping chase with a survivor to immediately teleport to a contested generator, or a hooked survivor.

    Pay attention to the HUD. The best luck I've had so far is just after a survivor is healed right after their unhook, of course while you are chasing someone.

  • brysoles
    brysoles Member Posts: 22

    There should be more achievements like this one in my opinion. Achievements should be awarded for challenges or specific play. 99% of DBD achievements are easy as hell and achievements for doing literally nothing special. It’s okay if one takes time to get, no need to get them all an hour after release…

  • HexPectoPatronum
    HexPectoPatronum Member Posts: 38

    I totally get your point, but as I said, there shouldn't be any quests or achievements where you're dependent on the other side's mistakes and can't influence them yourself. For example, I liked the achievement where you have to open 20 exit gates on RPD. It can take quite a while, but whether you do it quickly or not is entirely up to you. Or the Evil Within' achievement for Myers, which required to tombstone 4 survivors in a single match. That must have been the most intense achievement so far, aside from the 20 long-range shots (was it 20?) with Huntress.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    aside from the 20 long-range shots (was it 20?) with Huntress.

    "Skilled Huntress." Yes, it is 20 shots on every platform except PlayStation.

    On PlayStation, it is 100. (About a year ago, the text was changed to say "20." It still requires 100.)

  • DragonMaiden7
    DragonMaiden7 Member Posts: 22

    Yeah this achievement seems kind of impossible. Aside from Hand-Eye Coordination. I know that one seems easier, if you’re a lucky person, but I’m not a lucky person, and even when I get the Eye or Hand of Vecna I’m gonna get targeted or my teammates are trash.

    Anyway, no one when I play as Springtrap ever uses the doors. It’s pointless