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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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The CM Explanation of Add-On Nerf logic explains the Artist in PTB

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Now we know why they were looking at killing the handful of good add-ons that artist has in the PTB, If this is the logic they use (Big Number + Kill Rate up = Bad).

I don't particularly think it's a healthy way of game balance…. Like The Artists changes were so bad and hated there were massive threads here, Steam, and elsewhere. Like is there any consideration on why those add-ons are used and have an increased kill rate? When a lot of the add-ons are just bad, then it makes sense you see the few good ones pop up again and again…. Kinda makes me wonder what other unnecessary add-on tweaks were done.

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Comments

  • Coffee2Go
    Coffee2Go Member Posts: 771

    I agree with you there they cant be constantly doing this, they should have a system in place doing it for them in pre lobby before match begins, i made a post about machine learning system that would be trained with each month with fresh data to see which perks actually are being ran in what kind of builds and how fast that build helps players kill or escape.

    Post is on my profile!

  • BugReporterOnly
    BugReporterOnly Member Posts: 784

    Instead of nerfing the few good add ons they need to look at why the other ones aren't being used and maybe buff them enough for people to use them in rotation with the other ones.

  • Valimure
    Valimure Member Posts: 244

    When they're the only add ons that are good, of course the kill rate is going to be higher. The people that main her are using those add ons because they're the only ones worth bringing.

    The people who don't know how to use her are the only ones using the rest.