http://dbd.game/killswitch
9.1.0 | PTB Patch Notes
Important
- Due to known technical issues, Michonne will not be playable in the PTB. However, her three unique Perks are available to test. Players will still be able to see her in the Lobby and in the Store, but will not be able to select her to play in a Trial. These issues will be resolved and Michonne will be fully-playable when version 9.1.0 update releases on July 29.
- Progress & save data information has been copied from the Live game to our PTB servers on July 1, 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
- Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
NEW SURVIVOR: Rick Grimes
New Perk: Apocalyptic Ingenuity
- After unlocking or rummaging through 2/2/2 chests, press the Ability Button 1 for 8/8/8 seconds next to a broken pallet to build a fragile pallet.
- You see the auras of broken pallets within 24/28/32 meters.
- Fragile pallets are destroyed after being dropped.
New Perk: Come and Get Me!
- After unhooking a Survivor, while crouched and idle, press the Ability Button 1 to make injured and dying Survivors within 24/24/24 meters leave no scratch marks or pools of blood for 10/12.5/15 seconds.
- You scream and the Killer sees your aura for 5/5/5 seconds.
New Perk: Teamwork: Toughen Up
- When another Survivor pallet-stuns or blinds the Killer while you are injured and within 24/24/24 meters, your grunts of pain, scratch marks and pools of blood are reduced by 100/100/100% for 20/25/30 seconds.
NEW SURVIVOR: Michonne Grimes
New Perk: Conviction
- After you have healed 1/1/1 Survivor, while downed with at least 25/25/25% recovery, press Ability Button 2 to recover instantly.
- You gain Broken, then are downed after 20/25/30 seconds.
New Perk: Last Stand
- After spending 80/70/60 seconds in the Killer's Terror Radius while not in chase, when you fast-vault, stun the Killer for 3/3/3 seconds if they are within 2.5/2.5/2.5 meters.
- Then, this perk is disabled for the rest of the trial.
New Perk: Teamwork: Throw Down
- When you pallet-stun or blind the Killer, other injured Survivors within 24/24/24 meters gain Endurance and see the Killer's aura for 6/8/10 seconds.
KILLER UPDATES
The Executioner
- Increased Punishment of the Damned's range to 10 meters (was 8).
- Increased maximum Rites of Judgement duration to 10 seconds (was 5).
- Increased Rites of Judgement trail lifetime to 90 seconds (was 75).
- Decreased Rites of Judgement movement speed to 4.2m/s (was 4.4).
- The inputs for Rites of Judgement, Punishment of the Damned, and sending a Survivor to a cage can now be held, starting the action as soon as it becomes available.
- Survivors who are rescued from a cage now gain 10% Haste and Endurance for 10 seconds.
- Increased Bloodpoint score for rescuing a Survivor from a cage to 2000 (was 550).
The Executioner's Add-Ons
- Lead Ring (Rework): Now increases Punishment of the Damned's range by 25% and decreases its width by 25%.
- Dead Butterfly (Rework): Now increases Rites of Judgement's recharge rate by 10%.
- Black Strap (Rework): Now decreases Punishment of the Damned's range by 25% and increases its width by 25%.
- Copper Ring: Now increases maximum duration of Rites of Judgement by 5 seconds (was 1).
- Cinderella Music Box (Rework): Now decreases Punishment of the Damned's cooldown by 10%.
- Forgotten Video Tape (Rework): Now increases the speed at which Punishment of the Damned travels by 10%.
- Wax Doll: Now increases Punishment of the Damned's range by 5% (was 12.5%).
- Spearhead (Rework): Now reveals the aura of the rescuer when a Survivor is saved from a cage for 8 seconds.
- Leopard-Print Fabric (Rework): Now decreases the duration of stuns while using Rites of Judgement by 15%.
- Mannequin Foot (Rework): Now causes Rites of Judgement trails to inflict Exhausted for 10 seconds.
- Valtiel Sect Photograph (Rework): Now decreases your Terror Radius by 2 meters for each Survivor affected by Torment.
- Burning Man Painting (Rework): Now reveals the auras of Survivors within 3 meters for 6 seconds upon missing a Punishment of the Damned attack.
- Tablet of the Oppressor (Rework): Now grants Undetectable while using Rites of Judgement.
- Misty Day, Remains of Judgement (Rework): Now reveals the auras of Survivors injured by Punishment of the Damned for 8 seconds.
- Scarlet Egg (Rework): Now causes Survivors inflicted by Torment to spawn Rites of Judgement trails when they sprint. These trails last 5 seconds.
- Rust-colored Egg (Rework): Now causes Punishment of the Damned hits to replenish Rites of Judgement's charge by 30%.
- Lost Memories Book (Rework): Now causes Survivors injured by Punishment of the Damned to become Oblivious for 80 seconds.
- Obsidian Goblet (Rework): Now allows Punishment of the Damned to destroy pallets and breakable walls. Increases Punishment of the Damned's cooldown by 20%.
- Iridescent Seal of Metatron (Rework): Now decreases Punishment of the Damned's range by 50%. Punishment of the Damned's range increases by creating Rites of Judgement trails, up to a maximum of 200%. This resets when Punishment of the Damned hits a Survivor.
The Clown
- Increased Haste effect of Afterpiece Antidote to 12% (was 10%).
- Increased spread of Afterpiece Antidote gas clouds.
- Decreased the time it takes for Afterpiece Antidote gas clouds to activate to 1 second (was 2).
- Decreased the Hindered effect of Afterpiece Tonic to 12% (was 15%).
- Decreased the Hindered effect linger time from Afterpiece Tonic gas clouds to 1 second (was 2).
- Increased movement speed while reloading to 2.3m/s (was 1.61).
- Decreased the time it takes to reload to 2.5 seconds (was 3).
- The inputs for reloading and charging a throw can now be held, starting the action as soon as it becomes available.
The Clown's Add-Ons
- VHS Porn (Rework): Now increases the size and spread of Afterpiece Tonic gas clouds by 10%.
- Solvent Jug: Now increases Invigoration duration by 0.5 seconds (was 1).
- Flask of Bleach: Now increases the Hindered penalty from Intoxication by 2% (was 4%).
- Smelly Inner Soles: Now increases movement speed while reloading by 15% (was 66%).
- Sticky Soda Bottle: Now increases the Invigoration effect by 1% (was 2%).
- Cheap Gin Bottle: Now increases the Invigoration effect by 2% (was 3%).
- Cigar Box: Now reveals auras within 6 meters (was 16).
- Ether 15 Vol%: Now increases the duration of Intoxication by 0.5 seconds (was 1).
- Garish Makeup Kit: Now increases the duration of Invigoration by 1 second (was 2).
The Pig
- Increased Ambush movement speed to 7.1m/s (was 6.9).
- Increased crouched movement speed to 4.0m/s (was 3.8).
- Decreased the time it takes to crouch & un-crouch to 0.8 seconds (was 1).
- Increased the rate at which the Terror Radius fades when crouching to 0.33 (was 0.25).
- The inputs for crouching and ambushing can now be held, starting the action as soon as it becomes available.
- Increased Bloodpoint score for escaping a Reverse Bear Trap to 1000 (was 400).
- Increased Bloodpoint score for searching through a Jigsaw Box to 200 (was 100).
- Searching a Jigsaw Box now awards Survival points (was Objective).
The Pig's Add-Ons
- John's Medical File: Now increases crouched movement speed by 5% (was 10%).
- Last Will: Now increases Ambush speed by 3% (was 6%) and increases the time to charge Ambush by 10% (was 33%).
- Workshop Grease: No longer decreases missed Ambush attack cooldown (was 10%).
The Knight
- Increased max patrol path length to 38 meters (was 32).
- Increased patrol path creation speed to 15m/s (was 13.8).
- Increased patrol path acceleration by 2x.
- Increased strafe speed while creating a patrol path to 100% (was 25%).
- Increased the standard spawn time of the Carnifex to 8 seconds (was 5).
- Decreased the standard spawn time of the Assassin to 4 seconds (was 5).
- Decreased the standard spawn time of the Jailor to 4 seconds (was 10).
- The input for starting a patrol path can now be held, starting the action as soon as it becomes available.
The Knight's Add-Ons
- Call to Arms: Now increases patrol path length by 4 meters (was 10) and path creation speed by 7% (was 16%).
The Oni
- Increased the Demon Strike turn rate limit during the open phase of the attack to 540 degrees (was disabled).
NEW SURVIVOR ITEM: FOG VIAL
- Press the Use Item button to release a cloud of fog, suppressing scratch marks and auras, and decreasing visibility and audible sounds within its radius. Recharges over time.
- Each Fog Vial shares the following parameters:
- Has 1 charge.
- Has 33% opacity.
- Has a 10 meter radius.
FOG VIAL ITEM VARIANTS
- APPRENTICE'S FOG VIAL (COMMON):
- Reaches its maximum size after 2 seconds.
- Lasts 8 seconds.
- Recharges 70 seconds after use.
- ARTISAN'S FOG VIAL (UNCOMMON):
- Reaches its maximum size after 1.5 seconds.
- Lasts 10 seconds.
- Recharges 65 seconds after use.
- VIGO'S FOG VIAL (RARE):
- Reaches its maximum size after 1.2 seconds.
- Lasts 12 seconds.
- Recharges 60 seconds after use.
FOG VIAL ADD-ONS
- Volcanic Stone (Common):
- Decreases recharge time by 5 seconds.
- Reactive Compound (Uncommon):
- Decreases fog cloud expansion time by 1 second.
- Oily Sap (Rare):
- Increase fog cloud lifetime by 2 seconds.
- Mushroom Formula (Very Rare):
- Increases the fog cloud's maximum size by 2 meters.
- Potent Extract (Visceral):
- Decreases visibility and sounds within the fog cloud.
SURVIVOR ITEM REWORK: KEY
- Press the Use Item button to start channeling the Key.
- Once fully channeled, consumes 1 charge to reveal auras of Survivors in range for a set duration.
- While near a locked chest, press the Use Item button to quickly open the chest (uncommon Key or higher).
- Consumes 1 charge.
- Guarantees an item of Rare rarity or higher.
- Unlocking a chest with a Key reveals its aura in yellow to other Survivors in range.
- 1 other Survivor can rummage through the unlocked chest once.
- Guarantees an item of Rare rarity or higher.
- While performing the rummage action, the rummaging Survivor's aura appears to the Key holder.
- 1 other Survivor can rummage through the unlocked chest once.
- Consumes 1 charge.
- While near a closed hatch, press the Use Item button to unlock it (uncommon Key or higher).
- Consumes 1 charge.
- The Key item is no longer destroyed upon Survivor completing interaction and escaping the Trial.
KEY ITEM VARIANTS
- BROKEN KEY (COMMON):
- Reveal auras of Survivors within 48 meters for 8 seconds.
- 6 charges.
- DULL KEY (UNCOMMON):
- Reveal auras of Survivors within 56 meters for 9 seconds.
- Can unlock chests and hatch.
- 5 charges.
- SKELETON KEY (RARE):
- Reveal auras of Survivors within 64 meters for 10 seconds.
- Can unlock chests and hatch.
- 6 charges.
KEY ITEM ADD-ONS
- Friendship Charm (Common):
- Increases a Key's charges by 1.
- Shrill Whistle (Uncommon):
- Decreases the time to channel a Key by 35%.
- Braided Bauble (Rare):
- Increases the duration of auras revealed by Keys by 2 seconds
- Unique Wedding Ring (Very Rare):
- The Obsession and yourself both see each other's aura at all times.
- Decreases your chances of being the Killer’s Obsession.
- Blood Amber (Visceral):
- Using this Key reveals the Killer to you, and you to the Killer.
- Reduces aura reveal time by 6 seconds.
- Reduces number of charges by 2.
SURVIVOR ITEM REWORK: MAP
- Press the Use Item button to start channeling the map.
- Once fully channeled, consumes 1 charge to reveal auras of windows and pallets in range for a set duration.
- While revealing auras, press the Use Item button to create a beam of light at your location.
- Generators within 32 meters of the beam of light are revealed to all Survivors.
- Beam of light is visible and audible to Survivors only.
MAP ITEM VARIANTS
- CRYPTIC MAP (COMMON):
- Reveal auras of windows and pallets within 24 meters for 10 seconds.
- 4 charges.
- SCRIBBLED MAP (UNCOMMON):
- Reveal auras of windows and pallets within 32 meters for 12 seconds.
- 5 charges.
- ANNOTATED MAP (RARE):
- Reveal auras of windows and pallets within 40 meters for 14 seconds.
- 6 charges.
- BLOODSENSE MAP (EVENT):
- Reveal auras of windows and pallets within 48 meters for 14 seconds.
- Causes pools of blood to spawn beneath you while revealing auras.
- 8 charges.
MAP ITEM ADD-ONS
- Glowing Ink (Common):
- Increases the duration of auras revealed by Maps by 2 seconds.
- Gnarled Compass (Uncommon):
- Increases a Map's charges by 2.
- Battered Tape (Rare):
- Increases the maximum range of a Map by 8 meters.
- Sharpened Flint (Very Rare):
- When using the Map, all Totems within range are revealed.
- Crimson Stamp (Visceral):
- The Killer's Aura is revealed within 8 meters of the beam of light.
- Reduces beam of light duration by 10 seconds.
- Reduces number of charges by 2.
RETIRED KEY & MAP ADD-ONS
- The following add-ons have been retired from the Bloodweb:
- Key add-ons:
- Scratched Pearl (Uncommon)
- Gold Token (Rare)
- Milky Glass (Very Rare)
- Weaved Ring (Very Rare)
- Map add-ons:
- Yellow Wire (Uncommon)
- Black Silk Cord (Rare)
- Odd Stamp (Rare)
- Crystal Bead (Very Rare)
- Key add-ons:
- These add-ons can no longer be equipped to their corresponding items, but will remain visible in each Survivor's respective inventories.
KILLER PERKS
- Insidious:
- Decreased the time it takes to activate to 3/2/1 second (was 4/3/2).
- Hubris:
- Increased the duration of the Exposed effect to 20/25/30 seconds (was 10/15/20).
- Dragon's Grip:
- Decreased cooldown to 60/45/30 seconds (was 60/50/40).
- Scourge Hook: Hangman's Trick:
- Increased aura reading range to 12/14/16 meters (was 8/10/12).
- Overwhelming Presence (Rework):
- When a Survivor starts using an item within 32 meters of you, they gain Exhausted for 15 seconds.
- When a Survivor within 32 meters of you gains Exhausted, you see the closest Exhausted Survivor's aura for 2/3/4 seconds. This perk has a 25 second cooldown.
- Franklin's Demise:
- Increased aura reading range to 32/48/64 meters (was 32/32/32). No longer causes dropped items to lose charges over time.
SURVIVOR PERKS
- Potential Energy:
- No longer requires a minimum time spent repairing to activate (was 12/10/8 seconds). Decreased the amount of repair required to earn a token to 1% (was 1.5%).
- Any Means Necessary:
- Decreased the time it takes to raise a pallet to 5/4/3 seconds (was 6/5/4).
- Better Together:
- The aura of the generator you are repairing no longer has a range limit. Increased the duration of Survivor aura reading to 20/25/30 seconds (was 8/9/10).
- Still Sight:
- Decreased the time it takes to activate to 4/3/2 seconds (was 6/5/4).
- Built to Last:
- Decreased the time spent in a locker to 12/10/8 seconds (was 14/13/12).
- Appraisal:
- Increased the number of tokens to 4 (was 3). Each chest can now be rummaged twice (was once).
- Streetwise (Rework):
- The first time you deplete an item with charges, see the Killer's aura for 8 seconds. Items with charges retrieved from chests have +60/70/80% charges.
- Detective's Hunch:
- Increased aura reading duration to 20 seconds (was 10). Maps no longer track revealed objects.
- Déjà Vu:
- Maps no longer track revealed generators.
Hooks
- When only two Survivors remain, letting two struggle skill checks pass without any input will immediately skip to the sacrifice sequence.
Presets
- Players have access to a new preset system.
- Number of Loadout presets, and Cosmetic presets was increased to 7.
- Players can use a dropdown to chose the one they want to use.
- Presets can be renamed.
- Loadout and Cosmetic presets remain separated.
Custom Games and Spectator Mode
- Hotkeys to spectate different players are now shown in the HUD. They can be toggled off in Settings.
- A marker has been added to the HUD to show which player is being spectated.
- In Custom Games, the Killer power icon is shown to represent the player and the hotkey to switch view to them. The icon can be toggled off in settings.
- When joining as a spectator after escaping or being killed, the HUD will still show all players that had joined the match and their final state.
- The spectate button was relocated on the tally screen so it is easier to access.
Gameplay Area Expansion - Fallen Refuge
- More space to chase Survivors or loop the Killer, a small reference to a narrative universe where the dead roam the world has been added.
Bug Fixes
Audio
- Fixed an issue where the beam of light SFX from the Map item would keep playing after the VFX had been dismissed.
- Fixed an issue where the Rift Unlock Tiers SFX would not play properly.
Bots Improvements
- Survivor bots are now less predictable and more prone to errors while looping Killers they cannot see.
- Survivor bots now remain on generators longer when a Killer approaches without being seen by the bot.
Characters
- Fixed an issue where an incorrect percentage was shown in the description of The Knight's Call to Arms add-on.
- Fixed an issue where The Pig's Slow-Release Toxin add-on would not apply the Exhausted status effect when Survivors received a 2nd Reverse Bear Trap.
- Fixed an issue where the depleted item icon would become active when getting close to an unlocked locker when playing against The Dredge.
- Fixed an issue where The Mastermind would get stuck in the carry animation.
- Fixed an issue where The Knight's Guards would become stuck when damaging generators that were being blocked.
- Fixed an issue where The Singularity's Charge Biopod SFX would play when quickly attacking after releasing the Charge Biopod button.
- Fixed an issue where The Good Guy's attack SFX would play after vaulting using Slice and Dice.
- Fixed an issue where Survivors would lose Houndsense when rescuing a Survivor from a hook when playing against The Houndmaster.
- Fixed an issue where The Ghoul's forward momentum during Kagune Leap could be cancelled by holding backwards.
Environment/Maps
- Fixed an issue in the Toba Landing map where traps placed on door slopes would be hidden in the floor.
- Fixed an issue where Mikaela's hair would glow or appear incorrectly on low and medium graphic settings.
- Fixed multiple issues where the camera would clip inside The Houndmaster during their introduction.
- Fixed an issue in the Ormond Lake Mine map where The Knight's Guards would become stuck in invisible collisions.
- Fixed an issue in the Dead Dawg Saloon map where the debris of a broken pallet would clip into the ground.
- Fixed an issue in the Garden of Joy map where Victor could get pushed out of bounds by jumping against a rock.
- Fixed an issue in the Freddy Fazbear's Pizza map where a pallet could not be broken on one side.
Perks
- Fixed an issue where using a Killer power to vault would trigger the Unbound perk.
- Fixed an issue where the Killer's obsession would change when Dramaturgy spawned a Key with a Unique Wedding Ring add-on.
UI
- Fixed an issue where other characters in the lobby would not appear greyed out when they were in a match.
- Fixed an issue where the size of the Rift Unlock Tiers popup did not follow the set UI Scale setting.
- Fixed an issue where the tier quantity in the Rift Unlock Tiers popup did not adjust correctly when holding down the quantity buttons.
Miscellaneous
- Fixed an issue where the English End User License Agreement to link to the French Privacy Policy documentation.
- Fixed an issue where Terror Radius sounds would start at their full level before being suppressed by the Oblivious effect when inside the Terror Radius at a far distance.
Known Issues
- Rick Grimes and Michonne Grimes' voiceover lines are unavailable on the PTB and will be available when 9.1.0 releases.
- Rick Grimes' Last Day on Earth outfit uses the same pants as his default outfit. This is not intended and will be resolved when 9.1.0 releases.
- The retired Key and Map add-ons are not visible in Survivor inventories.
Comments
-
I still don’t think Insidious will be useful even after this buff. I wish it would get reworked to be lethal pursuer for undetectable and make it so you’re undetectable for x seconds at the start of the trial and make all undetectable effects linger for 5 additional seconds
26 -
Love Pyramid's head addons 😍 Finally those are interesting
10 -
Why is the PTB almost 42 GB this time 😭 I need forever to download it...
2 -
Teamwork: Toughen Up is just a better Self-Preservation. Longer duration and bigger range.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metresy of you, Self-Preservation activates:
Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.
-1 -
In terms of perks. Franklin changes are awful, the rest is okay. In terms of killer update Jailor is now useless
13 -
4 second jailer standard spawn, this has to be a prank bro…
13 -
Some of these changes look phenomenal. Others feel a bit "if you stun a killer from the northeast on a day with a T in its name," but I'm imagining those will mostly be ironed out. Overall solid stuff here
5 -
Insidious getting a literal 1 second buff is laughable. Just rework it.
7 -
They really gave Rick a perk that just gives him masquerade pallets lol
5 -
We updated the engine, which resulted in a larger-than-usual install size this time around.
6 -
Would love to know specifics here. Which aspect of the Franklin's change isn't playing well for you?
-8 -
Thanks for the kind words! If you don't mind me asking, which changes would you say are falling into the latter category?
-2 -
Franklins only being useful in terms of dealing with survivors items (toolbox, medkits, flashlights - specially them). But now the only thing why people even bring this perk is gone. And about jailer you overnerfed him, he is still very slow and cannot catch survivors and now cant even let them busy cause 4 seconds.
15 -
Not sure why Blood Amber got nerfed and had its Rarity increased. It is fine as it currently is.
Maps would have been cool if they had a Rookie Spirit type effect where my team can see the Aura of progress while being Channeled. Some Killers can do it with Add-Ons.
4 -
Fixed an issue where using a Killer power to vault would trigger the Unbound perk.
That is a shame. This perk was already underwhelming. This bug at least gave it some nice synergy with a handful of killers. These kinds of nerfs/bug fixes really limit build variety. Why not allow perks to interact with killer powers?
8 -
This is absolutely feedback I can bring back to the team - both regarding Franklin's and the Jailer.
With regards with the standard spawns, though, I'd be interested to see if the spawn times still feels too quick when the extended times for longer paths is factored in during testing. While it is 4 seconds on the short end for the Jailer and Assassin, this can be extended up to 8 seconds by drawing a longer path.
-5 -
Brother 8 seconds is nothing. You waste more time setting up the hunt, than survivors will waste running in a circle and grabbing the standard.
It makes hunts objectively weaker when they were already mediocre to begin with. These changes take a B tier killer, borderline C tier if the survivors are even remotely aware of the counterplay. And make him straight up D tier, he's abysmal now. You're forced to cause double teams because hunts do nothing anymore.
9 -
I don't like the clown and knight changes. They feel really bad and frustrating. Clown didn't need to be nerfed at all
9 -
Wow. A whole 8 seconds. Down from 20.
7 -
Thanks for answering. I think if Carnifex is 8 sex and Assasin is 4 i think it would be fair make Jailer 6 sec as middle ground. But that just my opinion of course
-3 -
Not really changes so much as some of the new perks feeling a bit too niche in how and when they might be used - Toughen Up feels like you're depending on your teammates to know you have it and play around you to get value (favoring SWFS while being underwhelming for solos), and the setup and stipulations on Conviction make it feel like an overall less useful version of Unbreakable. I've yet to actually play the PTB though, so maybe the use cases will become more apparent with actual testing
2 -
you guys had 6 perk slots to fill
5 of them are way to situational or overshadowed by better perks like come and get me
being way worse then babysitter
or
are just more random swf ampifiers that isnt even needed, if you die after a pallet save, (equvelant of getting a free ds)
then you probably need more experince then a perk saving and crutching you up, might also because the maps are horrid and there is no loops in sight like in coldwind farms.
i doubt conviction, my favorite out of the bunch, gets to stay as it is, if killers get their way of whining a perk into uselessness like wake up or shoulder the burden got. not even a week base meta like thrill or wglf.the fog item is somehow a downgrade from the event items we got, so great job on that.
i know it has been said in the discord that its not supposed to be a "get ouf of jail free card"
but how is it supposed to be used then?,
including how not even an hour into ptb, the fog seemingly is very situational and only benefits builds that already hides for you with lucky break.
I doubt this will stay any use after post ptb, since killers whine every time stealth is remotely mentioned.
if it does for a while, great, but i know its only a matter of time until it also goes to the chopping board.
i hope the basekit changes for survivor are better.-2 -
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May I ask what exactly that Oni change means? I'm a little confused what that change means
3 -
Do you have to rummage in 2 chests per fragile pallet or once you have done 2 you can make as many as you like?
I mean.... nobody is going to use this perk as the party pallets in the event are awful and they're free. Who thought this was a perk anyone in DBD wanted?
The single 3 second fast vault stunning for an entire match is laughable too. Why would I use an entire perk slot for this?
2 survivors I won't be buying.
4 -
The changes to the clown's bottles shows a lack of understanding of when and why they were actually used. Most of the time you don't want to use the fast gas- it's a very niche thing basically for catching someone before they got to a vault in certain map squares, because if you use it too much then you buff the survs more than yourself.. The slow gas is Clown's bread and butter for good reason.
The Knight nerfs are going to make him even more dumpster tier than before. No one's chasing with Carnifex, jesus.14 -
So no negan as a killer?
4 -
Yes im a killer main. But play Survivor with friends. I feel like doing away with the whole emptying charges things isn't a good idea. I feel like Franklin's should still make the item lose charges. Just either not as fast, or lose a precentage when knocked out a Survivors hands. As in real life an item would probably be damaged anyway.
2 -
Well…
Keys are useless now.
At least for the purpose of seeing the killer's aura.
My friend used Exultation to farm Skeleton Keys (more than 700) and he now sees he only lost a colossal amount of time.3 -
No. There is no killer with this.
-3 -
You're not even trying anymore with survivor perks, you really have to be a fan to buy these ones
11 -
As mentioned above, I'm taking note of this feedback to bring back to the team. Thanks!
6 -
New Perk: Apocalyptic Ingenuity- After unlocking or rummaging through
2/2/2chests, press the Ability Button 1 for8/8/8 secondsnext to a broken pallet to build a fragile pallet.
Does this mean I can infinitely rebuild pallets after opening two chests or only once?
0 - After unlocking or rummaging through
-
Will we get compensated for the addons that we will lose?
13 -
Otz tested it on stream. Its 1 pallet, and it is essentially the party pallets that auto-break.
9 -
Thanks for the clarification. One pallet is so bad especially when requiring chests, which only 3 spawn on a map. Either make it gen progress or chase time or don‘t give it a requirement. Party pallets aren‘t strong. They are pretty bad and very easy to deal with as killer.
10 -
Wow this is disappointing looking. Clown got kicked in the soft spot hard. The Pig changes are weak af. The survivor perks are awful. The key and map reworks are pretty damn bad. Not to mention for some reason were going to be stuck with a bunch of addons we can literally no longer use. They'll just sit there reminding use of the blood points we wasted on them.
15 -
I'd love to dig into the specifics of what you're getting at here. Would you be able to elaborate on what's causing frustration for you regarding keys and Killer aura reveals here? And is there something specific regarding the Skeleton Key?
I want to make sure I have an accurate read on your feedback before bringing it back to the team.
3 -
new players will never know the confusion of seeing messiah Jeff glowing in the crystal bead
3 -
So it's official you do want to kill the game.
-4 -
0
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Hey Devs I had a Question. Will bots not go in Circles on a Loop anymore and be Able to be Fooled Dearing Loops.
I also was wondering will this Apply to Killer Props like The Onryos TVs, The Unknowns Hallucinations, Trappers Traps will be able to be hidden without the Bot Disabling them When they Shouldn't be able to them.
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Why was it even made in the first place. Do you guys play this game? Honest question…every killer "buff" is basically a nerf. You buff something by 0.1 that no one cares about and gut the best parts. I honestly don't know why any one boots up killer anymore. Games cooked.
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I like all the new and different add-ons you guys made for Pyramid Head but why isn't there an add-on that inflicts Survivors with Torment have they have been hit with h Punishment of the Damned? You guys tried that out on a PTB and I know people didn't like it as Basekit but an add-on would be okay.
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I mean killer is the easiest it has ever been and the survival rates show that but sure...
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It isn't even "so bad" it's probably one of the most useless perks in the game alongside that one where you can get yourself up off the floor for 30 seconds before going back down.
In solo queue if anyone beats you to the chests, dead perk slot.
If you do get the chests you can make one garbage pallet in an entire game. They're crap in the event and you get given them for free every minute or so. Why would anyone ever consider running this perk outside of adept?
It does make me worry they will give killers remote hook and pallet break as perks shortly though, of course that wouldn't be limited to once per match and will have zero activation requirements.
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Hey.
Thanks for replying. 😁
The best use for the key was to see the killer's aura using the Amber add-on, but now this is basically ruined. Now you can only see it for 2s PER CHARGE and the killer ALSO sees you. My friend farmed more than 700 keys with the sole purpose of making Skeleton Keys + Amber his, let's say, default item in his most used builds and now this combo became basically useless.
With the current patch we can see the killer's aura for a max of 22,5 seconds with the Skeleton Key + Amber + Beads, we can even use it for like half a second if we are fast on our fingers to deactivate it fast enough (making the duration go as far as 45s) AND the killer CAN'T see your aura.
Skeleton Keys were the highest rarity and had 30s of use. It was way more than the other two keys and, of course, took two pallet stuns per trial to get one using Exultation.
With the purposed changes currently on PTB keys became borderline useless aside some meme builds that people will tire off pretty fast.
If you want to see survs auras you just need to use one of the retired add-ons for example.
Nobody is bringing it just to unlock chests faster or the other functionalities you guys added.8 -
I agree with the blood amber
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Isn’t Babysitter a better option than Come and Get Me?
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does endurance counter this op swf stun perk does it work like ds?
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