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The killer perk changes are dissapointing

Insidious. You reduced the time you need to stand still to activate to 1 second? Like you want to stand still anyway, all this does is make your terror radius dissapear 1 second faster. This might be one of the most pointless changes in the game history. This would be like if you said "we are going to nerf Nurse" and then all you do is reduce her movement speed during fatigue. Yeah, technically it is a balance change, but realistically this is never going to matter.

Scourge Hook: Hangman's Trick. You increase the aura reading by 4 meters. Yes, I know how circles work, yes I know it extends to all directions. But scourge hooks are still random. And there are still perks that do a similar job. Like Awakend Awareness if you need the information for the carying, BBQ and Chilly or Friends til the end if you need it after. Hell for that purpose bringing Darkness Revealed and opening a locker would be better than this. This perk has a flawed concept. It choses 4 almost completely random spots on the map where it works from. And if they are good you get decent information and if they are bad you get no information. Either the radius is too big and you see the whole map or too little and its too much of a gamble to bring.

Franklins Demise. So are Survivor items supposed to be untouchable by killers? Because this is what this does. Because now, the item will still be fully functional after being dropped. The point of the perk is to get rid of items. But if all you need to counter is the Survivor taking a 2 second detour while walking between gens or to an unhook, then it doesn't do that. It makes using items slightly more inconvenient, like old Overwhelming Presence.

This is also a HUGE shadowbuff to Syringes, which is already by far the strongest item add on. While they could be used at any charge level, there needed to be at least 1 charge left. So, if they used the med kit normally all game, and then planned on using a Syringe later (which is the best way to do it), then Franklins would just instantly kill that med kit and disable that Syringe. Now Syringes are essentially untouchable, yeah they can't pop them mid chase anymore, but a free heal outside of chase is good as well.

Franklins and Weave is still a good combo, but in the past Franklins was also a good perk alone. Now Franklins Demise is borderline useless outside of being a Weave Attunement enabler.

So, please:

Insidious: Technically a buff it won't matter. Make it so that the undetectable lingers or some similar bonus effect.

Hangman's Trick: Technically a buff, but it won't matter. The perk needs a major rework.

Franklin's Demise: Huge nerf. Please just undo it.

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Comments

  • VibranToucan
    VibranToucan Member Posts: 674

    I meant to put this in PTB Feedback, can I move it or do I have to repost it there?