http://dbd.game/killswitch
If someone DCs early game, the rest should be able to Abandon.
If someone DCs borderline immediately, the Abandon option should become available for everyone.
It's a 3v1 at 5 Gens.
The match is over.
Bots are better than no one, but they're still terrible, and four people shouldn't be stuck slogging through several minutes of (hopeless, in the case of the Survivors) gameplay to a foregone conclusion. It's not fun as Killer. It sucks as Survivor. The BP incentive to stay is abysmal. Just let people skip the drudgery and queue up for a match they might actually be able to engage in instead of mentally clocking out of.
EDIT, Addendum: Call it a draw for the sake of the stats of those who Abandon in this situation, so it doesn't affect their MMR. The match could have gone any which way with a full (and fully engaged) team, so that only seems fair. It's a lot less fair for the MMRs of those remaining to be hit with a win or loss that was determined 30 seconds in because someone DC'd.
Comments
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The issue with that would be that SFWs could get free disconnects by just managing who DCs first.
-1 -
Simple fix — disable the feature for those in a group.
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This. Also, with the new penalty system, the entire SWF lobby has to wait out everyone's stacked up penalties from the moment they go to queue up, one penalty after the other. So, if a group was habitually abusing the system, they're going to have to wait longer and longer every time they go to queue up.
[Edited for clarity.]
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It's not really that easy anymore, when you can't just wait out penalty. It would start snowballing.
Would that happen? Yeah
Would it happen a lot? No3 -
I think it would be fine, if DC happens in first 2-3 minutes.
Sure, there would be some players to abuse it, but I think it would be on level of DC on loading screen.2 -
Killers shouldn't be punished for survivor dcs by playing games against bots (yes they can abandon too, but it gives them - 100 % kills to killrate and mash up the stats). Dcing is a will and abandon is not a feature to replace dc with no penalty. Surely if you don't dc too often, you can dc without penalty too.
-1 -
That's an issue of how Abandons count toward stats, and should be fixed, anyway.
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If a go next feature has restrictions on it for SWF, I don't think it's worth implementing. SWF's stats aren't as impressive as they used to be to warrant it. Either bottlenecking is a problem or it's not.
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Honestly? Fair, and, again, with the penalty system the way it is now, if a SWF did try to abuse the system, they'd just be eating each other's ever-increasing penalties every time they went to queue up. Most Survivor players (at least from the most recent stats I can remember seeing) play solo q, but a significant number are also playing duo, which really isn't much easier most of the time.
My sister and I play duo a lot, and there are nights where she can only play a few games because of her work hours. We can barely go a single night without at least one game where one of the randoms DCs within one minute (if that) and then we're just sort of stuck wasting time trudging on to the inevitable loss, because we have to.
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Exactly. There's a million reasons why it makes sense to go next. Some petty, sure, but some that are totally reasonable. The game is too fragile to really force players to stick around and I think these changes are gonna continue to prove that.
However, I do support something akin to what we had, even if it's not what I'd consider ideal. It's the same mantra with almost every change to DBD—at least it's something.
2 -
I support!
A bot at 5 gens is a solved match. Survivors are heavily disadvantaged here. Even at 3 gens a disconnect can be brutal!
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