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Killer Perk balancing - slow down perks reduce gen kick limit

The current killer meta is - as it was for many years: slow down perks on top of slow down

We have seen many variants: Ruin/Undying meta, Gen kick meta, Scourge hook meta… literally any strong slowdown perks have been touched by the devs at some point in history of the game.

  • But this does not fix the issue, one perks rotates out, another one rotates in
  • Slow down meta is the norm for balancing any other aspect of the game, like repair speed, basic killer chase power etc.
  • Anyone not stacking slow down perks has in general a disadvantage (the very concept of meta)

How to fix this? - Well here is my idea:

each strong slow down perks should half the gen kick limit for a killer

The killer can trigger eight regression events on each generator by default, either by kicking it, or by perk.
Not being able to regress generators has a big impact, especially during the second half of a match. Which means:

  • stacking too many slowdown perks will be less effective
  • players will naturally migrate to using some non regression perks (like for chase, information or just fun)
  • resulting in a more diverse meta
  • prior nerved perks can be buffed again (like old Call of brine with 200% regression, but only 4 kicks per gen, additional kick perks would reduce that number even more)
  • bringing 4 slow down perks could disable generator regression entirely (depending if rounded up or down)
  • slow down perks can keep their strong effects and remain viable especially in the beginning of a match

The details of this idea can be tweaked for sure, or it could be transmitted to survivors aswell (like the strongest second chance perks could reduce self healing speed or something in that direction).

What do you think about it?

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Comments

  • Ohyakno
    Ohyakno Member Posts: 1,499

    This does nothing but punish killers for bringing perks that are necessary to compete with even mildly efficient teams. You'd see a huge increase in hard tunneling because the ersatz pressure from game delay perks is gone.

  • terumisan
    terumisan Member Posts: 2,167

    either get rid of gen kick limit or slow gens to a crawl there aren't any other real options besides killers just using all top tiers and just using aura perks because gens speeds are too fast

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    Either keep the limit and buff gen perks, or get rid of the limit.

  • Anti051
    Anti051 Member Posts: 874

    DbD is the only pvp game I've ever participated in where one side isn't allowed to defend for the sake of the other side's feelings.

    Visualize this for a sec:

    • A hockey or soccer game where goalies are only allowed to block a shot on goal 8 times, then they have to sit out for the rest of the match.
    • A basketball game where one team is only allowed to block a shot on hoop 8 times.
    • A baseball game where one team is only allowed to catch a pop-fly for an out 8 times before they have to let it hit the ground.
    • A dodgeball game where one side is only allowed to catch a thrown ball for an out 8 times.
    • A game of Counter-Strike where each player on one side is only allowed to headshot a player 8 times before none of their headshots count for the rest of all rounds.
    • A fighting game where one player is only allowed to block an attack 8 times before their block button doesn't work anymore.
    • A game of chess where one side is only allowed to capture 8 pieces.

    All of these ideas are a bunch of completely bogus hand-holding nonsense.

    Two killers, Skull Merchant and Singularity turned 3-gen scenarios into an issue; Why does the entire killer roster get hit in the face with the bullshit-catapult in response?

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