So what's next for Springtrap?
Definitely one of my favorite killers so far, and the skins are 10/10, but after having 4 add-ons adjusted and no other changes so far, what exactly is next? He recieved no update in the mid-chapter and after how Ghoul was handled, we knew it was going to take awhile before he received any sort of update. If I had to guess, it won't be until after the PTB goes live.
Springtrap falls solid in the B tier category. Many players agree that he isn't too strong, but also isn't too weak with fair counter play. Mostly. There is a fair few who aren't fond of his map pressure and uninhabited map teleport via his doors. Some find it difficult to properly react, even after the invisibility glitch being fixed. Its hard to say what exactly could or should be changed if at all. It'd certainly be disappointing if he received only minor changes, but it would aggravate a lot of people if he only got flat buffs. On top of that, it would feel extremely unnecessary if he got heavier than necessary nerfs.
So is Springtrap in a good state? And what exactly is the next step for him after being one of the most successful chapters in the game?
Comments
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Nothing. Maybe minor buffs in a few years. Forever condemned to be B tier killer for casual gameplay that buffs good survivors for free.
-8 -
He is mid, and bhvr nerfed his best addons because why not?
8 -
character is neither egregiously strong nor weak and nobody is complaining, he won't be changed
16 -
he literally just came out and then got some add-on changes and you're already asking what's next… let's just see how it goes for a while
6 -
He's fine. He isn't overpowered by any means, fun to play and play against. Has counterplay, has interesting optional mechanics for survivors. He's got addon variety, awesome synergy with perks, can be oppressive with high skill and knowledge, with said skill overlapping by playing similar range-skill shot killers. Absolutely no complaints here.
6 -
he's going to go in the bad killer box with the other killers and not be buffed because people think he's "ok"
i want him to get buffs enough to be houndmaster tier but we're not getting that
-9 -
Its already been quite awhile. I'm asking what's next because Springtrap has already settled in a consistent spot, and he is one of the best selling characters in the game.
From a certain standpoint, something does have to be done either from a sales or development perspective.
-3 -
Personally I'd like an update that guaranteed the door panels on doors that are near generators are visible from the generator.
People argue that his door teleport + undetectable status are fine because you can watch the panel - ok, so let me watch the panel, don't hide it behind a tiny segment of wall or face it away from me.
9 -
perfectly balanced killer that is fair for solo q; sounds like a recipe for a nerf since people would rather face Ghoul 24/7
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If you don't mind me turning your question back on you, now that you've had time to dig into his gameplay (I'm glad you're liking him!), is there anything you'd change about the Animatronic?
2 -
The killer has an above average pick rate, with a below average kill rate, and has way way less complaints than Ghoul had. This is pretty much the jackpot of game balance.
And the killer’s stealth mechanic is so fake, that a lot of people are running the guitar addon without the +stealth duration addon, meaning they are content with going entire games without the stealth mechanic.
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As Survivor they need to either increase the range the cameras can track him or detect him faster. On some Maps it's useless even trying to use the cameras because he's always out of range. Give a reason to engage the cameras.
-2 -
Greetings from the fog!
Im not op but his addons feel stale for example why use celebrate! poster now its a purple addon that hinders you more then it helps you. And the rest of his addons are alright. Another big pain point (atleast for me) is the massive slowdown when starting/shooting his axe and especially once thrown you get a massive speed decrease. This feels AWFULL especially if missed wich is easy with how tiny its hitbox is (not that that needs changing).
Another issue he has is his axe grab its very inconsistent ive had multiple times where i see the popup i click and i just m1/lunge instead of doing the grab wich loses me a hook/time. To me he also doesnt deserve to be 4.4ms since his anti loop is the same as unknown but it just injures if hit.
Hes nice but why play him when i can play someone like huntress and gain more tries at the anti loop. (but without the map traversal wich im not encouraged to use outside of a niche scenario.)
It doesnt help the survivors NEVER need to use the doors to teleport and can have an uncounterable aura read (since it can go through walls making it uncounterable).
Also abit off topic but id suggest looking at slinger as hes in abit of a sorry state atm (ive seen my chain shot just get broken without anything to interupt its connection. And he just lacks some form of map pressure because of his 4.4ms status)
Thanks for reading4 -
make his undetectable last 30 seconds( or whatever pre nerf security badge was at )or lower the sound of his footsteps since he's so loud there isn't a point to stealth (which silent footsteps should be basekit to undetectable to begin with)
i think axe missed cooldown should be lower but keep the axe cooldown when hitting survivors the same
there's a question i have with how springtrap door interactions work
is it the door grab works when he's in the door in general or when he's traveling through specific doors while survivors are traveling to those same doors?
-6 -
I'd change his door interactions. He shouldn't be allowed to hook someone next to a door and circumvent anti-camp by hiding in the door. Move Hooks away from Doors.
I don't even know how to tackle how adept he is at tunneling because of the Axe.
0 -
Nope. We're all going to speculate about nerfs that haven't even happened yet, and then get upset about them.
Thank you very much.
-2 -
He cant do that though, if he's in a door next to a hook they still get anti camp
1 -
Why would he need to be in the door next to hook? All he has to do is walk away, get in a door and wait for the unhook, then TP back to hook.
1 -
I'm not following the logic here. What is this "certain standpoint" that dictates that they must make changes to Springtrap or otherwise publicly lay out a plan of action so soon after his release?
1 -
I havent played much survivor so only just had my second game against him. Is it normal for him to hit me while facing another direction? I thought he was aiming for another survivor in that direction but then I got hit but he wasnt even looking at me... I was off to his left
5 -
If there's one big change I'd have for Springtrap, it'd be to rework one of his less popular add-ons into fully disabling the axe, like Chatterer's Tooth Disables Chain Hunts in exchange for aura on box and Undetectable for half a minute on Pinhead.
It's a cool example of a killer shedding a large aspect of their normal gameplay in favor of a more specified playstyle, and since there's been a lot of talk around Springtrap's adaption in regards to how controversial the axe is, I think it would be a big hit if he was given something of this nature to let both camps have their cake and eat it.
For a specific addon suggestion, I think it'd be cool if an addon disabled the axe, added 3 more Security Doors, then made the Undetectable Springtrap got from security doors indefinite until he was revealed on camera by a survivor. It would ideally change the dynamic of how Springtrap slinks around the map and Survivors approach using the cameras as a preventative measure.
2 -
Have the Purple guy drawing add-on be purple and not blue.
10 -
Right now i feel like he is the most balanced killer in the game for the average matchups.
Only thing that i really want is Quality of Life for survivors using cameras. I think they're really fun to use but they are not as easy to use as i feel like they could be.Firstly, revealing the killer whilst they are chasing another survivor can be useful but it can feel too risky of a time investment because you they must first even be within 18 metres of a camera to be revealed, and you also need to find where they are even are. I suggest making it so survivor teammate locations are visible on the camera map if they are within a range of that door.
Also, something i do after revealing the killer is exit the camera to conserve battery but a problem with this is that the doors do not remember the last camera you were on after selecting it again, i think doors should remember the last selected camera per player.
Another issue i have with the cameras is Orientation, it can be difficult to realise where it is on the map you are looking at when first interacting. What i do to combat is immediately find what door i am using and using right click to switch to the camera i am at, and then doing the same to wherever i want to check (or sometimes i flip through them). I hope this could be addressed in some way.
I also think it would be nice if you could hear audio through cameras, this would help a decent amount in finding players but i know this seems to be quite a buggy thing.
Lastly a QOL for the killer is, on multi floor maps it seems like doors can spawn on different floors for the generator they spawn at, this can be quite detrimental and i feel like it should be made to where doors try to spawn on the same floor if possible.1 -
So give them 3+ seconds to react after the unhook happens? So the killer would just be waiting, doing nothing far away until you unhook instead of chasing another survivor. It doesn't seem necessary to me.
-1 -
I'm glad Springtrap is in the game and happy for those who enjoy his playstyle and uniqueness. I can't vibe with him though imo he's extremely boring with a very uninspiring power.
-1 -
Im enjoying Springtrap a ton and aiming to P100 him soon, currently P65, I have two problems with him. For the gameplay I wish to know from the devs if spawning door close to hooks is intentional and if it is to please dont allow him to go to a door and camp there, make so if he enters a door next to the hook he cant cancel it. So he cant camp the hook which is a problem on solo queue. And my second problem is the belly design. Really loved the worked the devs have done with him but Im a huge FNAF fan and the belly fur and button are missing.
3 -
Not all doors face hooks.
Considering how easily the axe allows you to tunnel, I think not letting him TP two inches from the hook is not too much to ask for.
4 -
You can scan him trought walls idk why you want wallhacks on him have even more distance, he isnt that strong mediocre killer. Cameras arent only thing he offers you can use his doors to get across the map for gens,saves, etc.
2 -
Some doors are good (the ones on the hill facing hooks or near hooks,key gens) but some suck like the one in the main on greeville uknow version it spawns wa away from the gen so its easy to prerun and you can hesr his loud footsteps trough floors pretty easy.
0 -
The super long wait to attack after throwing the axe it's such a pain having to wait 4- 5 seconds to be able to attack. While huntress can immediately attack after throwing an axe in 2.5 seconds
-4 -
Just slow down his exit animation if he is near the hook.
7 -
100% this, xenomorph has the same idea and it works pretty fine
Just make travelling to a door near a hook take wayy longer or something like that.
7 -
Maybe same as xeno but first I think we should wait for phase two and see what changes will be there, doing this before phase two can be just nerfing/fixing issue that can be already fixed (same as 3 genning nefing kicking perks and butchering skullmerchant just to give gens maximum number they can be damaged and then theres no way to regress them anymore).
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Popping back in here to thank everyone who's taken the time to share their thoughts here! It's always interesting to get a read on how folks envision recent Killers evolving. We'll be sure to collect relevant feedback and pass it along to the team.
Making the big requests, I see!
9 -
I don't really see why.
Giving him a slowdown when he TP's to a hook isn't going to break his kit.
1 -
swapping rarities with the Loot Bag would tickle me...purple as I use that one every game.
1 -
make doors and cameras more relevant please!!
let springtrap know where survivors are using cameras or if they're TPing, make survivors sitting on cameras reveal where he is going to TP, make this whole thing actually interactive and relevant for gameplay rather than being a side gimmick
2 -
as somebody who uses the cameras, I absolutely do not want Afton knowing what camera I'm on.
1 -
of course you dont, because you want to have a useless gimmicky mechanic instead of something interactive and versatile
it's like if I suggested xenomorph's turrets could be broken by the killer and had a potential to remove his power instead of applying minor slowdown on xenomorph while its in the area and you'd be arguing against that.
springtrap has great potential for an extra layer of interactivity and borrowed power and it's being underutilized, resulting in cameras being generally useless and underused and killer having no way to interact with people using them.
it's utterly boring.
-5 -
It wont but now he isnt best tunneler anyway and all that depends on rng when doors spawn next to the hook and survivors just can move few meters and dont heal under hook if they think he will come back and try to tunnel or go after rescuer because he didnt found anybody, personaly I dont think he even needs that he cant camp in the doors either theres anticamp so he must move away to other doors and then come back which isnt that fast and survivors can just run away. On xeno theres more need for this because he can wait under the tunnel and see whos coming if the hook is near but still he doesnt need that either this is just something from old times and maybe after new anticamp and antitunnel changes there wont be need for slowing killers mobility throught his portals when coming back to the hook, just wait with what devs will come out and then look if this change is realy necessary.
-1 -
He's a pretty damn good tunneler. The lack of slowdown from successful Axe hits is a problem, but I don't really know how to tackle it.
-3 -
He is still mediocre killer you just cant bodyblock without consequences or heal under hook wheres doors right next to it, there are even better killers for tunneling.
1 -
Obviously, Nurse is a better tunneler. Obviously, Blight is a better tunneler. Outside of S-tiers, he's pretty damn good at it.
Springtrap bypasses BT, anti-camp and because of his Axe, he doesn't really get slowed down when he hits someone off of hook.
I really don't understand why you're so resistant to slowing him down when he exits a door next to hook.
-2 -
I already mentioned it before there will be some changes to anticamp and antislugg and they can maybe fix it so its better to just wait. I used 3gen situation as example where all that devs should do was give gens limited times killer can damage them and 3gening killers and kicking perks didnt need any nerf, even skullmerchant but devs did something to stop this problem than made another change that was good and solved whole problem but forgot to buff gen kicking perks back so they werent trash and there was no need to nerf merchant way they did (biggest part for the nerf played 3 gening).
3 -
I think he's mostly fine and I enjoy him on both sides, there are maybe a few smaller changes I would want to see such as giving survivors a bit more incentive to use the cameras (even just some bloodpoints would help here), slightly lower movement speed while holding up a charged axe, in return slightly lower the axe recall cooldowns and maybe slightly faster teleport speed for the killer.
(also fix Glitchtrap being too quiet)
0 -
it's not much different than huntress and arguably worse because he doesnt get another hatchet for follow up.
it's not an issue, just bodyblock if he goes for that
1 -
Whoever bodyblocks gets the axe in the back and grabbed in 1 second. THIS is the problem with the killer. You cannot escape that grab because he becomes faster without the axe. This killers camping and tunneling abilities are too great. I see this happen WAY too much and honest im sick of seeing this overgrown bunnyman and them camping the hooks.
I think he should be slowed down like huntress and his doors needs to be further away from gens. When someone is hooked the doors nearby shouldn't work, like with dredge. He cannot teleport to nearby lockers.
1 -
if you get the axe in the back, then you just go square one and run away yourself.
you are given about 10 seconds of running in a straight line to make it to anything.
and even if you get grabbed, then you have successfully prevented a tunnel out and did a delayed trade.
it's a non issue. you are complaining about a mediocre 2 tap killer just because he does it in a fancy way. and unlike a lot of other 2 tap killers he doesnt get to do it again immediately on the other survivor, he only gets to do it once on one target.
-2 -
Why is it ok that this killer can teleport to hooks and have no slowdown?
Alien gets slowdown if they return to hooks where someone is hooked. Dredge cannot teleport to nearby lockers when someone is hooked. Single Larry slows down heavily if he tries to teleport back to hooks. Why is it ok for this killer to have no slowdown or cooldown? Is it because its FNAF?
i'm not saying there arent stronger killers than this bunnyman, all im saying is that there are few issues that could be fixed.
2 -
because the killer gets 4-6 seconds delay for that depending on if he was inside the door already.
and if he is already in the door nearby, he should be accumulating AFC, if he isnt, that's a bug.
"Alien gets slowdown if they return to hooks where someone is hooked."
It immediately wears off when the person is pulled. You wait for the status portrait change to "injured" and exit at normal speed and accomplish the same thing as Springtrap does with preemptive teleport if he even calls out the timing, most of the time. Not to mention xenomorph is able to track people inside tunnels to know when they're approaching the hook.
Dredge is outdated and released 2 years prior to AFC system that made developers remember they dont need to implement basekit anti camp measures.
Singularity is given penalty because he can literally look right at the hook through camera and TP for sure. That penalty also wears off immediately if they leave the range of the hook. This killer was also released before AFC system and clearly not designed with it in mind.
If none of these killers had the camping penalties they have, they would all surpass springtrap in hook camping one way or the other. If they had these penalties removed the only one who would be mildly problematic with that would be singularity.
You are making an issue that needs to be resolved with clunk bandaids out of something that isnt an issue in current state of the game.
-3
