http://dbd.game/killswitch
QOL improvements I would like for Springtrap
these are just suggestions that I think would make the animatronic a lot smoother to play while also trying to make him fair on both sides (keyword being try)
reduce the time it takes to retrieve the axe from the environment to 5 seconds (was 7)
Increase the grab range to 4 meters (was 3)
Increase grab detection to 48° (was 45°)
Increase the survivor axe detection range to 1 meter (was 0.55)
Reduce the volume of Springtrap’s footsteps
Reduce the volume of the audio notification when Springtrap is being revealed because it genuinely hurts my ears
Springtrap now gets a directional notification when being revealed by a security camera (kinda like Ghostface whenever survivors are revealing him)
Reduce travel time between security doors for Springtrap to 2.8 seconds (was 3)
Reduce the undetectable effect from exiting a security door to 10 seconds (was 20)
When a survivor reveals Springtrap with the Security camera it will restore 10% of the that door’s battery
Reduce the time it takes to travel between security doors to 4.5 (was 5)
(currently survivors have no real encouragement to use this security doors so these buffs will actually make them worth using but I did slightly takes to reveal him, how long he is revealed, and how long it takes for a camera to reboot)
Increase the time it takes to reveal Springtrap to 5 seconds (was 4)
Increase duration Springtrap is revealed to 12 seconds (was 10)
Increase the amount of time security doors to reboot to 50 seconds (was 45)
Reduce the amount of time it takes to remove the axe from another survivor to 4 seconds (was 5)
those are all the changes I would like personally I’m too tired to do add-ons but I hope that people like these changes 👍
Comments
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Springtrap is already very good killer and you want to buff 85 % of his kit? Dude stop. Let balanced killer be as they are, we need bad killers to be better.
3 -
yeah I regretted a lot of these changes. really the only changes that I would actually want are for the axe hit box to lineup more with huntress’s, the increased grab range, and a Nerf to his undetectable because tell me how this MF gets 20 seconds of more undetectable for traveling through a security door that’s pre-placed right in front of a generator, but Demogorgon has to manually place his portals and only gets five seconds?
-1 -
Sadly, BHVR gives every killer some sort of teleport or movement speed which by itself gives insane inbalance between new and old killers. Tell me why Springtrap has really strong antiloop, cross map teleport without any restrictions, pretty busted add ons and then we have killers like Trapper, Skull Merchant, Pig or Myers? Even Pyramid Head sucks at this point, his antiloop is not bad, but eh has no map mobility no map pressure, absolutely nothing. How you can compete between killers when one has to spend 40s running cross map, while other can be there within 3s? I just don't get it.
2 -
behavior killer design I guess lol
0 -
This is not what quality of life is. These are buffs.
0