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Human Greed should work with Vecna's Magical Chests

Jargonator
Jargonator Member Posts: 64
edited August 5 in Feedback and Suggestions

Currently, Human Greed only shows auras of regular chests (Which when I tested was only 2 Chests on the map), which makes it nearly useless when playing as Vecna.

The perk description says it reveals "unopened chests," but Vecna's magical chests containing items like The Eye and Hand of Vecna don't count, even though survivors interact with them in almost the same way.

This creates a situation where Human Greed provides minimal value on the one killer it should synergize with most. With only 2 regular chests per map, you're basically running a 3-perk build.

Suggestion: Allow Human Greed to work with Vecna's magical chests as well. This would:

  • Make thematic sense (greed for magical treasures)
  • Give the perk actual utility on Vecna
  • Create interesting strategic decisions for survivors about when to loot magical items
  • Maintain game balance since survivors still need those items to counter Vecna's spells

This seems like an oversight rather than intentional design. What do you think?

Post edited by Rizzo on
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Comments

  • Jargonator
    Jargonator Member Posts: 64

    Well, chests aren't really his ability… and having Human Greed not work on his chests makes the perk practically useless on him.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Making it work on killer chests would be terrible. Imagine Nemesis and Wesker being able to guard the supply chests with ease.

  • Jargonator
    Jargonator Member Posts: 64
    edited August 5

    The difference is that if you use Human Greed on Wesker or Nemesis it functions perfectly fine, but it's practically useless on Vecna due to him replacing most of the chests on the map, and I don't really consider those chests in the way I consider Vecna's Chests as chests, but still a valid point. And also, clearing your infection when fighting against a Nemesis is not NEARLY as important as getting the Magical Items when Playing against a Vecna.

    And also... if It DID work on Wesker and Nemesis Chests it wouldn't be the end of the world, because sure the Killer could camp one... but there are multiple chests, and if the Killer is camping a chest then they aren't kicking gens or applying Pressure.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I'm not talking about them camping the chest. I'm talking about them interrupting you getting a vaccine and in Weskers case running you to ground because you can't remove the infection.

  • Jargonator
    Jargonator Member Posts: 64
    edited August 5

    When Wesker is chasing one person stopping them from getting a First Aid Spray, the other people could just go to another chest on the other side of the map, he can't be everywhere at once. I also NEVER said I want this to be on killers like Nemesis and Wesker, you brought that up, I just wanted it on Vecna.

    I think there might be some confusion here - I'm specifically asking for Human Greed to work on Vecna's magical chests, not requesting changes to how it interacts with other killers' mechanics. The Nemesis/Wesker scenarios you're describing aren't really relevant to what I'm suggesting, since I never proposed extending this to their interactables.

  • MarbleThrone
    MarbleThrone Member Posts: 962

    Chests are very much part of his power, as they contain items Survivors can use to counter his own spells.

    Perks do not work with killer props or powers, period. Any exception that works different for this killer than it does for that killer will only add to the pool of potential things that can break or cause unwanted interactions.

  • Jargonator
    Jargonator Member Posts: 64

    I think there's an important distinction here - Vecna's magical chests aren't purely 'killer props' like vaccine cases or Jigsaw boxes. They function almost exactly like regular chests and contain regular items (flashlights, toolboxes, medkits, etc.) alongside the magical items.

    A survivor can open a Vecna chest and get a completely normal flashlight, just like any other chest. They're essentially regular chests with an expanded loot pool, not killer-specific interactables. Human Greed should recognize them as chests because mechanically, that's exactly what they are.

    The issue isn't asking for special killer interactions - it's asking for consistency in how chest-detection works when the items function identically to regular chests from the survivor's perspective.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I understand what you're asking for. It would hardly be fair to other killers if Vecna got this and they didn't though. It would open the door to an issue that would be best avoided imo.

  • Jargonator
    Jargonator Member Posts: 64

    I think there might be a slippery slope concern here - the idea that making this change would inevitably lead to problems with other killers. But other killers don't actually have chest-equivalent interactables, so there wouldn't be similar requests.

    You're right that vaccine cases are chest-like, but they only contain infection cures, not regular items like flashlights or toolboxes. Vecna's chests are unique in that they function as regular chests with bonus content, not specialized single-purpose containers.

    That said, instead of debating hypothetical scenarios, why don't we just test it in the PTB? If it creates unfair advantages or opens the door to issues, they can revert it. If it works fine, then we've solved a consistency problem. Seems like the most practical way forward.

  • MDRSan
    MDRSan Member Posts: 744

    How is it useless on him but not other killers that don’t spawn bonus chests? The ask here sounds like you want Vecna to get more value from this perk compared to other killers, not the equal levels he currently gets.

  • Jargonator
    Jargonator Member Posts: 64

    I think there might be a misunderstanding about what I'm asking for, and it feels like you're questioning my motives rather than engaging with the actual issue. I'm not looking for Vecna to get more value than other killers - I want Human Greed to work equally well across all killers.

    Currently, when I play as other killers, Human Greed tracks the chests survivors actually use for items. When I play as Vecna, it only tracks regular chests that survivors mostly ignore in favor of my magical chests (which contain the anti-Vecna items they need). So the perk provides significantly less useful information when playing Vecna. And when I play as I survivor against Vecna, I always ignore the Normal chests.

    I'm asking for consistency so the perk gives equally valuable information regardless of which killer I'm playing, not asking for special advantages.

  • Crowman
    Crowman Member Posts: 10,092

    Sure survivors can pull normal items from vecna chests but they also pull items that help counter your power and can even deal damage due to mimic. They really aren't just "normal chats" like you are trying to make them seem.

    And bhvr does not want perks to work on killer powers and this goes both ways.

  • Jargonator
    Jargonator Member Posts: 64

    I think you're misunderstanding my argument. I never said Vecna's chests are identical to normal chests - I said they function mechanically like chests (same interaction method) and contain regular items alongside the magical ones.

    The fact that they also contain anti-Vecna items and mimics doesn't change that survivors interact with them exactly like regular chests and can receive normal flashlights, toolboxes, etc. from them. Having additional features doesn't negate that they're fundamentally chest-like objects that contain regular items.

    And Survivors never interact with Normal Chests when playing against Vecna.

    Again, this is exactly why we should test it in the PTB - to see if these concerns actually create problems in practice rather than debating theoretical scenarios.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    I'd love it if human greed worked with Sadako's TVs. Count me in on the gravy train! Choo choo!

  • Jargonator
    Jargonator Member Posts: 64

    That's a neat Idea, I think that would fit better as an Addon rather than a perk rework.

  • MDRSan
    MDRSan Member Posts: 744

    I was responding to where you said the following:

    … having Human Greed not work on his chests makes the perk practically useless on him.

    My point in my response is that can't be true unless you think the perk is equally useless on every other killer since the perk scales with number of chests. It currently gives the same amount of information in a match with Vecna as it would in a match with Dredge, Bubba, or any other killer. To request it work on Vecna's special chests is to request it give MORE information in a Vecna match than it would with any other killer.

    They didn't design or balance the perk to work with an additional 6 points of aura generation across every map or with the concept of chests that re-close themselves over time.

  • Jargonator
    Jargonator Member Posts: 64
    edited August 5

    You're missing the core issue - it's not about raw chest numbers, it's about tracking relevant survivor activity. Against other killers, Human Greed tracks the chests survivors actually use. Against Vecna, it tracks chests survivors largely ignore in favor of magical chests (which contain the anti-Vecna items they need).

    Also, chests don't re-close themselves - you have to manually kick them to close them with Human Greed.

    And another thing, You can have 13 Chests in one Trial with the right setup, Albeit Rare, but with that Setup on Vecna, you won't get 13 Regular chests, as 6 will be replaced by Treasure Chests.

    And AGAIN this could be tested in a PTB

  • MDRSan
    MDRSan Member Posts: 744

    You're missing the core issue - it's not about raw chest numbers, it's about tracking relevant survivor activity. Against other killers, Human Greed tracks the chests survivors actually use. Against Vecna, it tracks chests survivors largely ignore in favor of magical chests (which contain the anti-Vecna items they need).

    Many treasure chest spawn points are well within an 8 meter radius of a generator. It would be disingenuous to pretend turning aura tracking on for all of them would just be about seeing who's going for a treasure chest.

    Also, chests don't re-close themselves - you have to manually kick them to close them with Human Greed.

    Vecna's treasure chests do automatically re-close themselves is what I was saying - it's how they can be opened and looted multiple times.

    You can have 13 Chests in one Trial with the right setup

    You can get 13 chests if you run hoarder and every survivor brings a rare coin, something that will happen so infrequently that I think it's safe to say the perk was never balanced with that situation in mind. I'm certain I've never once seen a setup that would produce this number of chests and I'm mostly certain I've never seen a setup actually used that would produce an extra 6 chests.

  • Jargonator
    Jargonator Member Posts: 64
    1. I have seen regular chests spawn close to Gens before
      2. just because it's very unlikely doesn't mean it doesn't matter, it proves the game CAN handle high amounts of chests
      3. You keep ignoring my whole point of "Let's test it in a PTB" if we do that, we can see if it's a good decision, or if it completely ruins the game, It's better to actually test it rather than just go "this is a horrible Idea and should never be considered" I might be stupid here, and changing the perk like this would RUIN the games balance, but it could also be good, we can argue about hypotheticals all day, or we could just have it be tested in the PTB and see what happens.
  • Elan
    Elan Member Posts: 1,419

    What about Singularity chests? Nemesis and Wesker also have chests. It would make no sense to give particular killers benefits over others. Reason why hoarder doesn't work with Pinhead's box anymore.

  • Jargonator
    Jargonator Member Posts: 64

    I have covered this… and AGAIN! We should test this out in the PTB… I feel like you people just aren't reading anything other than the Title

  • Jargonator
    Jargonator Member Posts: 64

    Yeah I mentioned ALL of that stuff (Minus my Goat Singularity) in comments… which you should read before making your comment.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,840

    Perks shouldn't affect killer powers. The treasure chests are part of Vecna's power.

  • Jargonator
    Jargonator Member Posts: 64
    edited August 5

    read the rest of the comments dude, you're not original, and its not his power its a gimmick, his actual power is the spells