Changes to Bloodlust / Item Addons
- First thing about Bloodlust and it was discussed since long time ago, make killer lose bloodlust if they got stunned. Considering RNG on most maps has been nerfed (and even more maps gonna get nerfed according to devs), a lot of loops become more unsafe, 50/50 so I think it's completely fair in those rare occassion.
Sometimes you get amazing stun on pretty unsafe loop and instead of get something out of it killer with BL 2-3 will catch up almost instantly like nothing really happened. - About addons, make it so if you haven't used a single charge of your item addons are preserved, with current bloodweb it feels like devs lowered the chance for addons like syringe and styptic and some others so spending like 1-2mil bp's with auto feature will get you like 2-3 syringes or styptics if you're lucky (sometimes it's none). So if you eventually get those rare addons and go into a match without even using them or without using a single charge of your medkit losing addons just feels bad.
Forgot to mention with new Fog Vials there's tons of new useless stuff in bloodweb so getting something decent becomes even harder, maps and keys with the recent update also become more boring and useless.
Also it'd be better if White Ward saved both item and addons, it pretty rare offering but nobody's really using it because of how pointless this is.
Comments
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Ending bloodlust for a whiffed M1 is a very bad idea. Stuns I can agree with, with the added note of "Enduring should let you keep BL on stun," but whiffed M1s ending BL hurts M1 killers and benefits M2 killers.
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You have no idea how many stuns and whiffs beginner Killers take, if you did this you would make the game absolutely unforgiving for new Killers trying to pick up the game. Please dont ruin this game for new people.
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Why? Missing M1 is very rare thing unless you're very new. Against experienced killer it's pretty hard to make them miss
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I do, mainly because of how MMR works in this game. Shouldn't they learn lol? "ruin" is a strong word here, once you do 100hrs on M1 killer you understand that you don't need to take stun on unsafe loops or for missing M1 you have to be pretty new. Players of level you describing probably don't even know what BL is and how to use it properly
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People sometimes purposefully miss M1 to fall from the higher place faster.
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Killers already lose a tier of blood lust when they are stunned, removing it fully is unfair, seeing as they're already being slown down by the stun.
Your Add On change is fine with me. Ace In The Hole should partially be basekit anyway
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This is genuinely untrue. Making killers miss is the only way to get out of certain situations, which is why we have movements like the spin, FoV tech, window tech, faking vaults, etc etc. Not to mention, M1 killers are unfairly targetted by this change, because they can only use their M1 to do damage (pretend to be shocked) while M2 killers can avoid it entirely.
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As multiple people explained why losing bloodlust over everything is a bad idea, I won't just parrot the same thing.
But, as far as add-ons are concerned, the idea sounds nice.
Also, I'm pretty sure White Ward lets you keep add-ons already (unless it is bugged)
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I actually forgot about this little trick (sometimes I'm using it myself) so yeah probably for M1 miss it's a bad idea but for the stun still fine. edited the post
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Do they? Tbh I've never noticed / heard about, will need to test it out myself cause I believe stun does nothing to BL or it's either a bug. I don't really see how it's unfair as getting stun especially on unsafe loop is very very hard and once you do it's not really feel rewarded because you don't really make a rotation if killer has BL 2/3
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All of the things you just mentioned are inconsistent and certainly wouldn't work against * Experienced * killer, only FoV tech could be useful sometimes and if killer knows about he just won't swing. But I admit that M1 situations could be tricky like 1 guy provided above so probably bad idea, losing BL on stun (which is very rare) still stands.
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If you're getting stunned on an unsafe loop, you just got outplayed tbh, and thats the punishment. When you get stunned on a longer loop, you need BL to catch up afterwards. If a stun lasts 2 seconds, you're getting at least 8 meters if distance from the pallet, assuming they don't waste time breaking it and just go around. If you're not making anything, either thats just bad rng, ir a skill issue
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True, but there's no really a "punishment" or reward for surv if he gets this stun on unsafe loop. You won't do any rotation unless there's another pallet in like 8m away (which is not the case with current Rng's), so if killer bith BL 2/3 get stun on unsafe pallet it doesn't really do antything.
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