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The anti-tunnel and anti-slug ideas are overtuned.

Look, im not interested in raging like a maniac or cursing at anyone, im just going to say my part here. I play this game since 2018 and although I play survivors with my friends I enjoy the killer gameplay much more. I have all the killers at least on prestige 3 and and spend money regularly on the game. Not a whale by any means but Im a "good" customer. There are some good ideas on both the anti-tunnel and anti-slug initiative but if they go to live as they are after testing on the PTB I will not be playing this game anymore.

On the slug front, making people crawl faster the longer they are down and making them have an opportunity to pick themselves up if they have been downed for too long are acceptable. Making it so they recover while moving and giving them free unbreakable for the whole game after 90 seconds have passed though, that is not healthy for the game. There are many situations you CANT pick a survivor up, and most of those situations are created by survivors tailoring their build for that to happen. You are empowering a playstile that exists to deny the killer hooks after finishing a chase, a playstile that untill now could only be countered by hard slugging. You cant just create a "fix" for a problem and not take in consideration that these builds exist and killers will have NO counterplay for them now.

The anti-tunnel empowering recently unhooked survivors with amazing stealth and aura reading untill they do a conspicuous action is fine. The haste and damage kick gained after hooking different survivors can be good enocuragement to hook different survivors if the bonuses are actually meaningful. Having the UI hide the information that someone has been unhooked is extremely annoying and serves no real purpose but its not by itself a fun-killer. But making it so survivors get a buff if someone dies before 6 hooks have been achieved (wich can easily happen even if you are not tunneling) is not a good idea. Making it so gens simply cannot be regressed or blocked if someone dies after being hooked twice without another hook in between is such a crazy idea that it worries me it was even put into a ptb. Together with the anti-slug changes it creates situatiosn where the killer can see a survivor working on a gen and the correct decision if hey dont want to nerf themselves into oblivion is to ignore him. Even if that survivor is then downed they will just pick themselves up and keep working on the gen.

After skull merchant was nerfed into oblivion and forgotten about I was worried about the dev's attitudes on balance and the quality I should be entitled for something I paid for, but this is a whole new level. After all that has happened in these last months I have zero confidence this game is going in a good direction. If these changes go trough I am out, and I think there are lots of people considering the same.

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