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What if Silent Hill Ch. 2?

since we're getting Stranger Things part 2 soon, what if we got a Silent Hill Ch. 2?

if we did who would you want as killer and survivor?

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Comments

  • tes
    tes Member Posts: 1,200

    What about fixing 5 years old bug on Lerry or collision issues on Shattered Square, Swamp, Toba Landing, Greenwille and RPD for PHead? Talking from perspective of player who mained SH characters.

    Or at least making Cheryl looks like actual Cheryl…

    I don’t see any opportunities for new meaningful content. Skins only. Silent Hill F feels too “independent” from actual franchise.

    I don't mind content from SH homecoming tho…

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,234

    Silent hill 4 characters i guess. Not sure if there is a silent hill creature as iconic as pyramid head enough to have their own powers for a killer etc, maybe one of the flower mouthed dogs lol could play like a suped up dracula / chucky mix, and use cages like pyramid head to avoid the "hows he gonna carry/hook them" thing.

  • Elan
    Elan Member Posts: 1,427

    New killer: Cult leader (Dahlia Gillespie)

    Passive power: Dahlia can place up to 3 manifestation of her around map, every manifestation has it's own strenght and weakness.

    M1: Moves at 7m/s, can break gens, pallets, walls but cannot damage survivors. Can cast curse of false vision, false vision causes survivors to see halucinations (wrong progress on gens, hook stages, heals, see broken totems as unbroken, repaired gens as unrepaired…) Survivor get's cursed when repairing cursed gen, vaulting cursed pallet or window.

    M2: Moves at 4.4m/s, wield dual blades, can be repositioned and remotely controled to do lunge forward, causes deep wounds on injury and broken for 60s when downed. Cannot perfrom damage actions.

    M3: Moves at 3.8m/s, can be used to block area, doesn't work within 16m of hooked survivor.

    Active power: Barb wires

    Dahlia can put traps on pallets, windows and gens. Interacting with these causes injury but can't down survivors. Survivors can remove barb wire but are revealed by killer instinct when doing so.