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I think it's time to buff or remove some BP offerings

Most BP offerings are very underwhelming (i.e. +100% BP in one category for one person VS +100% BP in ALL categories for ALL players when both offerings have the same rarity…)

What should probably happen:

  1. Rare offerings with single category boosts should have their values increased from 100% to 200% and they should be uncommon
  2. Uncommon offerings with single category boosts should have their values increased from 75% to 150% and they should be common
  3. Common offerings with single category boosts should be removed
  4. Sealed Envelope and Hollow Shell should be buffed from +25% to +50% in all categories and they should be common (from uncommon)
  5. Bound Envelope should be buffed from +25% to +50% in all categories for all survivors and it should be uncommon (from rare)

Right now all offerings aside from Escape Cakes, BPS, Survivor Puddings and event offerings can only give you up to 10k BP (meanwhile 100%+ bonus BP equals up to 40k+ BP), even when they share the same rarity. With these changes they would still be worse than BPS etc., but actually meaningful

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Comments

  • Emeal
    Emeal Member Posts: 6,865

    The Offerings system could be so fun, but its used for only bloodpoints and Map Offerings which drove people mad due to some map's imbalance. Its an untapped gold mine for content to bolster the game but its just more bloodpoints to gain more bloodpoints to get more bloodpoints to do what exactly? get more bloodpoints ofc.

    And with all these bloodpoints can I ask, where is the game at?

  • Lexilogo
    Lexilogo Member Posts: 801

    This post mostly covers the fairly common sense changes, which I agree with. The current system of essentially never using these BP offerings just sucks, and I think it secretly discourages players from switching up characters if they're playing someone who doesn't have any strong BP offerings to burn.

    One idea I had in a much older post I'd like to bring up again: BP offerings could also be mixed up beyond the bounds of just giving a flat % bonus. Eg. Some of the Glyphs could be repurposed as offering effects, providing reliable BP that doesn't rely on multipliers, but you need to go out of your way to do that side objective

  • angrychuck
    angrychuck Member Posts: 525

    I'm not too sure whether a flat increase to bp offerings gain is a good idea. I do know that I'd appreciate more BPS is my blood web but that's not going to happen unless they lessen the clutter that is map offerings.

  • SoGo
    SoGo Member Posts: 4,558

    True. There are so many offerings, but 90% of them amount to nothing.