Mirrored Illusion - Advanced Buff Idea
Imagine if the illusion could actually make progress on the objects it spawns on. For example, it could progress generators, totems, chests, and exit gates. However, the progress made should be slow compared to a real survivor; maybe 20% slower. Additionally, the generator progress that is required to activate the perk should be increased up to 60% of a generator. Finally, the illusion object would virtually be considered a "real" survivor for all intents and purposes. This way, the illusion's progress speed would be affected by perks which increase other survivor speeds such as prove thyself or leader. Similarly, working on the same generator as the illusion would activate perks like Teamwork: Softspoken / Full Circuit.
Please note: I'm not saying the illusion should spawn with a functional copy of its creator's loadout; only "real" survivor perks which affect "other survivors" should affect the illusion's progress speeds. Of course, killer perks which affect progress speeds would still apply to the illusion on top of its base 20% slowdown, not to mention the killer could still interrupt the illusion with special / basic attacks or by making it scream like a "real" survivor. It should go without saying that the illusion would still trigger killer perks like discordance, surveillance, tinkerer, etc.
I realize that this rework is kind of advanced and might take a while to implement correctly. Still, I think it's a worthy time investment. I'm not sure if the illusion should still last 60 seconds or maybe that needs a nerf as well? I would love to hear some constructive criticism on this idea.
Edit:
I have thought of an alternative buff idea. Let survivors create an illusion on one side of a window or pallet. I feel like this would pair nicely with other trap perks like bada bada boom or chemical trap.