Trickster Update
Comments
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Good update, but could you please make the crosshair addon basekit.
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Just stopping by because I felt this was too important not to say:
Great rework BHVR.
Do not make him 4.6!
You talk to any of the OG Trickster Mains, the move to make him 4.6m/swith 8 knives was what they hated most. Trickster is meant to be all about scoring downs with skillfull placement of his knives.
4.6m/s removed all his identity and even coined the phrase "Getting Trickstered" to refer to nerfing a killers gameplay and removing all their uniqueness. (Yes, 4.6 with the additional 2 knife hits and lower effective ammo count was a nerf in the hands of a skilled Trickster).
Please refer to @Revvium, @StarstruckFrog and @FreeKnives.
https://forums.bhvr.com/dead-by-daylight/discussion/410064/regarding-the-future-of-the-trickster
https://forums.bhvr.com/dead-by-daylight/discussion/412273/p100-trickster-6-months-after-the-rework-more-feedback
This rework falls very much in line with their suggestions for their character, and having read their arguments and vision of the character, this is the direction I would recommend you continue to go.
I know that will upset a lot of people here who don't want him to be 4.4m/s, that's not my intent, but this rework is what Trickster should have been from the start.
P.S. Creating links is broken, it tells you the posts body is too many characters by several thousand.
Post edited by UndeddJester at-5 -
Play him if you want. Really enjoyable I guess.
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He cannot be allowed to stay 4.4 m/s.
Im all for the new style meter changes to the trickster and everything else that changed with him in the PTB, but I feel like one of these changes made every other change for Trickster feel slightly unnecessary which is bringing him back down to 4.4 m/s.
Like many 4.4 m/s killers now, he faces the same problem of not being able to deal with loops that 4.6 m/s killers can do so slightly, otherwise many killers along with the Trickster get robbed of crucial time in matches.
His power isn't that lethal as per say Huntress or Deathslinger or The FIrst, as he has to hit MULTIPLE knives to get an injure (being 6 knife throws), but something very noticeable in Trickster's new style meter changes, hitting survivors with M1 also rewards the style meter, but with 4.4 m/s killers, M1 hitting is the last thing they should be doing since their powers are the sole purpose to make up for their loss of movement speed and distance loss against survivors.
To conclude, I personally liked Trickster when he was 4.6 m/s since it allowed me to be flexible with my killing, where whatever situation it called for it could be completely unnecessary to use my powers and just M1 when needed, otherwise I focus more on using my knives to down. Albeit having so many, it probably felt unfair having this many knives AND being 4.6 m/s, but with the PTB changes having the amount of knives reduced from 44 to 36 is absolute perfection, which would be so if the killer wasn't 4.4 m/s, but now that the killer is 4.4 m/s it would make sense to have more knives.
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If you can go around the map chasing a survivor, hooking them, reloading, then walking ALL THE WAY ACROSS THE MAP as a killer with no mobility, and repeat at every gen, then you are going against baby survivors. That's all there is to it.
After your first down with trickster (10-15 seconds to find someone, 1 min chase, picking up the survivor, moving them to a hook, reloading, moving to another gen) you SHOULD be at 2 gens unless the survivors you're playing against are half asleep.1 -
After playing more with the PTB Trickster, there some things i need to say:
The 44m terror radious on Rank S is too much! People already pre-run trickster and they will do it even more with the bigger TR. It should stay at 24m. The laugh and the Glowing Trickster is already a good sign that "Danger is near".
Trickster need some form of catch up or he will only be run forever by survivors. Maybe he could have less speed while holding the knife in the lower ranks (3.8 at E and D) and be as fast as the surv in higher ranks (C, B and A as 4.0) and faster than a surv in rank S (4.1 or 4.2).
Reloading should count as an style action. It doesn't make sense losing style points because you needed to reload and couldn't do other things.
Its a hot take but Death Throes compilation should become basekit (50% ammo recharge). Main Event is so hard to get and to use that you should get at least something for triggering it.
Trickster should be able to end main event interacting with lockers or reloading. Its so silly to lose you main event because a survivor entered a locker in front of you and you can do nothing to hurt/down that survivor.
An yeah, the base speed change feels so bad. Although i understand the reasoning (less knifes to injure, less base speed), but at least Trickster should have some forms of haste in his basekit to compensate how slow he is and how easy is to keep distance and break Line of Sight against him
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That's a you issue love, like… I'm sorry you're bad or don't know how to get a build that makes you be able to do that. And saying that if I'm able to do that then that means I have baby survivors… Mmh. If you think good players only spend time gen rushing, you haven't run into many good survs. If you get stuck in a chase long enough to loose this many gens for going to get your knives… Yeah, i don't know what to tell you. But I won't argue with you, keep thinking that's the way :D
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Please do something about how awful it feels to play ranged characters on console. Not having a separate sensitivity option in settings or at least a built-in reduced sensitivity while aiming makes killers like Trickster unnecessarily difficult as one tiny micro movement and my screen centre is on another planet. Before anyone says it, turning down my base sensitivity is not a valid response in this situation as I have ZERO issue with using a higher sensitivity for non-ranged killers in this game meaning I would be hurting every other aspect of muscle memory I have in this game (if I turned down my base sensitivity) simply because it lacks basic aiming features that games on the original Xbox from 2001 had.
Also why are we still locking reticles behind add-ons? Just make them base kit (with an option in settings to disable them) and watch as almost universal praise floods in, it really would be that easy of a win.
On a positive note his new menu/load-in animation, sound design for his new style system and the new voice lines are really outstanding, only complaint on the subject of voice lines is missing interactions between Trickster and the two survivors Yun-Jin and Tae-Young but I'm sure they can be added in time or on launch.
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I feel like this rework does a lot right! The knives feel so good to get downs with and honestly the decreased blade count isnt that noticeable if you play the killer correctly (something i think a lot of people here aren't doing right). I do feel as though i have 3 complaints. First, there should have been more addons related to style rank buffs like Cut Through U single and Ripper Brace or atleast more unique addons like that. Second, I feel as though main event honestly isn't that useful for needing S Rank to get it. I feel like a duration buff would fix that though. Third, Though I've still been loving the Trickster Rework it could definitely use being 4.6 cause its definitely noticeable when trying to patrol generators or just get from place to place.
Overall though I love this rework and even though I feel like it could use some more polishing im happy with it coming to live.
-3 -
I love Trickster’s new spawn animation, however, his mori is bugged. He doesn’t say “thank you,” or make the sounds he normally does when throwing knives at the survivor (he doesn’t make any sounds). Please don’t remove Trickster’s old chase music, voice lines, laugh, and sounds! I love how he sounds on the live version currently, and the PTB version of him sounds like a different character… Are his new voice lines voiced by a different voice actor? I was so excited to hear that Trickster received new voice lines, but I was really disappointed that they sound like they were done by a different voice actor, and that he now sounds like a different character. Please change his new voice lines, laugh, chase music, and other sounds he makes to match the live version! If this isn’t possible at the moment, please allow us to toggle them off! He is one of my favorite killers, and he seems so different now…
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You need to get into streaming then because the best trickster in the world (Wacek) was actually losing lacerations while chasing survivors, thats how bad the new trickster is. You could get a huge following because you must be an amazing talented Trickster player.
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Aethetics are 110% and well done.
But everything else. 4.4 with only a 12 second delay until the laceration decay starts? You need BOTH of the decay addons in the PTB to bring it back to live btw. That is just simply not it. Main Event is just not really a threat for how slow you move in it so the biggest buff you can get out of S rank is just the addons which honestly isn't all too great design IMO.
I would maybe make trickster 4.6 in S rank only. That or make Cut Thru U Single base kit as there is just never a reason to not run this. Overall the style system just feels like it can be ignored completely at base.
Oh yeah 36 knives… we removed the better of the 2 addons to increase the max amount of knives which is just why?
Caged Heart shoes is literally just a dead addon. Increasing your movement speed by 1% feels like a slap in the face as we already learned with Wesker Crank and Tendril that increasing your movement speed of an already slow state REALLY doesn't impact anything and those were 10% and 16% IIRC so 1% for Shoes feels diabolical.
Oh yeah Trick Blades disabled in a ptb which is just not really acceptable. Could have just kept them with the double ricochet rather than revert it to its first ever iteration just to later realize going from healthy → downed in 5 knives was a bad idea.
All this to say you know it's bad when even a trickster main says "There is less viable addons in this Trickster than there was previously" -Revvium-2 -
After playing a bit more Things needed for its official release: - Upgrade from 4.4 to 4.6, seriously, nobody likes 4.4 - Change the addons because some feel bad. Memento Blades should be completely overhauled because nobody is going to use a scope with it. There's also an addon that increases your damage when you're over 32m away, and this is useless because there are two maps where the addon could work due to the Trickster's range limitations. And even if you hit, by the time you reach the survivor, their laceration will have decreased. Many of the addons are, at best, useless. Another point: the new addon that extends the event by 100% is detrimental because it allows survivors to see you during the main event, which makes it difficult to do anything. - Bring back knives to 44 damage. - Remove the penalty for not being able to use the event near a hook; it's not only abused by the... You survive, but in the endgame they punish you for no reason. - Perhaps the movement reduction when using knives should be reviewed. -
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Well so far, The map is freaking AWESOME! Theres so much to explore but it does get a bit hard to figure out where the gens are or where to go. Other than that Im pretty satisfied
Still wish Yun-jin got voice lines though but I hear BHVR will consider it
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The map is survivor sided and if you play an M1 killer survs have an insta win
The trickster rework feels more like a nerf. He needs to be 4.6
Wesker was killed for absolutely no reason. Revert the changes
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Love the trickster rework, he feels really fun to play and face.
But please don't go thru with the Wesker changes. These are just murdering skill expression on the character.-1 -
I think the description update is a really good update. but has a LOT of issues with it. with a big one that I'm already sure the team is looking at being spirit fury strait up just being wrong.
some perks, like Pop, dont use the same listing style all the other perks do for some reasonThe aura update is really cool but some things i wish to add on would be scourge hooks, and maybe one day a priority set where you can choose which auras will be over another. like having survivor auras be a higher priority over a pallet if the 2 auras overlap the survivor one will always be over the pallet one
trickster feels a lot more unique and I do like the ptb version way more, but needs some buffs.
New survivor perks
one is just a stronger version of the most used survivor perk, which is just a really bad idea
the one that increases in strength for every gen, is just another heal perk while healing is already way too fast, mixed with hemorrhaged and mangled still being nerfed and vigil being a meta perks, all around leads to basic m1 killers feeling worse with every update
And the pop changes are questionable. is it to make it better, weaker, or just in line with other regression perks?
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Please keep him 4.6m/s. He already suffers at in-door maps, like the other ranged killers, but unlike the other ranged killers, he needs more LoS than them to actually remove a healthstate. The others can 2-tap survivors, Trickster can't ):
Trickster needs to hit them 6 times (PTB) and 8 times (live servers right now). He needs more time to down survivors + more LoS. Him being slower is very painful. With so many exhaustion perks on the game and perks that make exhaustion go quicker (vigil, ghost notes, others) and now with Tae-Young perk, dropping pallets 50% quicker, Trickster feels awful. Predropping pallets, exhaustion perks + this perk from Tae-Young (50% quicker dropping pallets+mini Windows of Opportunity), Trickster doesn't stand a chance. Plus, him getting slower as he throws knives makes him even more punishing, slower and can't catch up (for the reasons listed above) especially for those who play controller, it's very well known that aiming with controller is harder than MnK.
He already wasn't a popular pick, he won't be popular with the PTB version either- him being slower will make others not want to play him. Why would they choose him, slower in movement, even slower in throwing state+needs more time to down survivors, when they can have 4.6m/s Blight?
I want to suggest, please keep him 4.6m/s with 8 knives to injury. Personally, I can even take 9 knives to injury, but please don't make him 4.4m/s. You can keep 36 knives basekit, keep the rank system, but don't make him 4.4m/s. His power is not strong enough to make him that movement speed. He can't 2-tap like the others, he needs more time and LoS than the other ranged killers ):
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Really good rework. I think this update further enhances good Trickster players while forcing mediocre ones to adapt to the tap shotting, precision character he’s supposed to be.
Im seeing a lot of people moaning that he’s 4.4 and that he’s slow and he feels punished for essentially trying to get close to his opponent, but the reality is that is exactly what keeps him in check. He SHOULD slow down when spamming and SHOULD inherently be slow because he’s lethal at range. Though that being said, it would be good if we added some more holes and gaps in the new map because ironically Trickster’s map does not feel great for him. It’s not terrible for him, I just feel like he should have a positive time on it.
This rework is aimed at the players who sit down and learn the character, learn the surrounding map geometry and learn his trajectory. All the complaining is definitely coming from people who did not play him when he was initially 4.4 / 6 blade laceration, where after he was buffed to 4.6 but at the cost of a higher laceration meter people would just back rev opponents and it felt like you couldn’t make any meaningful decisions as both the killer and the survivor.
Some changes I propose are:- reverting the decay timer back to 15 seconds, or at least just make it longer somewhat because it’s a little too punishing at times.
- fix his blade wind up animation because it’s not synched up with when you’re actually allowed to throw it
- shorten the activation delay for when main event is used
I think everything else is perfect. Please, please please do not cater towards the players that play him like a close range machine gun spam killer because that’s exactly where is pain point is and this rework at least minimises that.
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Two things can be true, you can want players to be accurate with the killer but also want to be able to at least able to play the killer and engage in the game. Holding W and following scratch marks for so long that your lacerations actually start to decay, is not engaging game play.
Right now tricksters recoil is worse and throw rate is slow, which encourages precise shots. I agree with this, keep this. However give trickster a chance to at least throw his knives by having LOS on the survivors… you know the reason you play the killer in the first place.0 -
Revert wesker's rebound and his collision. His bugs have become part of his gameplay and many Wesker mains have spent a lot of time learning them.
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Non-mobile killers struggle a ton on this map. I think it either needs more routes to traverse or to be made smaller, as it stands its too big for non-mobility killers.
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Hello, please feel free to make or comment on a thread about this that exists already. This thread is specifically for the Trickster Update. Thank you!
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Just make him 4.6m/s again and give him back the original amount of knives (44) then he should be fine. Otherwise he is in a pretty weak state compared to the current live build.
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He should stay 4.6m/s or his haste add-on should be base-kit (where he gets more percentage per rank-up) as he's too slow now especially on his own map.
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Restore his speed to 4.6 and revert him to 44 knives… and also, add his piercing, bouncing, and explosive knives as style rank rewards. I really do love the idea of him being V1 Ultrakill with the style system, but it's ultimately insubstantial as it is now, especially when you have nerfed him so unjustifiably hard while having the nerve to call this chapter his "comeback".
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I’d like to share my feedback on the recent Trickster update. Overall, I’m very pleased with the changes — I think the killer has been improved in a great way!
First of all, I want to highlight the visual and audio updates. The new voice acting is excellent, and the visual enhancements really bring the character to life. I especially appreciate the K‑pop‑inspired aesthetic — it’s bold, fresh, and perfectly suits the Trickster’s personality. The new soundtrack complements the visual style wonderfully, creating a unique and memorable experience. It would be fantastic if other killers could receive similarly distinctive visual and audio overhauls — this really adds depth to the game.
However, I’d also like to mention one concern regarding the Trickster’s movement speed, which is now 4,4 m/s. In my recent matches, I found it quite challenging to chase survivors effectively. For example, I spent what felt like an eternity circling the killer shack trying to catch a survivor. What made it even harder was that I couldn’t use my power effectively because survivors were quick to hide behind corners. This sometimes made the gameplay feel frustrating despite the otherwise positive changes.
To sum up, I’m very happy with the overall direction of the update — the new style, voice lines, and music are a huge win. But I believe a slight adjustment to the movement speed or some tweaks to how the power interacts with the environment could make the Trickster even more enjoyable and balanced to play.
Thank you for listening to the community and for constantly improving the game!
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I use to play Trickster when first released. There’s been so many reworks or buffs I feel and this just adds to them. Now this! I won’t be playing him. You guys destroyed a great killer with this.
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I think the update is good but it could do with some adjustment. Mainly increasing the time it takes before lacerations decay and taking him back to base move speed. Other than that he's perfect
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When I first tried the PTB Trickster, I honestly didn’t love how slow he felt. My first impression was “this is weak.” But I’m not a Trickster main, and after a few matches it started to click that a lot of that feeling was just the learning curve.
Once I started playing and the closer I was to survivors and I really focused in on my accuracy, he became way more lethal than I expected. Looping is definitely a bit more demanding, but at this point I actually think his movement speed feels fine. He just rewards good positioning and consistent hits more than I thought he would. If he was faster, I feel like there isn’t much survivors could do to stop a Trickster from just running up to their back and jamming a bunch of knives into them.
The new map is gorgeous. The art direction is exactly what people have been asking for ever since All-Kill, especially after how cool the menu and lobby vibes were back then. That said, balance-wise the pallets feel rough. A lot of them play like pure 50/50s and only feel “safe” while they’re still standing. Once they’re dropped, that tile often feels basically dead, and like you don’t really get meaningful value out of it when it was up anyways. One thing I did notice, but there isn’t a spot to trigger Balance Landing beyond the stairs at shack.
Also, as someone who plays Trapper… please add more fog on the floor or something. He has nothing going for him there. He should be able to enjoy the city too.
On the perk side, Five Moves Ahead doesn’t really feel different in practice. I saw someone do the math and the faster drop is only a fraction of a second (I might be slightly off on the exact numbers), and I think that’s why it doesn’t read as impactful. Maybe it needs a tiny numerical buff, but honestly I think the bigger improvement would be a louder pallet drop and stronger stun sound would sell the idea that it’s being “slammed” down faster. Think of Finesse, when it triggers after our vault, both the killer and survivor notice it. If you tell players something is noticeably faster, the audio and feel needs to match, otherwise it just blends into normal gameplay.
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Revert Wesker changes too please. He is fine.
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it honestly feels like a nerf. having only 36 blades makes it incredibly hard to punish a group of survivors for mispositioning because you have to reload quicker. 8 blades are a huge difference. also his meter depletes too fast which is especially noticeable on maps with many corners like the new one. using the map well is a great counter for the survivors but the way it is now its just too easy and trickster has to walk you down at 4.4 m/s.
i like his voicelines and i like the ranking system but the soundeffect imho is a bit too…arcade-ish? it sounds more like a score in a video game than ranking up with a musician…if that makes any sense. i also like the variations in his chase theme but i personally think the layering can be a bit overwhelming.Edit:
just remembered: locking a crosshair to an addon is a bad idea and it should just be a toggle in the seetings. as a pc player i can just use any application for a crosshair, meanwhile console players either have to have the right monitor or have to run this addon/glue something to their screen (been there, done that)0 -
Can't be the only one who thinks that the new arm animations look less polished, right? Main Event, especially, looks pretty rough compared to the original.
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Please either be more lenient with the style system or put his speed back for Trickster, he feels awful to play as now.
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Tricksters rework itself is definitely better. I also like the new visuals and his extreme laughs that can be heard from a few meters away from survivors perspective.
I don't think I have to mention the Yun-Jin situation as well. I hope one day you realize how loved she is and how much more profit you could make just by loving her a little more like we do.
A lot of people including me would be extremely happy if you could contact Yun-Jin's voice actor again. She's really good.
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trickster needs his 4.6 movement speed otherwise he gets hard countered well- by literally anything. if the survivor is at least somewhat decent it takes ages to get a down. making trickster 4.4 is pure insanity. i don't know who told you he needs to be 4.4 but i guess it is survivor mains disguised as killer players trying to get him nerfed- tinfoil hat moment but that is my theory. i am waiting for 5 years now to finally be able to play my favorite killer without any gameplay issues. 5 years. can you just once make an update or rework that doesn't completely ruin him? 4.6. everything else is a deal breaker because i refuse to play bully simulator where you can't catch up, get hard countered by environment and by the time you have 5 hooks the gens are done. style system is okay.
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Design-wise, the updates to his overall UI and feedback to the killer player when his rank goes up is amazing, that's something that I wish I could say for other killers. However, the overall rework feels like a huge nerf to trickster- he is already seldom ever in my matches and now that he is not only slower, but actively becomes more difficult to play the higher your rank is feels quite bad. I don't want to imply its terrible because its really not, but nerfing his throw rate after a while, makes hitting survivors >12m away very very challenging.
Im sure if the update went live, we would temporarily see more trickster players, but after a few weeks the character will be completely DOA. Please fix some tension points because the visuals are perfect
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Please give yun-jin voice lines and new content in this chapter. She is the reason All-Kill is popular
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Map:
Gorgeous, love it, but the vaults and pallettes are too strong, and i say this as a survivor main (ironically its a terrible map for trickster)
Trickster:
Revert his speed, seriously. On maps like this new one he is almost unplayable. I love the new effects and power mechanics but unless you play on an outdoor open map then playing him is still miserable. No one plays trickster anyway, might as well give us 2 trickster mains less reason to get bullied in endgame chat
Yunjin:
Where is Yun-Jin? You made an All-Kill sequel and ignored half of it? We want voice lines, skins or at the very least give her the lobby music!! This is disrespectful as All-Kill was popular because of both characters not just trickster.
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After what they did to ST survivors, be careful what you fish for.
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Going to post this here as well:
Clown main opinion in the PTB, so far.10/10
-Prestige rewards: Can't complain, I love it and can see my self rocking the P100 Clown icon from time to time.
Map:
Beautiful! However, it seems a little bit Clown sided due to the amount of unsafe pallets that is scattered around but I found at least one person that knew how to loop the map well. Obviously, my playstyle and opinion whether is clown sided or not will change once the map goes to live servers.
I still wish we could go into the mosh pit, lol.
Mark as read: Best QoL change right here <3.
Trickster: I haven't tested him yet since I was clowning (literally!) around the whole day.
Map traversal: Seems fine to me and will get used to it once it goes live.
The dev really cooked here and I love the new survivor's lobby intro. I might P100 him in the future.
I also agree with the DbD community on how Yun-Jin is missing her voice. I'm sure she'll get something when this goes live.
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make trickster 4.6 hes still too weak and give yun jin voice lines
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They should give crosshair basekit for every single range killer, don't know why have it as an add-on in the first place
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Overall, I agree with some of the suggestions to make his addon that grants 1% haste on level up basekit. I think this addon is the perfect compromise between making him 4.4m/s but granting 6 knives to down survivors, and it allows to him to catch up to survivors by using his power as intended. When playing with this addon, it felt like it actually complimented and synergized well with Trickster's ranking system, and I feel like it gives that system an actual incentive and reward for levelling up.
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I feel like the style system is a great redesign of the combo mechanic. It's kinda a shame it'd only been a bloodpoints thing until now. My main criticism is that progressing it feels too "explosive" and I think that comes from it working in small units of only like 1 / 2 / 3 points at a time and seemingly having a cooldown on some rank-up events.
If I were to make a suggestion I'd have each new style rank require a much larger amount of points (e.g. 20-50) and the way points are applied get diversified a bit more:
- Instead of one point for the first knife hit and a bonus for landing a chain of four in a row, perhaps it could give one point per knife hit with an added bonus of +1 for every knife you hit without missing before it? I think if the hits were all landed in the old combo score event window it'd be very satisfying and versatile
- If the stats reveal what range most Tricksters tend to use their knives at in a chase, long-range hits could be calibrated around that distance and e.g. add +1 point for how ever many times that distance was crossed before hitting the survivor
- Threading the needle could itself add e.g. +2 points on successful hits
- I'm also amazed that our only musician killer has no music-related mechanics in their power. I could easily see some bonus points being allocated for landing knife hits that were thrown in time with a musical tempo. It would be the kind of unnecessary showboating that I would expect from a GOATed Trickster player.
- Basic attacks, injures, generator damage, and other rank-up events not involving the power directly could provide bursts of points like e.g. 10 at a time so they retain their relative impact
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I think that, ironically, the new map is very bad for Trickster, which is making him feel much worse than people realize. A lot of players also seem to be playing him like they used to - spam Main Event instantly upon unlocking it rather than taking advantage of the entire minute-long S-Rank duration bonuses and then triggering Main Event at the end of the duration.
I seriously implore caution before buffing Trickster, he genuinely feels like he's in a great spot on PTB, maybe increase knives back to 44? There are some wicked talented Tricksters out there on PTB that are doing amazing things with him, he does not feel weaker at all unless his rank is E. And it's incredibly easy to get out of E-Rank, literally like throw four knives and you're already getting more powerful.
I genuinely think a lot of players either aren't playing him well or aren't playing into the Style Ranks, which really elevate gameplay A TON.
The intention of the new design is that when you are in S-Rank, you are not necessarily intended to hit Main Event off cooldown, because you waste the entire S-Rank bonus duration. You have almost no slowdown when throwing knives in S-Rank, and after reviewing many comments on this thread, a lot of players don't seem to realize this.
If you are trying to spam knives at a low Rank, he can feel sluggish. Thing is, more accurate you are, the higher your Rank, the faster you'll move to the point of being even faster than he used to be! Which means, the higher your Rank, the more reckless you are allowed to be, and the more powerful you become.
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4.4 is unacceptable. People making comments saying other ranged killers like Huntress and Deathslinger are 4.4 but they are not only higher on the tier list than Trickster who is low C, but other ranged killers like Dracula and Artist are 4.6 and they are high A tier killers so there is zero excuse. Even Blight being a dash killer is S rank and is still allowed to be 4.6.
There's no excuse to make him 4.4. It feels horrible and it's severely punishing for a killer like him. Revert his blades back to 44 and yes, KEEP THE 6 LACERATIONS LIKE HIS ORIGINAL BUILD. I don't care what people say. We are not compromising a killer like Trickster and saying 'if he has this he can't have that, NO. He is NOT strong enough to make compromises. He needs all the buffs he can take. If you have problems going against him I'm sorry but that is entirely a skill issue on your part. He is easily counterable by rocks, large tiles and jumping into lockers during main event. Claiming he can just bait a pallet throw and down you is not comparible to killers like Huntress who do the same thing and can hit you with 1 hit if injured (or Nemesis with the whip if you're injured and infected).
Most of his add ons are entirely worthless now save a couple like Cut Thru U which pretty much means you're only using like 2 add ons and not even touching anything else. I'm not sure why trick blades are disabled but that's a poor choice to do so in itself.
Revert knife throwing and main event throwing back to how it was. It's just too slow now. And again, we are not compromising. This killer only needed buffs, not 1000 nerfs and like 2 small buffs. He's absolutely destroyed on PTB.
Also, revert being able to use main event immediately after obtaining it. I'm not sure why we have to wait not to use it for like 3 seconds or whatever after getting it but there's zero reason for that. You just killed his ability to camp at end game for even 1 kill by delaying main event usage and slowing down his knife throwing making him even more frustrating to try and get anything out of a match when most maps counter him.
tldr: keep the style integration, go back to 4.6, go back to 44 knives, go back to faster throw speed on base and ME, make main event able to activate right away, keep the 6 laceration hits, fix/buff some of his add ons. Consider reverting iri card back to how it was when he originally came out.
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This rework just makes trickster's antiloop unfun and stressful. It makes trickster completely harmless without Cut Thru U Single at A or S tier, plus smart survivors will probably start to just stealth you to make you lose your haste at higher tiers. If reverting to 4.6 is not an option, at least make it harder to lose tiers or so that tiers don't go down outside of chase or at all or something. After you have already performed an action like breaking a pallet or something you just get punished for any sequential breaks because they don't refresh your tier after the first. I think that most trickster mains would rather give up several things from the rework than play a 4.4 killer. Trickster using his m1 was never really a problem, it was necessary at times because certain tiles if a survivor reaches his power is just not useable, even more so now. It is a double standard that trickster is not allowed to play m1 and forced to use his power when there are killers that have way stronger chase abilities and mobility like blight that are still 4.6. Please revert to 4.6, as someone who thought trickster was one of the most fun killers before, he is genuinely miserable to play now. No one wants to hold w for a minute straight and bloodlust around rocks or just have to drop chase if a survivor reaches certain areas.
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Trickster was my first main ever, i mained him since he got released but i kinda dropped down after his changes. Im very nostalgic towards his addons so these are my opinions on it from the ptb
Inferno Wires: Definitely a more interesting effect than it's previous version (increasing main event duration), now it reduces the fatigue after main event ends slightly. The idea isn't bad in my opinion but the effect is too little, almost no difference at all and not worth using it with the current numbers, specially when main event isn't that frequent anymore, it won't be a very used addon by the community the way it is right now. Could get a buff.
Memento Blades: Used to be a meme addon, got changed to decrease time between blade throws (his strongest addon on the current version) and now its a haircross addon... I get the intention here is to help new players that cant aim really well but this is honestly a waste of addon slot. The reticle itself is off and doesn't represents where you're throwing your knives since its different for each hand and if i use a haircross program or put a small tape or sticker in the center of my tv i just get a third addon slot for free. The intention is cool and sounds a bit cool (ooh a haircross to help me aim better) but unlike springtrap's addon that shows the trajectory of the axe, that one actually gives some info of where the axe will land that just a haircross wouldn't give but since trickster's is just a haircross in the middle of your screen its a waste. Could get reworked to do something better.
Trick Pouch: used to increase blades by 10 and now increases by 4. 4 is not an insane amount and will rarely make a difference, too little. Could get a buff to 8 blades, even at 10 extra blades was decent at best when he used to injure at 6 blades but was far from being a really strong addon. was good, now its not that worthy.
On Target Single and Bloody Boa: On Target Single used to increase time before laceration decayed by 2 seconds now it does the same thing by 15% (which is 1.8 seconds) also increased rarity to rare. I don't know whats the point of changing the easy to understand seconds to percentage which most people will have no idea how much that actually benefits them. On target single shouldn't be a rare addon, 1.8 seconds is nothing at all, an useless addon, was always useless at 2s and bloody boa is even worse. Just a single addon of it should be enough (it being on target single with some buffs like 4s and rarity changed back to uncommon. 2s could also be made basekit because the decay is really fast rn but not very needed too anyways) while bloody boa could get changed back to rare and reworked to something else
Tequila Moonrock and Ji-Woon's Autograph: These addons are really good and decent, i like the way they are right now and I absolutely love the new Tequila Moonrock but one little thing that bothers me a bit:Tequila Moonrock used to increase main event duration now the autograph does thatAutograph used to increase the (initial) throw rate speed on the first version now Tequila Moonrock does thatI think the effects could get switched for consistency. Some people might have thousands of tequila moonrocks that they hoard because they like having extra main event duration but this same effect that the addon always had gets put into another, random addon instead? why?
Caged Heart Shoes: The PTB version is really really bad, not worthy using, barely any difference at all. P l e a s e revert it to the previous (current) version or make it 2% at least.
Fizz-Spin Soda: increases the number of thrown knives required to activate the punishing spam system by 2. He is a 4.4 killer and shouldn't be spamming his knives so this addon is pretty useless and def not a rare, could be a common even. Please rework it to something else
Edge of Revival Album: great concept and idea, dealing double damage from further than 32m. I think the distance could be reduced just slightly like 28m and have its old effect back as a side effect, the splash damage that fills half of the bar. The splash damage is not that good by its own but its a really interesting effect and could encorage you from trying to hit from far away, even if you miss you could get that splash damage maybe.
Cut Thru U Single: the new effect is really good and definitely an improvement. Its very interesting and strong and it should be kept that way. However, i think the old piercing through survivors (and doing half damage) effect was pretty interesting while not being strong at all and it could honestly still be present in the game as a side effect. Doesn't needs to be a side effect for this particular addon, could be for memento blades if you're going to keep the crosshair effect so its not that useless.
Death Throes Compilation: its amazing to see the first version of this addon back in a way and i hope it stays this way as its very nostalgic and one of my favorite addons ever. However the previous (current) version that shows you the aura of survivors that are hit during main event by 6 seconds is a really interesting effect to be thrown away imo. It was never that insane or strong but a really fun and decent addon. Could be reused for some other addon like Bloody Boa for example and change Bloody Boa rarity to rare again
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