Trickster Update
Comments
-
I made a typo in my last comment and it won't let me edit it. I said "4.6 is unacceptable" and meant to say "4.4 is unacceptable"
I WANT HIM AT 4.6 DON'T MISTAKE MY TYPO.
2 -
The old version of trickster will have the sound of panting because of fatigue after the chase, and this detail seems to be deleted in ptb. I hope you can add this detail again in the future.😢
1 -
the map is really large at first but gets better the more you play my only problem are some of the tiles especially in both the convinence store and behind it and the tile in the indoor of the district between nightclub and maketplace
oon the characters
kwong is nice but 5 steps ahead needs either a rework or a nerf
yun-ji has no voiceline for some reason when we are supposed to get a all-kill COMEBACK and also do not put the change to her perks through the live server
trickster shouldn't be 4.4 but the rest is good, we need a bit not a lot a tiny bit of more punish to blade spam, we need slightly more blades because i feel like i am almost always lacking some and the terror radius in s rank shouldn't be 44m because at the moment they hear either your terror radius with a lullaby the survivor will prerun extremely easily
also on the map there is a buged spot infront of the window of the restaurant aside of the convenience store where the survivor and killer can climb on the chairs and table, the survivor can get stuck at the furthest place and at a specific spot if you us search with houndmaster the dog can get stuck until you either leave the match or get a mori
0 -
This "rework" is mostly comprised of nerfs, but first the good stuff
The good(IMO):
The entire Combo system, no comments, it encourages getting better at the killer and makes shots through tight spaces or long range somewhat rewarding with the increased reload and higher throw rate.
The decreased time to enter the throw state and put away blades feels very nice and you get to play the game more instead of waiting for the trickster to carefully pull out or store the knives in his coat.
laceration no longer decays in decimals. Thank god for this.
the laceration meter going from 8 to 6, this feels so much better as killer as you can lacerate survivors a bit more easily before they utilize the terrain / wonky hitboxes as cover.
Add ons:
Cut Thru U Single: literally the best add on, as the trickster has a trick now(yes its just a 1% haste per style rank but its something, its debatable though if the loss of a member of tricksters holy trinity of fun add ons is worth being sacrificed for a haste bonus that fixes a problem introduced in this "rework") I would advocate for this to be made base kit but I can already see the comments from people saying this would be "too strong".
Lucky Blade: Gambling where all the results are useful, need I say more?
Death Throes Compilation: yay the reload after main event is back(at 50% efficiency)
Iridescent Photocard: this add on is actually useful now and is a monster with a certain perk (secret project I believe)
Killing Part Chords: this add on will be useful for both beginners, intermediate, and maybe even high level players as it makes the time before you lose a rank 20% longer(for ranks D through A) and makes the downtime between chases less punishing for the combo system.
The Bad:
The base moment speed nerf:
Tricksters movement speed went from 4.6 to 4.4, this is really really bad, the 4.4 movement speed is reserved for ranged killers like huntress, deathslinger, and the animatronic(most of the time anyway, looks at unknown) now on paper as a ranged killer trickster should fit into this category too right? Absolutely not, all of the killers listed above have a way easier time injuring survivors then trickster.
The lethal range on the huntress is limited to the skill of the huntress player, their projectile has a predictable arc, they can down you from across the entire map if they are skilled enough, and their projectiles injure in 1 hit not 6. So the 4.4 speed isn't really that bad on the huntress.
The deathslinger is essentially the "GET OVER HERE" meme he can spear you and reel you in to hit you also he can shoot through small gaps. Even if the survivor breaks free while healthy they are injured and you can just spear them again to try and down them.
The animatronic while he carries his fire axe is 4.4 after the throws it he speed up to 4.6, his throw range is limited but you can trick shot with one of his add ons making hits that are normally impossible(like chucking the axe over a high wall and it will land on the other side, oh yea he has fast travel and stealth as well).
Now what does trickster have? Nothing near any of the above, his power can only travel in a very straight line and he can only trick shot with an add on called trick knives(it makes blades bounce) that is disabled in the ptb, he has to hit 6 blades, I repeat 6 blades, to injure a survivor, his laceration stacks from hits can decay, he is shorter then the other ranged killers so he has a harder time shooting over objects(and some he can't shot over at all), he is significantly slower in the throw state and gets slower the more you throw. Walls, strangely large hitboxes, trash on the map, body blocking, endurance and exhaustion perks all counter his power.
The 4.6 speed made him able to pressure the map effectively and acually play loops, he was unique among ranged killers because he had a payoff he was a weaker ranged killer who needs line of sight to use his power, however his moment speed enabled him to pressure the survivors more easily. While he does get 4.6 during S rank the early game is probably over by then and then 4.6 for a limited time won't be very helpful.
The laceration decay delay timer: Laceration Meter decay delay decreased to 12s (was 15s). 15 seconds was for the 4.6 movement speed at 4.4 you have even less room for error.
The throw state movement speed: Decreased base Throw State movement speed to 3.68m/s (was 3.86m/s), After 8 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s, After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s. We are actively being punished for using the killers power wow.
His ammo pool: This is a travesty, in the PTB he has at default 36 blades and with 6 blades to injure, if you hit every shot and never reload you can at max take 6 health states(or down three people). In the past he had 44 and if we use the 6 blades to injure amount we could take 7 health states if we hit every blade.
S Rank Combo: your terror radius goes to 44 meters(the same radius as your lullaby, this is bigger then weskers terror radius) and if you don't use the main event to hit people and s rank runs out you don't decay to A rank you immediately go to e rank, oh and main event can't be used near hooked survivors. Also during S - rank you get 4.6 movent speed which you will barely notice because as soon as you use main event your back to "moving through mud" movement speed. Then as the cherry on top you can't even use the large terror radius with the perk starstruck one of his signature perks, and you are lit up like a neon Christmas tree.
Add ons:
Bloody Boa: MY BABY WHAT HAVE THEY DONE TO YOU, jokes aside one of his better add ons is completely useless now, in the past it gave you +6 or +8 knives(I can't remember which) this meant you didn't have to go to lockers as often which meant you got to play the game more, now in the PTB it slightly increases the the 3 second delay timer to 3.3.
Edge of Revival Album: A Former member of tricksters holy trinity, this add on used to make your blades explode upon hitting a surface(about a 1 meter explosion), now you get double laceration if you hit someone beyond 32 meters. This reworked add on is beyond stupid as the only time you will be able to hit people over long range and get any sort of useful effect is in S rank and when there is nothing in the way of your shot.
Trick Blades: THEY HAVE HIT THE SECOND BOUNCE, literally you only get one bounce now and the 100% laceration bonus on bounced blades is probably going as well. This member of the tricksters holy trinity has been spared the crucifixion (mostly).
Caged Heart Shoes: an already mediocre add on is now trash, especially if you look at his current throwing state speed.
If the movement speed was buffed to 4.6 a lot of problems would either disappear or be reduced to minor frustrations what can be adjusted later, the better base movement speed would make the slow throw state speed manageable, it lets you play loops that you can't shoot over, you can pressure survivors better, and it just feels better when you are playing him(plz revert bloody boa if you insist on keeping the PTB ammo maximum).
1 -
Hello!
First of all, I'd like to point out that the sounds when upgrading and downgrading Style Rank are quite loud, which, coupled with the overly bright visual effects, creates unnecessary noise. It would be nice to make them quieter. (Overall, the design of these sounds seems inappropriate to me, but that's, of course, my personal opinion.) The same goes for the new chase music - it feels like you're listening to two songs at once, which again creates chaos in the listening experience and leaves an overall unpleasant aesthetic impression. I'd like to see the chase music, perhaps the volume or something, changed.Now regarding the killer ability itself - in the current environment, playing as a 4.4 killer is unreasonably difficult, especially on the Trickster, who can't deal instant damage like the Huntress or the Deathslinger. While playing against the Trickster, I noticed a return of an unpleasant tendency - camping - because the player has no other way to win and lacks the mobility to effectively control the generators. I propose returning the Trickster's speed to 4.6 and the 8 knives required to deal damage.
Or, keep it at 4.4 but increase the number of knives.
I also ask you to pay attention to the Laceration depleting too quickly :(
Also, the effect that covers The Trickster during the Main Event looks too flashily :(
This review is based on my own impressions of playing with and against this killer; my opinion does not claim to be the only correct one. Thank you for your attention.Post edited by Nickie at-1 -
Trickster is a bit weak, not too much though. He feels pretty good.
The map looks insanely good but is also extremely survivor sided and not even good to play on as trickster… y'know? The guy the map is based around?
Also you killed Wesker.0 -
For the Trickster changes I would honestly like to see him go back to 4.6 and keep his throwstate movement speed the same as it is on live. Making Tricksters main counter play even more oppressive is not really needed, he is a very weak killer and does not need compensation nerfs at all.
Cut Thu U Single (If you make them 4.6) and Edge of Revival Album should be reverted.
If yall are for sure keeping 4.4 Cut Thru U should honestly be made base kit unless we want to have the old Singularity Soma Family Photo situation all over again.
(In case you didn't know Singularity used to have their haste tied to the purple add-on Soma Family Photo and it was mandatory to run every single match if you were at all serious about winning with the character)
The throwing animation could use some cleaning up, there is an awkward pause after you raise the blade where you can't throw and it just feels a bit jarring. Fixing the reload animation would also be great.
Laceration decay feels very fast especially with how hard it is to maintain Line Of Sight as a 4.4 killer.
Add-ons that are more focused on newer players should be made a lot stronger. I think the waiting for you watch could be combined with the bloody boa and have the numbers on the boa part the higher and trick pouch could be raised to 8 blades. The base ammo count could also be raised to 40, so 48 with pouch.
The crosshair should just be a setting you can turn on and this option should be given to every killer regardless of what their power is.
The new map is honestly a bit sad to play on as the Trickster, there are not many gaps to throw through and some of the objects have very large extended invisible hitboxes such as the food truck that is right next to the large wall and especially the metal box with the body on it. Adding a gap to the back of shack would be very much appreciated. The god pallets on the map are a bit too close together, you can chain the one in the back corner to the one mid map against the Trickster. (4.4 moment maybe i didn't play any 4.6 killers) God windows are a bit too plentiful, having 1 next to shack is especially hard to deal with. I don't even want to imagine what survivors could do once they get more familiar with this map, sure there are a lot of bad pallets but the strong resources are good enough to make up for that 10 fold. I do really like the look of the map tho and really appreciate all the details, really hoping we get more maps in this realm!1 -
Visually and sound design speaking, you did great. His iri addon's new terror radious sounds rough but his sound effects and voicelines are amazing
Gameplay wise… 4.4 m/s isn't it. Revert that to 4.6 m/s and nerf the number of blades he needs to hit to 8 again (don't forget to give him back some ammo if you do), everything else was a hit but him being 4.4 m/s. when his power is far less lethal than Huntress' and First's isn't a good idea-2 -
"The throwing animation could use some cleaning up, there is an awkward pause after you raise the blade where you can't throw and it just feels a bit jarring." - Indeed! I had a feeling that the controls had become somehow strange…
0 -
I don't feel much difference playing against him, but playing as him is way more fun. Please keep a lot.
0 -
In my opinion, Trickster should be 4.6m/s. 4.4m/s is way too slow for his playstyle, he doesn't have instant injuries like all the other ranged killers. He needs to slowly throw knives at survivors to damage them, which in many cases means he has to pull out the knives, throw 2-3 then pull them back and chase normally until he gets line of sight of them again. Those pull out and pull back animations also slow him down even further, he just feels horrible to play.
His addons are pretty much a mess, I'd argue he has only 3 good new addons, the Iridescent Photocard, this one fits his theme incredibly well, being like "Look at me survivors, I'm the main event", its amazing, the Cut Thru U Single and the Ripper Brace. All other addons are not good, won't see any play. Bouncing knives are amazing, I'm glad we're keeping that addon, but I would've liked to have tested it with the new addons. lastly for the addons, for the love of God, stop putting crosshair addons into the game, make it an accessibility setting, to all of the killers that have such addons, nobody is going to use them, its a dead addon. You can not use the argument of "immersion" when Kaneki has that big bit symbol for his power.
The Style Rank system looks and sounds amazingly, I hope it stays like this, and the buffs you get are a great addition. I like the global warning for getting S rank and being able to keep your main event for a minute is amazing, it gives you a reason to think of when to keep it to benefit from the bonus reload speed and throw speed, or when to pop it to really down that survivor. HOWEVER, main event throw rate is slower than normal throw rate when in S rank, which means I never want to use main event because it's worse than just throwing normally (especially when u combine line of sight breakers). ALSO, let him use main event near hooks again, there is absolutely no reason for him not to be able to do that. Huntress can throw hatchets normally, billy can infinitely rev his chainsaw near the hooks, bubba can easily camp them too, there is no reason for Trickster to get this penalty, neither for Artist.
Removing lullaby when in S rank is a great change, it allows trickster to run undetectable without being punished for it, I hope this one stays.
The new chase music with specific addons is jarring to the ear because its layered on top of the existing one, there's too much going on, it becomes overbearing quickly, although the S rank chase is a banger, it still a little too much going on at the same time.
His new voice lines and laughs are amazing, splendid job done over there, I am in love with those, it gives me the feeling of playing a narcissistic artist that is a little crazy, which is what Trickster is.
Overall, he's weaker than he was before, he feels worse to play and he doesn't feel much better to play against, the counterplay is pre-running and that's not fun for any of the parties involved.0 -
A lot of the community here is expressing their discontent for the shift in movement speed going from 4.6ms to 4.4ms. As it stands, that is DEFINITELY a valid concern. Holding W is a powerful tool, and while other ranged killers get the injury with a single hit, we must remember that Trickster requires a good deal of time having line of sight on the survivor to achieve the same value. I however believe that with some fun skill expressive changes, we could keep trickster at 4.4ms.
My first suggestion is making trick blades basekit. It would help eliminate survivors holding W and just turning corners on MANY loops. As you rank up, from E to S. His blades overall could get stronger. (Example being that at rank B, your blades can pierce through survivors. And at rank S, the blades bounce twice, and perhaps even refund a blade if a ricochet hits?)
Further, I found it VERY interesting that you all at BHVR made a system that detects blades going through small gaps! Perhaps those more skillful shots could award additional laceration?
Comtinuing off of this, i believe that knives landed at a great range (44 Meters, since we like that number.) Should apply additional laceration basekit aswell. The add-on that currently has that effect would need to be changed, but i feel that encouraging a less back-rev playstyle should be top priority, especially with my next suggestion.
And finally, I would like to see the time to pull blades out, and put them away being eliminated almost entirely. Many are asking for the Trickster to move faster while tossing blades, but by simply making the action of preparing to do so, and returning to a normal pace more seamless, I believe that it would be unnecessary. Of course, this would need to come with the change of blades being thrown MUCH slower initially, and ramping up to the current fastest throw speed we have over a gradual curve.
Obviously, all of these changes would be a lot to test. But i personally feel that they're a great place to start when it comes to creating a more skill-intensive, precision rewarding version of one of my favorite killers.
Thanks to anyone who read all of this! ^^
-2 -
4.4 is too slow, especially when throwing knives, feels like crawling speed. To slow his movement speed down and increase knife hit deterioration is too much.
-1 -
Instead of "fixing" Low Profile, can you please change it to how it currently acts and allow it to activate multiple times per match as long as the criteria is met? It's an incredibly niche perk, but it is a great counter to so many situations.
I've mained this perk for years and years, and I so rarely see it in anyone's loadout as a lot of people don't even understand how it works. If this change goes through, it will likely be removed from mine too as one time activation is so absolutely unnecessary despite the claim of it being a "bug".
0 -
this has to be achieved sooner
decay rate has to be slowerknife throw movement speed start at like 3.86 was fine, use these numbers to curve it down and curve throwrate upS rank 4.6 but keep 4.4 everywhere elseReload speed and throwrate per rank benefits increasedand a huge addon overhaulMainEventthrowrateshouldgoupthat's pretty much everything i think
Me and My peers agree on these things for the most part. Also a lot of bugfixes please, the arms feel weird.
2 -
So, do you think current Trickster is complety overpowered then too?
-1 -
my suggestion is to give him different types of knifes that he can switch between (like the knight between guards), basically purple addons basekit and the addons themselves would make individual types stronger (like trick blades bounce twice with the addon and once by default)
-1 -
I think you went little too hard on his movement nerfs. His counter was always hold W and it's so much better to do now against him.
-2 -
i love the new trickster laugh but i also loved his previous one. can you please make it so he can trigger both types of laughs? i really want his cute giggles back
1 -
Overall, I think this direction for Trickster has a lot of potential, but there is a lot of small issues. For one, his add-ons are very lackluster now. There's little to no variety between them and I just don't see much of a point swapping them around, while in current live trickster I do it quite frequently. It especially is unfortunate we lost a lot of the fun main event ones.
Everything about him in general feels slower. This maybe wouldn't be as big of an issue if he was a ranged killer who functioned like Huntress or Deathslinger, but he's not, so lowering his base speed feels highly unnecessary, especially with this new decay speed. The Trickster has to hit you multiple times to injure, it makes no sense to force him to be slower. He was weak at tall loops before, but now its noticeably worse. On certain tiles, it feels like its pointless to use the knives at all because the laceration decay is so quick now that even if you're being patient and not spamming, it's all gone if you don't hit all of your blades perfectly and you won't have enough knives to ensure a down, maybe an injure.
I understand the point of this update was to encourage players to learn the skills of his knives, but sometimes it just feels like I am being punished for being patient by his slowness and how quick decay is in combination with the lowered knife count. I feel like all of that was done purely to accommodate the 6-blade requirement injury, but it just feels a bit overkill. I also think the inability to use main event basically ANYWHERE near the hook is extreme and just unnecessary, especially for endgame where all anti-camp stuff is entirely disabled anyway? In situations where multiple survivors are chasing around/hovering a hook, its absolutely baffling that I am just restricted from popping it at all until someone unhooks. Main event in general has now become pretty meh and not valuable, but that kind of bothers me the most. From what I've seen that wasn't even mentioned in the patch notes either.
I love The Trickster a lot and while I don't think this update is going to kill him, it definitely makes a lot of situations more frustrating and a lot of maps and tiles especially even more so. It does motivate me to want to continue to master him, as he is still very viable for people who are dedicated to him, but he definitely needs tweaks in his numbers and those add-ons.0 -
Overall, I really love the new Trickster because he feels now more skillful and enjoyable to play than before. Sure being 4.4 again is painful but the exchange for a better power and more skill expression is worth the price, especially having now 6 hits back and no longer 8hits. I'm also a huge fan of the new Style Rank System because it feels rewarding and nice to play Trickster in a good way - this feature is more than welcome. I also like the advantages, rewards, and decision making you have with this new system. The smaller Terrorradius but keeping the Lullaby opens some interesting perk combinations and builds but can also take advantage of in some cases. I also like that he cannot trigger Main Event right next to a hooked survivor, so his camping potential is a bit reduced for the health.
HOWEVER, there are still a few issues that need to be addressed, so he feels better and good in my opinion.
- Obviously, the bugs, animation issues, and desync need to be fixed since they affect the gameplay in some unfair way and cannot be ignored.
- Some addons need a rework/buff
- Caged Heart Shoes does absolutly nothing because 1% is nothing. Either buff it to a useable number (maybe increase the rarity for that) or give it a fair rework.
- Tequila Moonrock could get a duration buff to 12 seconds instead of 8 seconds.
- Ripper Brance has a nice idea but the number buff is a bit too low and should be 4% instead of 3% to be worth it since it is only useable during S-Rank.
- Death Throes Compilation: Before its rework in Patch 5.1.0, it refilled Trickster's Blade fully which was really nice. Now, where main event needs effort, skill, and smart use, it should refill the Blades fully instead of half.
- The 44meter terrorradius during S-Rank is not good - He is a 4.4 killer without any good mobility and the 44 TR will encourage survivors to prerun him even earlier. Yes, the Main Event is strong but not as powerful and easy spammable like Blight's, Billy', or Ghoul's power where a 40meter TR makes sense. The TR during S-Rank should be decreased to 32 meter without a lullaby and then it's fine. It kinda reminds me when after Myer's rework, he had a 40meter TR even though he had no mobility. Now he has a 32 TR. So why can have a killer that is slightly faster and instadown(or instakill when grabbing a dead on hook person) a fair Terrorradius but not a killer that is slightly slower and needs to sacrifice his earned S-Rank to gain a special move that can still be countered by survivors and is only active for a short time? It feels unfair in many different ways.
- The S-Rank timer should be paused when carrying a survivor - similar to the other ranks because it is just fair.
- Main Event duration should be increased to 10 seconds (was 8) for the fact it is now in a fairer spot.
- Lastly, he will now suffer more on large maps (Ormond Resort, Crotus Prenn, or Badham) or maps where you can hold W forever (RPD or Midwich) but these are map issues that makes other killers also miserable to play. This issue needs to be fixed by tweaking these maps in the right direction and then it will be solved automatically on Trickster.
I also love the new animations, voice lines, and different chase themes he can have. All of these things are nice to give him the personality he represents. Very good job on that!
Overall, a very good rework. It makes me happy to see that after Knight, Freddy, and Myers, your fourth updated/reworked killer is another success and in a better spot than the current version. I hope you go the extra mile and change some of his mentioned issues that make playing him sometimes frustating.
1 -
Nope I think he's fine currently and he'll still be fine with the rework while being less boring to play against.
0 -
In terms of sound design and conceptually, I really like the update. In practice, I'm not a huge fan. Trickster's biggest weakness is still holding W and tall walls. I think he could be brought back up to 115% while leaving the other changes and still be fair.
I would prefer more than that though. A simple change that could help with "game-play flow" would be granting Trickster out-of-chase haste depending on his style rank. Maybe 5% per style past "C". This would make sense mechanically (more map control) and thematically (Trickster is double-timing it to get to the next chase so his rank doesn't go down).
As for tall wall loops, it's a little trickier. With constant line of sight breakage his knives lose significant effectiveness. My best stab at a solution would be allowing Trickster to switch between his normal rapid fire mode, and a "shotgun" mode, where he throws groups of knives in a tight spread at a much slower pace. Maybe 3 knives at once? This way, Trickster maintains lethality even when he only sees the survivor at a loop for a second at a time. It would also "balance itself" by costing 3 knives and building towards the "8 knife slow down" threshold much faster.
0 -
I feel like they Marvel Rivals'd him, by which I mean the changes feel completely tacked on and lacking real design vision. There are more things and choices to do on paper, but in reality his gameplay hasn't changed basically at all besides not getting main event as often and being slower than before. The rank system makes sense artistically I guess (even that's kind of a stretch, it just comes off as videogamey/arcadey more than performer-y), but mechanically it just makes a weak, annoying killer weaker in some areas and probably no less annoying to face. This design fundamentally plays the same as before, but with some audiovisual clutter thrown in. The rank system is largely a nothingburger because it doesn't meaningfully change his core gameplay loop outside of extremely minor choices regarding how you use S rank, and the fact that he was effectively nerfed because they really wanted to force it in there despite its mechanical failings is disappointing.
Outside of the mechanics, I really don't like how BHVR has become increasingly comfortable with splicing two sets of different VA performances together. It's really jarring to listen to and in poor taste. Unprofessional, even.
0 -
Side note, cant you guys get feedback via surveys like u did in the past ? it was kinda annoying having to make an account here just to give some feedback, anyway i hope it helps you, here:
1. Trickster
a) design
In my opinion the style meter is a great idea, absolutely 10/10 idea, however, i think it s not executed very well, it doesnt really feel rewardin to rank up, i mean u unlock main event yea, but that s kinda it , like sure, you get some reload speed per rank and throw speed, but the reload speed buff feels very low even on S rank , can barely even feel it, and it s also just gonna contradicting to go reload when u re in S as you are lacking on time and can use main event without any knives, as for the throw speed buff, that one i could definetely feel in S rank when i tested it BUT that s kinda the issue, once again, it s kinda pointless, because if you are in a position where u can throw knives quickly, and are in S rank, then you are just going to use Main event anyway, and after that s rank ends so yeah, these 2 buffs just feel very unrewarding
Perhaps looking into increasing the reload speed buff and giving him some Breaking / vaulting / movement speed per rank ( like the addons) or in s rank at least, could make the ranks feel a lot more rewarding and actually meaningful in more situations
So yea short of it , i love the idea, but needs tweaks so the style ranks feel more impactful and rewarding.- b) balance
Honestly it s hard to tell due to the way PTBs are with survivors not really tryin their best to win , but if i had to try my best to predict how he would land if survivors were actually tryharding, i would assume he d be a tiny bit weaker currently
i mean he has some buffs like the time to enter and exit knife throw which is really nice, then some buffs that are not very significant like as i pointed out the style buffs or the main event bein a bit longer, and then there is the huge buff of 6 knives to dmg instead of 8. I understand that last one needs nerfs to compensate, but it does feel a bit overdone in that department (gets main event a bit harder, he moves slower base,he moves slower while shooting,meter decay delay is lower to 12 s from 15 s, less amount of knives at the start ,slower base throw speed , etc)
I see a lot of people saying either yess keep him 4.4 and others sayin pls make him 4.6 again, people seem to be very divided on that, personally how about meeting kind of in the middle and makin that addon where he gets 1% haste per style base kit ? it would help with the issue of design i brought up givin style more impact and it would help make him a bit stronger too, while not bein as oppressive as making him 4.6 with 6 knives to dmg
other buffs you can make is a bit faster while throwin blade ( ig not needed if you make that addon base kit tho as that would help with movement speed) or a bit more knives base kit, but as i said, it still is just ptb, so it s hard to tell how strong he is exactly, so you probably dont want to overdo it and make him too strong neither.
My personal recommendation would probably cut thru u single addon base kit, a bit more reload speed buff from his style , and perhaps ripper brace addon base kit ( tho maybe weaker instead of 3% only 2 ? ), and maybe just a few more knives base kit maybe +4? That would be my recommendation
If you really want to listen to the pople who say to make him 4.6 again base, ik they want him to stay at 6knives to dmg, but that would be too oppressive, and goin back to 8 woould also not feel great, so perhaps looking into 7 hits to dmg is worth a shot? but i prefer what i said earlier in my recommendation
2. Music
I love the song that plays for the survivor in main menu, absolute banger 10/10
I also love the idea of making addons change trickster s chase music, i love the way Legion has it , and I love that you guys brought it back for the trickster too, however i will say it s not as well done as Legion's , the addon changes are a bit disappointing and i m also not sure if the old chase music which hasnt been changed fits the new vibe this chapter seems to be goin for. If possible to make some adjustments to the base chase music and to the addon variants of it that d be great , personally i love it when games use music well so it s quite a big deal for me but i also understand it s very difficult
3. Voice lines
Another thing that for me is really important and i think brings a lot to the game, voice lines, i love the new surv havin voice lines, i love trickster havin new voice lines, and the VAs did a great job, i dont really have anythin bad to say about them, also nice new animations for trickster
However as many people pointed out, yun ji does feel a bit left out in this chapter so perhaps looking into updating her a bit too would be nice?
4.Map
The most beatiful map DBD has ever had, you guys absolutely cooked with this one, props to the team on that
if i were to try and say any negatives, the map can feel a bit confusing at certain times, the glass also confused me at some point i thought it was an entrance to the building instead i just went head first into the glass but maybe that s just a me problem, also im not exactly sure how to feel about pallets, in a way, in a way i understand there has to be a bunch of em as many are not very strong, but it does feel a bit much in some places, like once i was looping a killer and i had 4 pallets in close proximity and a window to work with, none of the pallets were very strong but 4 pallets close to each other is still 4 pallets
So yea, maybe some improvements on clarity and pallet/window balance, but the balance part i cant help much with as im not confident enough with my opinion on it yet
5. Perks , new surv perks i dont see an issue with except five moves ahead seems a bit too good? it s basically windows of opp. that also gives u 50% drop speed every 20 sec so while i didnt experiment with em a lot yet, the amount i did, i personally cant see why you d ever use windows opp when you can use this ( in it s current state) Not sure how to change it but i do think it needs changes .
the other perks changes i did not test so i cannot give an opinion on em
6. Ghoul and First changes seem fine ( not including first's addon changes cuz i did not test them or look into em so i have no clue )
7.Perk descrption/ UI changes
Great change, there might be some mistakes here and there in some perks description but easily fixable and overall just a really really good change
That s it from me, anythin I did not mention like other trickster addons ( i didn t look too deep into those as i think first gotta make sure trickster base is in a good place then you can start looking into makin sure all the addons are in a good place ), or prestige reward system ( i saw it, it s a good idea, the way it was done,it s somethin, it s okay, i m not a huge fan of the way it was done personally , the rewards are not really that great imo so i didnt give it much value to be honest ) or bug fixes which i just didnt look into so i cant say anythin about those, etc, point is, if i didnt mention somethin it s because i didnt really give it much thought or tested it so i dont really have what to say about it
0 - b) balance

