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Some survivor perks need a buff

Sepi
Sepi Unconfirmed, Member Posts: 27

Almost half of the survivor perks are not viable for playing dbd and will set your whole team at a disadvantage since you’re not running the meta/only good perks in the game. I would suggest to buff or rework those perks. There are so Many perks but I will mention a few. Reactive healing, visionary, no mither, repressed alliance. There are so Many that I can’t really fit them all. If ya’ll want people to start doing creative and originaalia builds and start experimenting builds, you need to make all perks even somewhah viable for games. Thank you

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Comments

  • UnicornMedal
    UnicornMedal Member Posts: 1,916
    edited February 27

    I love No Mither. It needed the 100% muffled sounds buff for years now. All that's left is to add a special condition so that it doesn't spawn blood orbs or only does so in the dying state. It's meant to be a niche perk that most don't run.

    I agree that many others need help though. Calm Spirit's "buff" from 6.1.0 harmed the perk for no reason and it's been unattractive ever since. The Distortion and Wake Up nerfs really need to be looked at, since I personally believe the "rat" excuse was just to cover the fact that the former harmed aura reading for Killer and the latter shortened end game, again, for Killer. Many, many recent perks deserve a second look because the conditions are too specific to trigger such small rewards.

  • Wezqu
    Wezqu Member Posts: 1,293
    edited February 28

    Repressed Alliance is good perk to prevent killer from interacting with the gen as when entity blocks the gen it can't be effected by any of his perks or abilities so even Surge will not work on it. It can be really bad for killers running any gen kicking builds as if they can't kick it they can't really get value from his build. Pair the perk with Wiretap and Blast Mine and you have real time waster for the killer as first he needs to wait for the gen to unblock, gets blasted by Blast Mine, if they had pop its already gone and your whole team knows where the killer is the whole time that is happening.

    Like there is tons of other perks that are more useless than that perk.

    Post edited by Wezqu on
  • Sepi
    Sepi Unconfirmed, Member Posts: 27

    no mither is a bad perk. trading your life for smth you would have when you're healthy. you're basically trading your whole survival and your second HIT for 35% downed revive speed which is crazy. most of the time you WONT survive games. atleast not as much as with a second hit

  • UnicornMedal
    UnicornMedal Member Posts: 1,916

    It's always been the way that it is. I don't see the need to change it, especially when it synergizes with other perks. We're better off looking at perks that are too weak to be attractive versus niche perks that are serving their purpose.

  • Sepi
    Sepi Unconfirmed, Member Posts: 27

    im talking about the perks that are absolutely too weak. etc about 60% of the perks. thyese perks set your whole team at a disadvantage bcs of the current state of dbd. this game is SUPER competitive and both survs and the killer need to feel to sweat cuz if they don't the other one will win 100%. the perks are useless and will 99% of the time do nothing for you. only the meta perks are worth running if you want to win against an experienced killer

  • UnicornMedal
    UnicornMedal Member Posts: 1,916

    That's why I'm saying some perks should remain untouched. No Mither is one, Nic Cage's perks are three others. The game going full sweat is legit, but I don't think that's reason alone to change niche perks. Stripping away their identity to make them more competitive is a bad call.

    Something like Potential Energy is a great example of what should be changed in my opinion. It has an effect but it doesn't really work the way you'd expect it to and it doesn't synergize much with other perks, so there's no real incentive to run it. Lots of dead perks like that.