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Trickster Update Feedback

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Comments

  • BalanceIsNonexistent
    BalanceIsNonexistent Member Posts: 13

    This trickster update is not it. You have to re-evaulate the knife count, locker speed and his movement speed.

  • bunbun
    bunbun Member Posts: 450

    It's not good that your rank goes down just by moving. I wish the rank gauge would decrease more slowly while you're moving forward.
    The current decrease in rank while camping is not a problem.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,460

    I think the knife count is great, and for those who are struggling with it have add-ons to help. The lower knife count actually gives survivors chance to win a chase against trickster, which they should be able to, especially after a survivor failed at as little as a 33.3% accuracy

  • ShadowPhoenix13
    ShadowPhoenix13 Member Posts: 2

    It's a relief to hear that you're actively taking on this feedback.

    I understand the rationale behind making Trickster a 4.4m/s Killer, but as someone who was actually really excited about the Style Rank system and how that could support a healthier gameplay loop for both Killers and Survivors, I feel like this reduction in movement speed does far more harm than good.

    Most maps have far too many LoS blockers and/or loops that you can't throw knives over that the movement speed reduction means you can't reliably seal the deal with a basic attack. This issue is compounded by the fact that a 4.4m/s movement speed also means that Trickster cannot traverse the map fast enough to afford breaking chase to look for another Survivor or to kick gens. This means that in order to reliably secure wins, Trickster is all but forced to adopt strategies and use perks that make the game miserable to play on the Survivor side.

    Furthermore, Laceration decays so quickly that in the 50+ matches I've played so far, it was a somewhat regular occurrence that a chase would go on so long that the Survivor would lose Laceration stacks, forcing me to use even more knives to injure/down them, which in turn forces me to reload at lockers more often, which then takes even more time to do because his 4.4m/s movement speed means those lockers take longer to get to.

    In my opinion, I think the best starting point for a solution would be to bring back the PTB version of Cut Thru U Single. To be honest, I was shocked to see that it had been reworked for the live release, as I thought it was the perfect way to reward Trickster players for leaning into the Style Rank system.