http://dbd.game/killswitch
MMR changes that are overdue.
problem: MMR is drastically imperfect and it makes queues not fun cause I can lose and lose as Survivor and never get to go against a Killer on equal skill based footing with my team-mates cause better players will just sand-bag bad players.
example: You loop the killer for 3 minutes, do 2 generators, save 2 team-mates.
But die at endgame ⇒ MMR says "loss", but this player isnt bad at all by means.
Idea to test: maybe MMR should only say loss if you die before all gens are done.
MMR could track each Killer, player skill vs singularity does not translate into player skill vs the mastermind.
Other things to keep track of: Chase time, Generator contribution %, Safe unhooks, Healing done.
as well as escape rate on maps: some maps have great loops, Im really good at doing the saloon. but bad at Ironworks.
Remember the system does not have to be perfect, but it needs to be better than currently.