i dont understand the matchmaking in this game
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So in general it's much easier to gain mmr points than to lose them, that means even if you don't have a million hours you will be quickly at the softcap pretty much and have the chance to go from everyone with probably 200 hours to 10k or more. Besides that the game tries to fill up lobbies quickly where someone left and it doesn't care really who it is then, so the chances in this case are good that the original killer of the lobby left and you're just the backfill.
Now that it's a 4 stack with p100 9/10 times is probably a exaggeration, but it can surely be that those are the most fitting people for you in the pool of players at the moment, or that you are the refill. Also the system allowing you to level up to prestige 100 exists for a while now, everyone that plays this game regulary should have at least 1 p100 chars by now (even tho it's maybe between different chars). And to end that: p100 doesn't mean anything at all, it says that they played the game at least enough to p100 one character, but that doesn't mean that they are good really, not even if it's a squad xD
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I feel you. This kind of thing can burn you out pretty quickly.
Matchmaking in this game is an inconsistent black box, and it does not take much to hit the soft cap. This means that, if you play even mildly competently after your first hundred hours or so, you'll be squaring up with 10k hour veterans from time to time. Sometimes you get very unlucky with this and get a string of these kind of matchmaking gut-punches in a row.
Obvious SWFs get dodged by a fair few killers as well, and when this happens, backfill for an incomplete lobby is likely more lenient than regular matchmaking.
Finally, we remember those games much easier than we remember games that were more balanced. Negativity bias and whatnot.4 -
There’s a simple explanation: the matchmaking system doesn’t work. We’ve been getting told by BHVR for a long time now that they plan to fix it at some point, but it’s been so long with no action that it’s very clear that they have no intention of actually addressing it.
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There are several things to unpack here. First of all, the obvious overexaggeration. You dont go against 4 man SWFs 9 out of 10 times. Let alone 4 P100s.
Then, when it comes to prestige, it is basically meaningless. P100s are not rare nowadays, many people have multiple P100s. You can have a Lobby with 2 Prestige 3s and 2 Prestige 2s and they can still be P100 on other Survivors. the player is the same. As Killer it is a bit more meaningful, but even there I see people who are on P100-Killers and are not just good at the game. So you can also suck your way up to P100. To give a very extreme example: You can never play Killer and have P100-Killers, because you can just put BPs earned on Survivor into one Killer. So yeah, Prestige does not mean anything nowadays.
Then MMR: There is a Soft Cap and once you reach this, all players above it get mixed together. And personally, I think all this does is protecting new players from experience players, because above the Soft Cap, Matchmaking is pretty much random. You can be barely above the Soft Cap and then face people who are top Tier players. E.g. if the Soft Cap is 1600 and your MMR is 1620, you can face players who have 3000 MMR. They are way better than you from the MMR perspective, but MMR throws all together. Main reason for this is that otherwise some players would not really find matches. And often enough those are Streamers and it would be bad advertisement for the game if someone like Otz does not do funny challenges but waits in the Lobby for 30 minutes each time and probably even plays a different game while waiting.
And last point is backfilling. Once a player leaves the Lobby, the Matchmaker decides to favor speed over fairness. So the ranges are increased and the longer the players in the Lobby wait, the greater are those ranges. So lets say there is a Lobby at high MMR with 2000 MMR Survivors. A Killer with roughly the same MMR joins, looks at the profiles and decides that it is unfair that those Survivors have more than 10 hours and leaves. Now the matchmaker tries to find another Killer quicker and then Baby Trapper with 60 hours joins and has one of the most miserable games of their life. And I have actually seen this happen once, our Lobby was 22k hours combined (2 2 man SWFs) and the Killer (Trapper) had below 100 hours. Nobody was toxic towards him, but he obviously did not have a good time. And the reason for that is because a more suitable opponent dodges, because they were looking for a easier Lobby.
So whenever you feel really outclassed, it might be because someone else decided that they want an easier game and you were the casualty of that.
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Yeah pretty much this. Also the weirdness that is "each killer has their own mmr" when i can play billy my veteran 4k heavy Killer. And do a huntress game and see the same people lol. I dont normally win my huntress games and these i get even more blown out of the water. Makes ya feel like well if your gonna get the same teams if your playing your weakest or your highest. Might as well bring your best for a chance.
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It makes sense that every Killer has their own MMR. But I think it was overall not worth it to introduce this. Because you need quite a bunch of games to reach a MMR-Level where you are comfortable with the new Killer. And you have to start at the average Killer-MMR, because while the Killer is new, all the knowledge of the game is still there.
But I think that there is 0 difference between MMR and old Ranks when you want to try a new Killer. Because I think when you reach the point where your MMR adjusted for the new Killer, you probably have played that Killer enough to do well anyway.
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If it's any consolation there's an upcoming change to the current MMR system still on the table. Though we no idea when it's going to happen.
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When you wanna try a new killer, yes, they are pretty much the same.
But overall, I think the original rank system with the actual rank reset was better than the MMR system.
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Nobody should believe this. BHVR has done this ever since the game was released where they will promise something that the community is asking for, they’ll tell us that it’s on the “roadmap”, then years go by with no update and no explanation for why they never followed through.
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Yeah I see the same people whether I'm survivor or any of my killers. I guess once you hit a certain base MMR it stops mattering. I can no longer hop on a new killer and have an even close to easy time.
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Pro tip, time of day has an enormous impact on matchmaking quality. If you queue past midnight as killer you'll only get the sweatiest matches, but if you queue in the early evening you'll get more casual matches.
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