chapter idea: primal hunts. with killer and survivor lore perks addons included

papawraith
papawraith Member Posts: 2

Primal Hunts

KILLER: The Lycan (Agnus). Lore: In 1756, deep within the rain-slicked forests of Norway, a fragile boy named Agnus sat at breakfast with his father. The morning warmth was shattered when two ruthless enemies broke into their home, knocking them both unconscious. When Agnus woke, the freezing rain bit at his face. Through the dark woods, he watched in paralyzed horror as the men brutally beat his father to death. Trapped in his fragile body, fueled by pure hatred and agonizing rage, Agnus looked down. Pressed into the mud beside him was a fresh wolf paw print, pooling with cold rainwater. Remembering the ancient legends—that drinking from the track of a beast grants unstoppable power—Agnus face-planted into the mud and drank.The transformation was agonizing. His fragile bones shattered and reshaped into a towering monstrosity. Driven by mindless fury, the beast mauled the two men, leaving them unrecognizable across the forest floor. As the adrenaline cleared and the rain washed away the blood, a thick, black fog rolled through the Norwegian pines, claiming the monster Agnus had become.Killer Power: Malevolent Hunter

  • The Hunt: Damaging a Survivor with a basic attack grants 1 Point to the Bloodhunt meter (Maximum of 7). Hitting a Survivor while at 2 points inflicts the Mangled and Hemorrhage status effects.
  • Tier 2: Silent Hunt (5 Points): Press the Active Ability Button to enter Silent Hunt for 60 seconds. The Killer drops to all fours, gaining the Undetectable status effect. During this mode, injured Survivors leave a bright Red Scent Trail when running that lasts for 30 seconds. Press the Active Ability Button again to charge a high-velocity Leap. Successfully landing a leap grants a 15% Haste effect for 2 seconds. Any Survivor caught coughing while you are leaping is instantly put into the dying state.
  • Tier 3: Bloodrampage (7 Points): Upon reaching 7 points, you automatically enter Bloodrampage for 60 seconds, resetting your meter afterward. You transform into a massive Wolf Form and drop to all fours.
    • You gain a permanent 5% Haste effect.
    • Survivors hit by a basic attack are inflicted with Mangled and Hemorrhage for 20 seconds.
    • Injured Survivors leave a floating Red Scent Trail in the air along their path instead of scratch marks (lasts 60 seconds).
    • You gain access to 5 high-speed Leaps.

Special Counter-Play: Old Hunters Boxes & Silver Coins

  • 10 Hunters Boxes spawn around the trial. Survivors can spend 15 seconds opening a box to retrieve a Silver Coin.
  • Missing a skill check blocks the box for 60 seconds. The box will then close and relocate to a different spot on the map after an additional 30 seconds.
  • If the Werewolf is in Bloodrampage and picks up a Survivor carrying a Silver Coin, the Survivor faces a difficult skill check. Success burns the Werewolf, stunning it for 5 seconds and freeing the Survivor.
  • Killer Counter-play: When a Survivor is downed, the Werewolf can choose to spend a few seconds checking them for coins. If found, the coin is destroyed and rendered useless for the rest of the trial.

Unique Killer Perks

  • Power of Blood
    Upon damaging a Survivor with a basic attack, see the aura of the closest Survivor currently repairing a generator for 2/3/4 seconds.
  • Hex: Territory
    When the trial starts, a Dull Totem ignites. While the Totem is active and not cleansed, any Survivor who enters within a 15/25/30-meter radius of the Totem has their aura revealed for 5/7/10 seconds. While inside this radius, their unhooking and healing speeds are reduced by 3/5/10%.
  • Rageful Mutilation
    Upon damaging a generator, a timer starts for 15/20/30 seconds. While active, the next time you damage a Survivor with a basic attack, they are inflicted with the Deep Wound status effect.

Add-on Ideas

  • Scent of Intent (Common): See the auras of Survivors who are currently opening a Hunters Box for 3 seconds.
  • Vengeful (Uncommon): See the auras of Survivors who fail a skill check while opening a Hunters Box for 10 seconds.
  • Trained (Rare): Decreases the stun duration caused by Silver Coins by 35%.
  • Steel Lock (Very Rare): Increases the time it takes for Survivors to open a Hunters Box by 5 seconds.
  • Interrogating Presence (Ultra-Rare / Iridescent): When you pick up a Survivor, see the aura of any other Survivor currently carrying a Silver Coin for 5 seconds.

🏹 SURVIVOR: Alan Moon. Lore: Following the sudden, bloody disappearance of Agnus in 1756, the deep Norwegian woods became a place of superstition and dread. Alan Moon, a skilled local woodsman, didn't believe in ghost stories. Armed with his hunting bow, he ventured deep into the pines on a dark night. Alan stumbled upon a clearing—the exact location where Agnus had vanished. Laying in the mud was a shivering, elderly woman. Dropping his bow, Alan rushed to help her, but as he got closer, he realized she wasn't shaking from pain or cold. She was convulsing with dark, supernatural power. Beneath her hand was a fresh wolf paw print, glowing under the heavy rain. Before Alan could react, the woman's skin blackened, coarse fur erupted from her flesh, and she twisted into the same howling monstrosity Agnus had become. Terrified, Alan scrambled up a nearby pine tree just as the beast snapped at his heels. Trapped on a high branch while the monster lunged up at him, Alan reached into his quiver. He pulled out a specialized silver-tipped arrow—a family heirloom meant for protection against old legends. He drew back the string and fired, piercing the beast cleanly through the eye. As the monster roared in agony, a thick, suffocating black fog swallowed the tree line, pulling Alan into the Entity's realm.

Unique Survivor Perks

  • Hunter's Precision
    Your acute senses allow you to predict the threat. When you successfully hit a Great Skill Check while repairing a generator, the Killer's aura is revealed to you for 3/4/5 seconds.
  • Silver Lining
    You know how to quickly rummage through the environment to find what you need. You unlock Chests and rummage through interactive prop items 20/25/30% faster. Your grunts of pain are completely silenced while searching, unlocking, or cleansing.
  • High Ground
    Your survival instincts kick in when escaping to safety. After dropping from a height, you leave no scratch marks or pools of blood for 4/5/6 seconds. This perk triggers the Exhausted status effect for 40 seconds.