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'Fool Me Twice' ⭐ Perk Idea

You start the trial with 2 tokens.

While locked into a fast window-vault movement, pressing M2 before you jump will cancel the vault as you touch the window frame, making a vaulting noise. You will gain Elusive and 50% Haste for 1s, then lose a token.

If you reach zero tokens, scream, them become Exposed for 20s. If injured, gain 2% Hindered for 20s. After 20s, you will be revealed by Killer Instinct for 2s. This perk then deactivates.

~4 years ago there was this vault-flashlight bug that allowed you essentially fake a window fault by clicking your flashlight and looking away from the vault at just the right time. I've never had so much fun in a PTB.

This perk idea is directly inspired from that. 'Fool Me Twice, shame on you', because after using this perk for it's 2nd and final time, you get to deal with some fun, highly-stressful consequences.

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Comments

  • sprintburstsucks
    sprintburstsucks Applicant Posts: 30
    edited November 6

    definitely an interesting concept kind of like a reverse quick & quiet, i feel like it's too complicated though? just make it more like Deception.

    How about you just reduce it to this:

    While locked into a fast window-vault movement, pressing M2 before you jump will cancel the vault as you touch the window, but still play the vaulting sound and Loud Noise Notification. Suppresses Scratch Marks and Pools of Blood for 3 seconds. Cooldown: 30s

    Remove the 50% haste and nerf Elusive to just suppressing marks and blood. Then just give it a cooldown. No need for the token system