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BREAKING BAD Chapter - Walter and Jesse

Blue_Guy
Blue_Guy Member Posts: 46
edited November 2 in Feedback and Suggestions

NEW SURVIVORS: Walter White, Jesse Pinkman

WALTER WHITE, PERSONAL PERKS:


FACE OFF:

"I'm offering you an opportunity for revenge." - Walter White

After hiding in a locker for 12/10/8 seconds, craft a Pipe Bomb.

  • Automatically placed on another Survivor after healing them one Health State—the Survivor will be notified.
  • Activated for 60 seconds.
  • If the armed Survivor loses a Health State to the killer or is grabbed by them in this time, the Pipe Bomb will explode, stunning the killer for 3 seconds in addition to their attack cooldown.
  • You cannot place a Pipe Bomb on yourself.

You will leave the Pipe Bomb behind when leaving the Trial.


FALSE FRONT:

"Because your boss is gonna need me. 6353 Juan Tabo, Apartment 6. …Yeah." - Walter White

When in the Healthy State, False Front activates when there's at least one survivor in the Injured State.
When in the Injured State, False Front activates when there's at least one survivor in the Healthy State.

However, False Front deactivates after losing a Health State to a killer's direct attack, and can be reactivated after being out of Chase for 30/25/20 seconds.


When you are in the Healthy State, you will appear to be in the Injured State.

  • You will make grunts of pain.
  • You will leave pools of blood.
  • Your animation will reflect that of the Injured State.

When you are in the Injured State, you will appear to be in the Healthy State.

  • Your grunts of pain will be reduced by 100%
  • You will not leave pools of blood.
  • Your animation will reflect that of the Healthy State.

Note: Survivor UI will still reflect the truth.

THE ONE WHO KNOCKS:

"I am not in danger, Skyler. I am the danger. A guy opens his door and gets shot, and you think that of me? No. I am the one who knocks!" - Walter White

You can destroy Breakable Walls.

You see the Aura of Survivors inside lockers within a 20/30/40 meter radius.

If you attempt to open a locker with a Survivor already hiding inside it:

  • You will quickly knock on the locker, open it, and force the Survivor out.
  • You will then enter the locker and take their place.
  • The afflicted Survivor will receive a 50% Haste Status Effect for 3 seconds.
  • Has a cooldown of 60 seconds.

JESSE PINKMAN, PERSONAL PERKS

PRIVATE DOMICILE:

Allows you to enter lockers while in the Dying State.

After slowly entering a locker:

  • While inside and not in the Dying State, grunts of pain and breathing are reduced by 100%.
  • If the Killer attempts to open the locker, they must first spend additional time forcing it open, increasing the time required to move you by 50%. You will also automatically gain 30% Wiggle Progression.

I MADE YOU MY B*TCH:

After stunning the Killer with a Pallet, gain a 9% vault speed bonus when vaulting that Pallet.

The effect lasts for 20/30/40 seconds.

You can only have this effect active on one Pallet at a time.

THE BOMB:

"The ######### I cook is the bomb" - Jesse Pinkman
"The ######### you cook is #########" - Walter White

While repairing a Generator:

  • Press the Active Ability button to immediately gain 8% Generator Progression. After this, for 12 seconds:
    • Skill Checks become 100% faster, 35% more common, and Good Skill Check Zones are reduced by 70%. You cannot activate this ability again nor finish the generator until this period is over (unless there is another Survivor working the generator).
    • Failing a Skill Check during this period causes the Generator to lose an additional 10/9/8% Progression and immediately start to regress at 100% of the normal rate.

(I had a post on Walter White already but decided to flesh it out and also add Jesse as another survivor for this new post)

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Comments

  • Callahan9116
    Callahan9116 Member Posts: 497

    These are all perfect. 100%

  • sprintburstsucks
    sprintburstsucks Applicant Posts: 30

    oh yeah i remember your old post, all of these perks r great now we just need Gus as a killer lmao

  • Blue_Guy
    Blue_Guy Member Posts: 46
    edited November 5

    One more perk concept for Jesse (cant edit the post)

    Peekaboo

    When you pallet stun the Killer while they do not have line of sight on you, or while they've only had it for less than 0.4 seconds, the stun duration is increased by 30/40/50%. Cooldown: 20 seconds.