You Own BVHR, What Is Your First Change To DBD?
Comments
-
not_Queen said:
@RuneStarr I like your ideas! Here is where we are on both.
1. This is something that the Community team really does want to make happen. It needs multiple level of approvals within the team and we are currently just drafting the project. Coming up with something like this (or similar) is one of our objectives on a mid-term plan.
2. We are currently expending the Marketing team here at DBD. The growth of the team will, in time, allow us to communicate better and more strategically about specific subjects and content releases. When it comes to the PTB, granted, it does take away the ''hype part'' but we need the PTB to be happening. It gives us a lot of feedback and allows us to pinpoint issues better before the official launch. I can't wait to see what you have to say about our communication on the upcoming chapter!0 -
@Edys said:
Disconnects
- flag system: user.has_disconnect = True/False
- 1 DC: flag becomes True
- 2 DC: 3 minute wait before joining / creating a lobby
- 3 DC: 15 minutes wait
- 4 DC: 1 hour wait
- 5 DC: 24 hours wait
- 6 DC: 48 hours wait
- 7 DC+: 48 hours wait + player can play only in hell queue
- every 96 hours (4 days) or every 7 games without disconnections (only solo, not swf) the player loses 1 from his dc count
Hell Queue
- a special queue for flagged players (basically, players that abused somehow the game. for now let's say disconnecters)
- once a player is in Hell Queue, he can play only against other players in Hell Queue
- if a swf group has one player in Hell Queue, the group will be queued in Hell Queue
- normal rules still apply: if a player disconnects from a game his counter still increases, if he cheats he's still reportable etc.
- players in Hell Queue do not know they are in Hell Queue
- once in Hell Queue, player record must go back to immaculate (e.g. if he's in the Hell Queue due to 7+ DC, he must wait for his counter to go back to zero before being able to go back to the normal queue)
(EDIT: increased the amount of time / games needed to regress dc count)
This will make matchmaking worse than it is, just imagine be with a rank 20 killer who dc and is in the hell queue?
Btw, I would like to be in the hell queue haha, most of the players of that queue are toxic..0 -
@Dreamnomad said:
So low hanging fruit people. What change would you make that requires the least amount of investment for the largest return? Here is my choice. Add a way to exchange purchased items and add ons for add ons or items of equal rarity for characters at level 50. Add a 10% discount for each prestige level. For example, a level 50 Hillbilly could exchange chainsaw files for spark plugs for 3000 bloodpoints. If that Hillbilly were prestige 3 he could make the same exchange for 2100 bloodpoints.What would be the first thing you would change?
EDIT: A lot of players seem to think of this thread as a "wishlist" thread. That really isn't the intent. The idea is for this to be a mental exercise where you try not to just think of what you want, but what would be best for the company. So maybe you personally, don't like SWF. But do you honestly believe that nerfing or banishing SWF is the best idea from a financial perspective? Would you still feel that way if it affected your bank account?
Ideally, you can come up with ideas that would improve your gaming experience, but also be financially viable. Those are the ideas that they really want to hear and will benefit all of us the most. But this isn't a dictatorship, write what you want.
i'd ######### do reworked Freddy and legion plus the 1st change would be either 2nd objective or 20s longer gen repair times with toolboxes nerfed!
0 -
@Arroz said:
This will make matchmaking worse than it is, just imagine be with a rank 20 killer who dc and is in the hell queue?
Btw, I would like to be in the hell queue haha, most of the players of that queue are toxic..You would face a "rank 20 killer who dc" only if you are a disconnecter as well, otherwise you wouldn't be in his same queue.
Now, if you mean that the community is split 50/50 between who disconnects and who doesn't (I can't really say, only devs may have those numbers), I would imagine that this is only because there are absolutely no penalties to disconnect as of now. Start by having a mandatory wait-time after a disconnect (increasing in duration) and maybe those figures would change.
If they don't... well, DBD would be beyond saving and I change the answer to the OP to:
- make a violet gold skin for every survivor with a built in power-up: the player needs to be hit 3 times before going down, he's immune to exposed effect and has a built in deliverance with no penalties (even in struggle phase). It costs 50 € and can be used for only 10 games.
- make 10 million € and go live in the Bahamas, with a diet based on lobsters.
0 -
Change Wraith’s cloaking.
•You are now invisible while cloaked
•Survivors now hear a faint bell sound in the distance if you are within 32 meters of them
•You can now attack out of cloak
•after attacking out of cloak you become stunned for 6 seconds
0 -
@Paddy4583 said:
Dust off the ban hammerThat's just irony right there.
0